Merge branch 'dev' into mobile-option
This commit is contained in:
@@ -166,7 +166,7 @@ export function WelcomeAppBar({pageNumber, setPageNumber, gameInfo, toggleImpres
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const [navOpen, setNavOpen] = React.useState(false)
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return <div className="app-bar">
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<div>
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<div className='app-bar-left'>
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<Button inverted="false" title="back to games selection" to="/">
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<FontAwesomeIcon icon={faArrowLeft} /> <FontAwesomeIcon icon={faGlobe} />
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</Button>
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@@ -241,7 +241,7 @@ export function LevelAppBar({isLoading, levelTitle, toggleImpressum, pageNumber=
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</> :
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<>
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{/* DESKTOP VERSION */}
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<div>
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<div className='app-bar-left'>
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<HomeButton isDropdown={false} />
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<span className="app-bar-title">{worldTitle && `World: ${worldTitle}`}</span>
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</div>
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@@ -1,6 +1,7 @@
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import { GameHint } from "./infoview/rpc_api";
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import * as React from 'react';
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import Markdown from './markdown';
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import { ProofStep } from "./infoview/context";
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export function Hint({hint, step, selected, toggleSelection, lastLevel} : {hint: GameHint, step: number, selected: number, toggleSelection: any, lastLevel?: boolean}) {
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return <div className={`message information step-${step}` + (step == selected ? ' selected' : '') + (lastLevel ? ' recent' : '')} onClick={toggleSelection}>
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@@ -43,3 +44,24 @@ export function DeletedHints({hints} : {hints: GameHint[]}) {
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{hiddenHints.map((hint, i) => <DeletedHint key={`deleted-hidden-hint-${i}`} hint={hint}/>)}
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</>
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}
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/** Filter hints to not show consequtive identical hints twice.
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*
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* This function takes a `ProofStep[]` and extracts the hints in form of an
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* element of type `GameHint[][]` where it removes hints that are identical to hints
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* appearing in the previous step. Hidden hints are not filtered.
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*
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* This effectively means we prevent consequtive identical hints from being shown.
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*/
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export function filterHints(proof: ProofStep[]): GameHint[][] {
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return proof.map((step, i) => {
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if (i == 0){
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return step.hints
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} else {
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// TODO: Writing all fields explicitely is somewhat fragile to changes, is there a
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// good way to shallow-compare objects?
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return step.hints.filter((hint) => hint.hidden ||
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(proof[i-1].hints.find((x) => (x.text == hint.text && x.hidden == hint.hidden)) === undefined))
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}
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})
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}
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@@ -34,7 +34,7 @@ import { Button } from '../button';
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import { CircularProgress } from '@mui/material';
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import { GameHint } from './rpc_api';
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import { store } from '../../state/store';
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import { Hints } from '../hints';
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import { Hints, filterHints } from '../hints';
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/** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is
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* always present, or the monaco editor cannot start.
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@@ -156,7 +156,7 @@ export function Main(props: { world: string, level: number, data: LevelInfo}) {
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const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
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console.debug(`template: ${props.data.template}`)
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console.debug(`template: ${props.data?.template}`)
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// React.useEffect (() => {
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// if (props.data.template) {
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@@ -347,6 +347,7 @@ export function TypewriterInterface({props}) {
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const uri = model.uri.toString()
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const [disableInput, setDisableInput] = React.useState<boolean>(false)
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const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
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const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
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const {mobile} = React.useContext(MobileContext)
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const { proof } = React.useContext(ProofContext)
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@@ -366,9 +367,9 @@ export function TypewriterInterface({props}) {
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function deleteProof(line: number) {
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return (ev) => {
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let deletedChat: Array<GameHint> = []
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proof.slice(line).map((step, i) => {
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filterHints(proof).slice(line).map((hintsAtStep, i) => {
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// Only add these hidden hints to the deletion stack which were visible
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deletedChat = [...deletedChat, ...step.hints.filter(hint => (!hint.hidden || showHelp.has(line + i)))]
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deletedChat = [...deletedChat, ...hintsAtStep.filter(hint => (!hint.hidden || showHelp.has(line + i)))]
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})
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setDeletedChat(deletedChat)
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@@ -455,6 +456,17 @@ export function TypewriterInterface({props}) {
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let lastStepErrors = proof.length ? hasInteractiveErrors(proof[proof.length - 1].errors) : false
