Merge remote-tracking branch 'upstream/dev' into cn-i18n
This commit is contained in:
@@ -78,6 +78,7 @@ module.exports = {
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],
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options: {
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debug: true,
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removeUnusedKeys: true,
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func: {
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list: ['i18next.t', 'i18n.t', 't'],
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extensions: ['.js', '.jsx'] // not .ts or .tsx since we use i18next-scanner-typescript!
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@@ -50,7 +50,6 @@
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"Waiting for Lean server to start…": "Warte auf das Starten des Lean-Servers…",
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"Level completed! 🎉": "Level gelöst! 🎉",
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"Level completed with warnings 🎭": "Level mit Warnungen abgeschlossen 🎭",
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"Retry proof from here": "Von hier erneut probieren",
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"Active Goal": "Aktuelles Goal",
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"Crashed! Go to editor mode and fix your proof! Last server response:": "",
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"Line": "Zeile",
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@@ -59,15 +58,11 @@
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"Execute": "Ausführen",
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"Definitions": "Definitionen",
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"Theorems": "Theoreme",
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"locked": "nicht verfügbar",
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"disabled": "gesperrt",
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"new": "neu",
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"Not unlocked yet": "Not nicht verfügbar",
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"Not unlocked yet": "Noch nicht verfügbar",
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"Not available in this level": "In diesem Level nicht verfügbar",
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"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "Eine Sammlung von Lernspielen für den Beweisassistenten <1>Lean</1> <i>(Lean 4)</i> und dessen mathematische Bibliothek <5>mathlib</5>",
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"No Games loaded. Use <1>http://localhost:3000/#/g/local/FOLDER</1> to open a game directly from a local folder.": "Kein Spiel geladen. öffne <1>http://localhost:3000/#/g/local/FOLDER</1> um ein Spiel direkt von einem lokalen Ordner zu laden.",
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"<p>As this server runs lean on our university machines, it has a limited capacity. Our current estimate is about 70 simultaneous games. We hope to address and test this limitation better in the future.</p><1>Most aspects of the games and the infrastructure are still in development. Feel free to file a <1>GitHub Issue</1> about any problems you experience!</1>": "",
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"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we-ll happily add yours.</p>": "",
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"This server has been developed as part of the project <1>ADAM : Anticipating the Digital Age of Mathematics</1> at Heinrich-Heine-Universität in Düsseldorf.": "",
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"Prerequisites": "Voraussetzungen",
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"Worlds": "Welten",
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@@ -90,5 +85,10 @@
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"Mobile": "Mobil",
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"Auto": "Auto",
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"Desktop": "Desktop",
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"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": ""
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"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "",
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"Level": "",
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"Introduction": "",
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"Retry proof from here": "",
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"Retry": "",
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"Failed command": ""
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}
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@@ -50,7 +50,6 @@
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"Waiting for Lean server to start…": "Waiting for Lean server to start…",
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"Level completed! 🎉": "Level completed! 🎉",
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"Level completed with warnings 🎭": "Level completed with warnings 🎭",
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"Retry proof from here": "Retry proof from here",
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"Active Goal": "Active Goal",
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"Crashed! Go to editor mode and fix your proof! Last server response:": "Crashed! Go to editor mode and fix your proof! Last server response:",
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"Line": "Line",
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@@ -59,9 +58,6 @@
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"Execute": "Execute",
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"Definitions": "Definitions",
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"Theorems": "Theorems",
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"locked": "locked",
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"disabled": "disabled",
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"new": "new",
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"Not unlocked yet": "Not unlocked yet",
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"Not available in this level": "Not available in this level",
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"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>",
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@@ -89,5 +85,10 @@
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"Mobile": "Mobile",
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"Auto": "Auto",
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"Desktop": "Desktop",
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"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>"
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"<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>": "<0>If you are considering writing your own game, you should use the <1>GameSkeleton Github Repo</1> as a template and read <3>How to Create a Game</3>.</0><1>You can directly load your games into the server and play it using the correct URL. The <1>instructions above</1> also explain the details for how to load your game to the server. We'd like to encourage you to contact us if you have any questions.</1><p>Featured games on this page are added manually. Please get in contact and we'll happily add yours.</p>",
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"Level": "Level",
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"Introduction": "Introduction",
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"Retry proof from here": "Retry proof from here",
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"Retry": "Retry",
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"Failed command": "Failed command"
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}
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@@ -59,9 +59,6 @@
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"Execute": "执行",
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"Definitions": "定义",
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"Theorems": "定理",
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"locked": "锁定中",
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"disabled": "已禁用",
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"new": "新建",
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"Not unlocked yet": "尚未解锁",
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"Not available in this level": "本关卡不提供",
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"A repository of learning games for the proof assistant <1>Lean</1> <i>(Lean 4)</i> and its mathematical library <5>mathlib</5>": "一个用于<1>Lean</1> <i>(Lean 4)</i>及其数学库<5>mathlib</5>的学习游戏库",
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@@ -89,5 +86,9 @@
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"Load selected file": "加载所选文件",
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"Mobile": "移动端",
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"Auto": "自动",
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"Desktop": "桌面端"
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"Desktop": "桌面端",
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"Level": "",
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"Introduction": "",
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"Retry": "",
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"Failed command": ""
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}
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@@ -265,9 +265,10 @@ const goalFilter = {
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showLetValue: true
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}
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// TODD: Mark for translation!
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/** The display of a single entered lean command */
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function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, deleteProof: any }) {
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let {t} = useTranslation()
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// The first step will always have an empty command
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if (!proof?.steps[i]?.command) { return <></> }
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@@ -275,13 +276,13 @@ function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, dele
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// If the last step has errors, we display the command in a different style
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// indicating that it will be removed on the next try.
