Merge branch 'dev' into mobile-option
This commit is contained in:
+22
-26
@@ -2,16 +2,29 @@
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* @fileOverview Define API of the server-client communication
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*/
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import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
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import { Connection } from '../connection'
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export interface GameTile {
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title: string
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short: string
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long: string
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languages: Array<string>
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prerequisites: Array<string>
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worlds: number
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levels: number
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image: string
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}
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export interface GameInfo {
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title: null|string,
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introduction: null|string,
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info: null|string,
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worlds: null|{nodes: {[id:string]: {id: string, title: string, introduction: string}}, edges: string[][]},
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worlds: null|{nodes: {[id:string]: {id: string, title: string, introduction: string, image: string}}, edges: string[][]},
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worldSize: null|{[key: string]: number},
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authors: null|string[],
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conclusion: null|string,
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tile: null|GameTile,
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image: null|string
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}
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export interface InventoryTile {
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@@ -37,7 +50,8 @@ export interface LevelInfo {
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lemmaTab: null|string,
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statementName: null|string,
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displayName: null|string,
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template: null|string
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template: null|string,
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image: null|string
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}
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/** Used to display the inventory on the welcome page */
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@@ -57,40 +71,22 @@ interface Doc {
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category: string,
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}
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const customBaseQuery = async (
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args : {game: string, method: string, params?: any},
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{ signal, dispatch, getState, extra },
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extraOptions
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) => {
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try {
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const connection : Connection = extra.connection
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let leanClient = await connection.startLeanClient(args.game)
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console.log(`Sending request ${args.method}`)
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let res = await leanClient.sendRequest(args.method, args.params)
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console.log('Received response') //, res)
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return {'data': res}
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} catch (e) {
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return {'error': e}
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}
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}
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// Define a service using a base URL and expected endpoints
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export const apiSlice = createApi({
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reducerPath: 'gameApi',
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baseQuery: customBaseQuery,
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baseQuery: fetchBaseQuery({ baseUrl: window.location.origin + "/data" }),
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endpoints: (builder) => ({
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getGameInfo: builder.query<GameInfo, {game: string}>({
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query: ({game}) => {return {game, method: 'info', params: {}}},
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query: ({game}) => `${game}/game.json`,
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}),
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loadLevel: builder.query<LevelInfo, {game: string, world: string, level: number}>({
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query: ({game, world, level}) => {return {game, method: "loadLevel", params: {world, level}}},
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query: ({game, world, level}) => `${game}/level__${world}__${level}.json`,
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}),
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loadInventoryOverview: builder.query<InventoryOverview, {game: string}>({
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query: ({game}) => {return {game, method: "loadInventoryOverview", params: {}}},
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query: ({game}) => `${game}/inventory.json`,
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}),
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loadDoc: builder.query<Doc, {game: string, name: string, type: "lemma"|"tactic"}>({
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query: ({game, name, type}) => {return {game, method: "loadDoc", params: {name, type}}},
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query: ({game, type, name}) => `${game}/doc__${type}__${name}.json`,
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}),
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}),
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})
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@@ -26,7 +26,8 @@ export interface GameProgressState {
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inventory: string[],
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difficulty: number,
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openedIntro: boolean,
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data: WorldProgressState
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data: WorldProgressState,
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typewriterMode?: boolean
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}
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/**
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@@ -126,6 +127,11 @@ export const progressSlice = createSlice({
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addGameProgress(state, action)
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state.games[action.payload.game].openedIntro = action.payload.openedIntro
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},
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/** set the typewriter mode */
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changeTypewriterMode(state: ProgressState, action: PayloadAction<{game: string, typewriterMode: boolean}>) {
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addGameProgress(state, action)
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state.games[action.payload.game].typewriterMode = action.payload.typewriterMode
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}
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}
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})
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@@ -196,7 +202,14 @@ export function selectOpenedIntro(game: string) {
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}
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}
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/** return typewriter mode for the current game if it exists */
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export function selectTypewriterMode(game: string) {
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return (state) => {
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return state.progress.games[game]?.typewriterMode ?? true
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}
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}
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/** Export actions to modify the progress */
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export const { changedSelection, codeEdited, levelCompleted, deleteProgress,
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deleteLevelProgress, loadProgress, helpEdited, changedInventory, changedOpenedIntro,
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changedDifficulty } = progressSlice.actions
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changedDifficulty, changeTypewriterMode} = progressSlice.actions
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