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useServerNotificationEffect("$/game/loading", (params : any) => {
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if (params.kind == "loadConstants") {
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setLoadingProgress(params.counter/100*50)
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} else if (params.kind == "finalizeExtensions") {
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setLoadingProgress(50 + params.counter/150*50)
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} else {
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console.error(`Unknown loading kind: ${params.kind}`)
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}
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})
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return <div className="typewriter-interface">
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<RpcContext.Provider value={rpcSess}>
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<div className="content">
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@@ -521,7 +533,7 @@ export function TypewriterInterface({props}) {
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}
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</div>
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}
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</> : <CircularProgress />
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</> : <CircularProgress variant="determinate" value={loadingProgress} />
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}
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</div>
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</div>
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@@ -86,7 +86,7 @@ function InventoryList({items, docType, openDoc, defaultTab=null, level=undefine
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{[...modifiedItems].sort(
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// For lemas, sort entries `available > disabled > locked`
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// otherwise alphabetically
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(x, y) => +(docType == "Lemma") * (+x.locked - +y.locked || +x.disabled - +y.disabled)
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(x, y) => +(docType == "Lemma") * (+x.locked - +y.locked || +x.disabled - +y.disabled) || x.displayName.localeCompare(y.displayName)
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).filter(item => !item.hidden && ((tab ?? categories[0]) == item.category)).map((item, i) => {
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return <InventoryItem key={`${item.category}-${item.name}`}
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showDoc={() => {openDoc({name: item.name, type: docType})}}
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@@ -7,11 +7,12 @@ import '@fontsource/roboto/500.css';
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import '@fontsource/roboto/700.css';
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import '../css/landing_page.css'
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import coverRobo from '../assets/covers/formaloversum.png'
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import bgImage from '../assets/bg.jpg'
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import Markdown from './markdown';
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import {PrivacyPolicyPopup} from './popup/privacy_policy'
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import { GameTile, useGetGameInfoQuery } from '../state/api'
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import path from 'path';
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const flag = {
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'Dutch': '🇳🇱',
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@@ -19,6 +20,7 @@ const flag = {
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'French': '🇫🇷',
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'German': '🇩🇪',
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'Italian': '🇮🇹',
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'Spanish': '🇪🇸',
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}
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function GithubIcon({url='https://github.com'}) {
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@@ -32,47 +34,42 @@ function GithubIcon({url='https://github.com'}) {
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</div>
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}
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function GameTile({
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title,
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gameId,
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intro, // Catchy intro phrase.
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image=null,
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worlds='?',
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levels='?',
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prereq='–', // Optional list of games that this game builds on. Use markdown.
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description, // Longer description. Supports Markdown.
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language}) {
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function Tile({gameId, data}: {gameId: string, data: GameTile|undefined}) {
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let navigate = useNavigate();
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const routeChange = () =>{
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navigate(gameId);
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}
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if (typeof data === 'undefined') {
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return <></>
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}
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return <div className="game" onClick={routeChange}>
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<div className="wrapper">
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<div className="title">{title}</div>
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<div className="short-description">{intro}
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<div className="title">{data.title}</div>
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<div className="short-description">{data.short}
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</div>
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{ image ? <img className="image" src={image} alt="" /> : <div className="image"/> }
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<div className="long description"><Markdown>{description}</Markdown></div>
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{ data.image ? <img className="image" src={path.join("data", gameId, data.image)} alt="" /> : <div className="image"/> }
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<div className="long description"><Markdown>{data.long}</Markdown></div>
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</div>
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<table className="info">
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<tbody>
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<tr>
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<td title="consider playing these games first.">Prerequisites</td>
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<td><Markdown>{prereq}</Markdown></td>
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<td><Markdown>{data.prerequisites.join(', ')}</Markdown></td>
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</tr>
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<tr>
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<td>Worlds</td>
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<td>{worlds}</td>
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<td>{data.worlds}</td>
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</tr>
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<tr>
