Merge branch 'dev' into mobile-option

This commit is contained in:
Jon Eugster
2023-12-13 15:20:24 +01:00
committed by GitHub
51 changed files with 1967 additions and 980 deletions
+22 -26
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@@ -2,16 +2,29 @@
* @fileOverview Define API of the server-client communication
*/
import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
import { Connection } from '../connection'
export interface GameTile {
title: string
short: string
long: string
languages: Array<string>
prerequisites: Array<string>
worlds: number
levels: number
image: string
}
export interface GameInfo {
title: null|string,
introduction: null|string,
info: null|string,
worlds: null|{nodes: {[id:string]: {id: string, title: string, introduction: string}}, edges: string[][]},
worlds: null|{nodes: {[id:string]: {id: string, title: string, introduction: string, image: string}}, edges: string[][]},
worldSize: null|{[key: string]: number},
authors: null|string[],
conclusion: null|string,
tile: null|GameTile,
image: null|string
}
export interface InventoryTile {
@@ -37,7 +50,8 @@ export interface LevelInfo {
lemmaTab: null|string,
statementName: null|string,
displayName: null|string,
template: null|string
template: null|string,
image: null|string
}
/** Used to display the inventory on the welcome page */
@@ -57,40 +71,22 @@ interface Doc {
category: string,
}
const customBaseQuery = async (
args : {game: string, method: string, params?: any},
{ signal, dispatch, getState, extra },
extraOptions
) => {
try {
const connection : Connection = extra.connection
let leanClient = await connection.startLeanClient(args.game)
console.log(`Sending request ${args.method}`)
let res = await leanClient.sendRequest(args.method, args.params)
console.log('Received response') //, res)
return {'data': res}
} catch (e) {
return {'error': e}
}
}
// Define a service using a base URL and expected endpoints
export const apiSlice = createApi({
reducerPath: 'gameApi',
baseQuery: customBaseQuery,
baseQuery: fetchBaseQuery({ baseUrl: window.location.origin + "/data" }),
endpoints: (builder) => ({
getGameInfo: builder.query<GameInfo, {game: string}>({
query: ({game}) => {return {game, method: 'info', params: {}}},
query: ({game}) => `${game}/game.json`,
}),
loadLevel: builder.query<LevelInfo, {game: string, world: string, level: number}>({
query: ({game, world, level}) => {return {game, method: "loadLevel", params: {world, level}}},
query: ({game, world, level}) => `${game}/level__${world}__${level}.json`,
}),
loadInventoryOverview: builder.query<InventoryOverview, {game: string}>({
query: ({game}) => {return {game, method: "loadInventoryOverview", params: {}}},
query: ({game}) => `${game}/inventory.json`,
}),
loadDoc: builder.query<Doc, {game: string, name: string, type: "lemma"|"tactic"}>({
query: ({game, name, type}) => {return {game, method: "loadDoc", params: {name, type}}},
query: ({game, type, name}) => `${game}/doc__${type}__${name}.json`,
}),
}),
})
+15 -2
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@@ -26,7 +26,8 @@ export interface GameProgressState {
inventory: string[],
difficulty: number,
openedIntro: boolean,
data: WorldProgressState
data: WorldProgressState,
typewriterMode?: boolean
}
/**
@@ -126,6 +127,11 @@ export const progressSlice = createSlice({
addGameProgress(state, action)
state.games[action.payload.game].openedIntro = action.payload.openedIntro
},
/** set the typewriter mode */
changeTypewriterMode(state: ProgressState, action: PayloadAction<{game: string, typewriterMode: boolean}>) {
addGameProgress(state, action)
state.games[action.payload.game].typewriterMode = action.payload.typewriterMode
}
}
})
@@ -196,7 +202,14 @@ export function selectOpenedIntro(game: string) {
}
}
/** return typewriter mode for the current game if it exists */
export function selectTypewriterMode(game: string) {
return (state) => {
return state.progress.games[game]?.typewriterMode ?? true
}
}
/** Export actions to modify the progress */
export const { changedSelection, codeEdited, levelCompleted, deleteProgress,
deleteLevelProgress, loadProgress, helpEdited, changedInventory, changedOpenedIntro,
changedDifficulty } = progressSlice.actions
changedDifficulty, changeTypewriterMode} = progressSlice.actions