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return <div className="failed-command">
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<i>Failed command</i>: {proof?.steps[i].command}
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<i>{t("Failed command")}</i>: {proof?.steps[i].command}
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</div>
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} else {
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return <div className="command">
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<div className="command-text">{proof?.steps[i].command}</div>
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<Button to="" className="undo-button btn btn-inverted" title={"Retry proof from here"} onClick={deleteProof}>
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<FontAwesomeIcon icon={faDeleteLeft} /> {"Retry"}
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<Button to="" className="undo-button btn btn-inverted" title={t("Retry proof from here")} onClick={deleteProof}>
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<FontAwesomeIcon icon={faDeleteLeft} /> {t("Retry")}
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</Button>
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</div>
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}
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@@ -39,13 +39,18 @@ function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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navigate(gameId);
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}
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// we use this to reload the tile 1x after the translation is loaded.
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let [loadedTranslation, setLoadedTranslation] = React.useState(false)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId).catch(err => {
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console.warn(`translations for ${gameId} do not exist`)
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}).then(() => {setLoadedTranslation(true)})
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if (typeof data === 'undefined') {
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return <></>
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}
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// Load the namespace of the game
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i18next.loadNamespaces(gameId)
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return <div className="game" onClick={routeChange}>
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<div className="wrapper">
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<div className="title">{t(data.title, { ns: gameId })}</div>
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@@ -74,10 +79,8 @@ function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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<td>
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{data.languages.map((lang) => {
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let langOpt = lean4gameConfig.languages.find((e) => e.iso == lang)
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if (langOpt) {
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return <ReactCountryFlag title={langOpt.name} countryCode={langOpt.flag} className="emojiFlag"/>
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} else
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return <></>
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return <ReactCountryFlag key={`flag-${lang}`} title={langOpt?.name} countryCode={langOpt?.flag} className="emojiFlag"/>
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})}
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</td>
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</tr>
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@@ -100,9 +103,26 @@ function LandingPage() {
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const closePreferencesPopup = () => setPreferencesPopup(false);
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const togglePreferencesPopup = () => setPreferencesPopup(!preferencesPopup);
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let allTiles = lean4gameConfig.allGames.map((gameId) => (useGetGameInfoQuery({game: `g/${gameId}`}).data?.tile))
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const { t, i18n } = useTranslation()
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let allTiles = lean4gameConfig.allGames.map((gameId) => {
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let q = useGetGameInfoQuery({game: `g/${gameId}`})
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// if (q.isError) {
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// if (q.error?.originalStatus === 404) {
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// // Handle 404 error
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// console.log('File not found');
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// } else {
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// // Suppress additional console.error messages
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// console.error(q.error);
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// }
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// }
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return q.data?.tile
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})
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return <div className="landing-page">
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<header style={{backgroundImage: `url(${bgImage})`}}>
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<nav className="landing-page-nav">
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@@ -125,7 +145,7 @@ function LandingPage() {
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</div>
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</header>
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<div className="game-list">
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{allTiles.length == 0 ?
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{allTiles.filter(x => x != null).length == 0 ?
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<p>
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<Trans>
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No Games loaded. Use <a>http://localhost:3000/#/g/local/FOLDER</a> to open a
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@@ -67,7 +67,9 @@ function Level() {
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const gameId = React.useContext(GameIdContext)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId)
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i18next.loadNamespaces(gameId).catch(err => {
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console.warn(`translations for ${gameId} do not exist.`)
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})
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const gameInfo = useGetGameInfoQuery({game: gameId})
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@@ -211,6 +213,7 @@ function ExercisePanel({codeviewRef, visible=true}: {codeviewRef: React.MutableR
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}
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function PlayableLevel({impressum, setImpressum, toggleInfo, togglePreferencesPopup}) {
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let { t } = useTranslation()
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const codeviewRef = useRef<HTMLDivElement>(null)
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = useContext(WorldLevelIdContext)
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@@ -414,8 +417,8 @@ function PlayableLevel({impressum, setImpressum, toggleInfo, togglePreferencesPo
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<LevelAppBar
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pageNumber={pageNumber} setPageNumber={setPageNumber}
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isLoading={level.isLoading}
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levelTitle={`${mobile ? '' : 'Level '}${levelId} / ${gameInfo.data?.worldSize[worldId]}` +
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(level?.data?.title && ` : ${level?.data?.title}`)}
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levelTitle={(mobile ? "" : t("Level")) + ` ${levelId} / ${gameInfo.data?.worldSize[worldId]}` +
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(level?.data?.title && ` : ${t(level?.data?.title, {ns: gameId})}`)}
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toggleImpressum={toggleImpressum}
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toggleInfo={toggleInfo}
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togglePreferencesPopup={togglePreferencesPopup}
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@@ -477,6 +480,8 @@ export default Level
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/** The site with the introduction text of a world */
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function Introduction({impressum, setImpressum, toggleInfo, togglePreferencesPopup}) {
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let { t } = useTranslation()
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const gameId = React.useContext(GameIdContext)
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const {mobile} = useContext(PreferencesContext)
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@@ -494,7 +499,7 @@ function Introduction({impressum, setImpressum, toggleInfo, togglePreferencesPop
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}
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return <>
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<LevelAppBar isLoading={gameInfo.isLoading} levelTitle="Introduction" toggleImpressum={toggleImpressum} toggleInfo={toggleInfo} togglePreferencesPopup={togglePreferencesPopup}/>
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<LevelAppBar isLoading={gameInfo.isLoading} levelTitle={t("Introduction")} toggleImpressum={toggleImpressum} toggleInfo={toggleInfo} togglePreferencesPopup={togglePreferencesPopup}/>
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{gameInfo.isLoading ?
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<div className="app-content loading"><CircularProgress /></div>
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: mobile ?
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