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<td>Levels</td>
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<td>{levels}</td>
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<td>{data.levels}</td>
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</tr>
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<tr>
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<td>Language</td>
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<td title={`in ${language}`}>{flag[language]}</td>
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<td title={`in ${data.languages.join(', ')}`}>{data.languages.map((lan) => flag[lan]).join(', ')}</td>
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</tr>
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</tbody>
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</table>
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@@ -88,6 +85,58 @@ function LandingPage() {
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const openImpressum = () => setImpressum(true);
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const closeImpressum = () => setImpressum(false);
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// const [allGames, setAllGames] = React.useState([])
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// const [allTiles, setAllTiles] = React.useState([])
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// const getTiles=()=>{
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// fetch('featured_games.json', {
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// headers : {
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// 'Content-Type': 'application/json',
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// 'Accept': 'application/json'
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// }
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// }
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// ).then(function(response){
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// return response.json()
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// }).then(function(data) {
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// setAllGames(data.featured_games)
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// })
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// }
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// React.useEffect(()=>{
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// getTiles()
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// },[])
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// React.useEffect(()=>{
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// Promise.allSettled(
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// allGames.map((gameId) => (
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// fetch(`data/g/${gameId}/game.json`).catch(err => {return undefined})))
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// ).then(responses =>
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// responses.forEach((result) => console.log(result)))
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// // Promise.all(responses.map(res => {
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// // if (res.status == "fulfilled") {
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// // console.log(res.value.json())
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// // return res.value.json()
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||||
// // } else {
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// // return undefined
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||||
// // }
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||||
// // }))
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||||
// // ).then(allData => {
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// // setAllTiles(allData.map(data => data?.tile))
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// // })
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// },[allGames])
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// TODO: I would like to read the supported games list form a JSON,
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// Then load all these games in
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//
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let allGames = [
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"leanprover-community/nng4",
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"hhu-adam/robo",
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"djvelleman/stg4",
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"miguelmarco/STG4",
|
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]
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let allTiles = allGames.map((gameId) => (useGetGameInfoQuery({game: `g/${gameId}`}).data?.tile))
|
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|
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return <div className="landing-page">
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<header style={{backgroundImage: `url(${bgImage})`}}>
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@@ -104,49 +153,26 @@ function LandingPage() {
|
||||
</div>
|
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</header>
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<div className="game-list">
|
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|
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<GameTile
|
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title="Natural Number Game"
|
||||
gameId="g/hhu-adam/NNG4"
|
||||
intro="The classical introduction game for Lean."
|
||||
description="In this game you recreate the natural numbers $\mathbb{N}$ from the Peano axioms,
|
||||
learning the basics about theorem proving in Lean.
|
||||
|
||||
This is a good first introduction to Lean!"
|
||||
worlds="4"
|
||||
levels="30"
|
||||
language="English"
|
||||
/>
|
||||
|
||||
<GameTile
|
||||
title="Formaloversum"
|
||||
gameId="g/hhu-adam/Robo"
|
||||
intro="Erkunde das Leansche Universum mit deinem Robo, welcher dir bei der Verständigung mit den Formalosophen zur Seite steht."
|
||||
description="
|
||||
Dieses Spiel führt die Grundlagen zur Beweisführung in Lean ein und schneidet danach verschiedene Bereiche des Bachelorstudiums an.
|
||||
|
||||
(Das Spiel befindet sich noch in der Entstehungsphase.)"
|
||||
image={coverRobo}
|
||||
language="German"
|
||||
/>
|
||||
|
||||
<GameTile
|
||||
title="NNG (OLD)"
|
||||
gameId="g/hhu-adam/nng4-old"
|
||||
intro="The old version of the NNG copied from lean3."
|
||||
description="This version is not maintained and might break at any point. You should play the new version instead"
|
||||
worlds="9"
|
||||
levels="72"
|
||||
language="English"
|
||||
/>
|
||||
{allTiles.length == 0 ?
|
||||
<p>No Games loaded. Use <a>http://localhost:3000/#/g/local/FOLDER</a> to open a
|
||||
game directly from a local folder.
|
||||
</p>
|
||||
: allGames.map((id, i) => (
|
||||
<Tile
|
||||
key={id}
|
||||
gameId={`g/${id}`}
|
||||
data={allTiles[i]}
|
||||
/>
|
||||
))
|
||||
}
|
||||
</div>
|
||||
<section>
|
||||
<div className="wrapper">
|
||||
<h2>Development notes</h2>
|
||||
<p>
|
||||
As this server runs lean on our university machines, it has a limited capacity.
|
||||
Our current estimate is about 55 copies of the NNG or 25 copies of games importing
|
||||
mathlib. We hope to address this limitation in the future.
|
||||
Our current estimate is about 70 simultaneous games.
|
||||
We hope to address and test this limitation better in the future.
|
||||
</p>
|
||||
<p>
|
||||
Most aspects of the games and the infrastructure are still in development. Feel free to
|
||||
@@ -160,18 +186,19 @@ Dieses Spiel führt die Grundlagen zur Beweisführung in Lean ein und schneidet
|
||||
<h2>Adding new games</h2>
|
||||
<p>
|
||||
If you are considering writing your own game, you should use
|
||||
the <a target="_blank" href="https://github.com/hhu-adam/NNG4">NNG Github Repo</a> as
|
||||
a template.
|
||||
the <a target="_blank" href="https://github.com/hhu-adam/GameSkeleton">GameSkeleton Github Repo</a> as
|
||||
a template and read <a target="_blank" href="https://github.com/leanprover-community/lean4game/">How to Create a Game</a>.
|
||||
</p>
|
||||
<p>
|
||||
There is an option to load and run your own games directly on the server,
|
||||
instructions are in the NNG repo. Since this is still in development we'd like to
|
||||
encourage you to contact us for support creating your own game. The documentation is
|
||||
not polished yet.
|
||||
You can directly load your games into the server and play it using
|
||||
the correct URL. The <a target="_blank" href="https://github.com/leanprover-community/lean4game/">instructions above</a> also
|
||||
explain the details for how to load your game to the server.
|
||||
|
||||
We'd like to encourage you to contact us if you have any questions.
|
||||
</p>
|
||||
<p>
|
||||
To add games to this main page, you should get in contact as
|
||||
games will need to be added manually.
|
||||
Featured games on this page are added manually.
|
||||
Please get in contact and we-ll happily add yours.
|
||||
</p>
|
||||
</div>
|
||||
</section>
|
||||
@@ -189,9 +216,6 @@ Dieses Spiel führt die Grundlagen zur Beweisführung in Lean ein und schneidet
|
||||
<a className="link" onClick={openImpressum}>Impressum</a>
|
||||
{impressum? <PrivacyPolicyPopup handleClose={closeImpressum} />: null}
|
||||
</footer>
|
||||
|
||||
{/* <PrivacyPolicy/> */}
|
||||
|
||||
</div>
|
||||
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ import { ConnectionContext, connection, useLeanClient } from '../connection'
|
||||
import { useAppDispatch, useAppSelector } from '../hooks'
|
||||
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery, useLoadLevelQuery } from '../state/api'
|
||||
import { changedSelection, codeEdited, selectCode, selectSelections, selectCompleted, helpEdited,
|
||||
selectHelp, selectDifficulty, selectInventory } from '../state/progress'
|
||||
selectHelp, selectDifficulty, selectInventory, selectTypewriterMode, changeTypewriterMode } from '../state/progress'
|
||||
import { store } from '../state/store'
|
||||
import { Button } from './button'
|
||||
import Markdown from './markdown'
|
||||
@@ -32,8 +32,9 @@ import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContex
|
||||
ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './infoview/context'
|
||||
import { DualEditor } from './infoview/main'
|
||||
import { GameHint } from './infoview/rpc_api'
|
||||
import { DeletedHints, Hint, Hints } from './hints'
|
||||
import { DeletedHints, Hint, Hints, filterHints } from './hints'
|
||||
import { PrivacyPolicyPopup } from './popup/privacy_policy'
|
||||
import path from 'path';
|
||||
|
||||
import '@fontsource/roboto/300.css'
|
||||
import '@fontsource/roboto/400.css'
|
||||
@@ -48,7 +49,6 @@ function Level() {
|
||||
const params = useParams()
|
||||
const levelId = parseInt(params.levelId)
|
||||
const worldId = params.worldId
|
||||
// useLoadWorldFiles(worldId)
|
||||
|
||||
const [impressum, setImpressum] = React.useState(false)
|
||||
|
||||
@@ -138,19 +138,24 @@ function ChatPanel({lastLevel}) {
|
||||
|
||||
let introText: Array<string> = level?.data?.introduction.split(/\n(\s*\n)+/)
|
||||
|
||||
// experimental: Remove all hints that appeared identically in the previous step
|
||||
// This effectively prevent consequtive hints being shown.
|
||||
let modifiedHints : GameHint[][] = filterHints(proof)
|
||||
|
||||
return <div className="chat-panel">
|
||||
<div ref={chatRef} className="chat">
|
||||
{introText?.filter(t => t.trim()).map(((t, i) =>
|
||||
// Show the level's intro text as hints, too
|
||||
<Hint key={`intro-p-${i}`}
|
||||
hint={{text: t, hidden: false}} step={0} selected={selectedStep} toggleSelection={toggleSelection(0)} />
|
||||
))}
|
||||
{proof.map((step, i) => {
|
||||
{modifiedHints.map((step, i) => {
|
||||
// It the last step has errors, it will have the same hints
|
||||
// as the second-to-last step. Therefore we should not display them.
|
||||
if (!(i == proof.length - 1 && withErr)) {
|
||||
// TODO: Should not use index as key.
|
||||
return <Hints key={`hints-${i}`}
|
||||
hints={step.hints} showHidden={showHelp.has(i)} step={i}
|
||||
hints={step} showHidden={showHelp.has(i)} step={i}
|
||||
selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof.length - 1}/>
|
||||
}
|
||||
})}
|
||||
@@ -204,11 +209,16 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
const {worldId, levelId} = useContext(WorldLevelIdContext)
|
||||
const {mobile} = React.useContext(MobileContext)
|
||||
|
||||
const dispatch = useAppDispatch()
|
||||
|
||||
const difficulty = useSelector(selectDifficulty(gameId))
|
||||
const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
|
||||
const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
|
||||
const inventory: Array<String> = useSelector(selectInventory(gameId))
|
||||
|
||||
const typewriterMode = useSelector(selectTypewriterMode(gameId))
|
||||
const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
|
||||
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
||||
|
||||
@@ -221,12 +231,11 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
const [showHelp, setShowHelp] = useState<Set<number>>(new Set())
|
||||
// Only for mobile layout
|
||||
const [pageNumber, setPageNumber] = useState(0)
|
||||
const [typewriterMode, setTypewriterMode] = useState(true)
|
||||
|
||||
// set to true to prevent switching between typewriter and editor
|
||||
const [lockInputMode, setLockInputMode] = useState(false)
|
||||
const [typewriterInput, setTypewriterInput] = useState("")
|
||||
const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
|
||||
const dispatch = useAppDispatch()
|
||||
|
||||
// impressum pop-up
|
||||
function toggleImpressum() {setImpressum(!impressum)}
|
||||
@@ -320,8 +329,6 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
console.debug(`not inserting template.`)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
setTypewriterMode(true)
|
||||
}
|
||||
}, [level, levelId, worldId, gameId, editor])
|
||||
|
||||
@@ -336,7 +343,7 @@ function PlayableLevel({impressum, setImpressum}) {
|
||||
}, [gameId, worldId, levelId])
|
||||
|
||||
useEffect(() => {
|
||||
if (!typewriterMode) {
|
||||
if (!typewriterMode && editor) {
|
||||
// Delete last input attempt from command line
|
||||
editor.executeEdits("typewriter", [{
|
||||
range: editor.getSelection(),
|
||||
@@ -466,6 +473,11 @@ function Introduction({impressum, setImpressum}) {
|
||||
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
|
||||
const {worldId} = useContext(WorldLevelIdContext)
|
||||
|
||||
let image: string = gameInfo.data?.worlds.nodes[worldId].image
|
||||
|
||||
|
||||
const toggleImpressum = () => {
|
||||
setImpressum(!impressum)
|
||||
}
|
||||
@@ -479,7 +491,13 @@ function Introduction({impressum, setImpressum}) {
|
||||
:
|
||||
<Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level`}>
|
||||
<IntroductionPanel gameInfo={gameInfo} />
|
||||
<div className="world-image-container empty"></div>
|
||||
<div className="world-image-container empty">
|
||||
{image &&
|
||||
// TODO: Temporary for testing
|
||||
<img className={worldId=="Proposition" ? "cover" : "contain"} src={path.join("data", gameId, image)} alt="" />
|
||||
}
|
||||
|
||||
</div>
|
||||
<InventoryPanel levelInfo={inventory?.data} />
|
||||
</Split>
|
||||
}
|
||||
@@ -615,6 +633,7 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
|
||||
|
||||
return () => {
|
||||
editorConnection.api.sendClientNotification(uriStr, "textDocument/didClose", {textDocument: {uri: uriStr}})
|
||||
model.dispose();
|
||||
}
|
||||
}
|
||||
}, [editor, levelId, connection, leanClientStarted])
|
||||
@@ -637,27 +656,3 @@ function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChange
|
||||
|
||||
return {editor, infoProvider, editorConnection}
|
||||
}
|
||||
|
||||
/** Open all files in this world on the server so that they will load faster when accessed */
|
||||
function useLoadWorldFiles(worldId) {
|
||||
const gameId = React.useContext(GameIdContext)
|
||||
const gameInfo = useGetGameInfoQuery({game: gameId})
|
||||
const store = useStore()
|
||||
|
||||
useEffect(() => {
|
||||
if (gameInfo.data) {
|
||||
const models = []
|
||||
for (let levelId = 1; levelId <= gameInfo.data.worldSize[worldId]; levelId++) {
|
||||
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
|
||||
let model = monaco.editor.getModel(uri)
|
||||
if (model) {
|
||||
models.push(model)
|
||||
} else {
|
||||
const code = selectCode(gameId, worldId, levelId)(store.getState())
|
||||
models.push(monaco.editor.createModel(code, 'lean4', uri))
|
||||
}
|
||||
}
|
||||
return () => { for (let model of models) { model.dispose() } }
|
||||
}
|
||||
}, [gameInfo.data, worldId])
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user