mobile store if game intro has been read
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@@ -25,6 +25,7 @@ interface WorldProgressState {
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export interface GameProgressState {
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inventory: string[],
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difficulty: number,
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openedIntro: boolean,
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data: WorldProgressState
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}
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@@ -52,7 +53,7 @@ const initalLevelProgressState: LevelProgressState = {code: "", completed: false
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/** Add an empty skeleton with progress for the current game */
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function addGameProgress (state: ProgressState, action: PayloadAction<{game: string}>) {
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if (!state.games[action.payload.game]) {
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state.games[action.payload.game] = {inventory: [], data: {}, difficulty: DEFAULT_DIFFICULTY}
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state.games[action.payload.game] = {inventory: [], openedIntro: true, data: {}, difficulty: DEFAULT_DIFFICULTY}
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}
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}
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@@ -95,7 +96,7 @@ export const progressSlice = createSlice({
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},
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/** delete all progress for this game */
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deleteProgress(state: ProgressState, action: PayloadAction<{game: string}>) {
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state.games[action.payload.game] = {inventory: [], data: {}, difficulty: DEFAULT_DIFFICULTY}
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state.games[action.payload.game] = {inventory: [], data: {}, openedIntro: true, difficulty: DEFAULT_DIFFICULTY}
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},
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/** delete progress for this level */
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deleteLevelProgress(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
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@@ -117,6 +118,11 @@ export const progressSlice = createSlice({
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addGameProgress(state, action)
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state.games[action.payload.game].difficulty = action.payload.difficulty
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},
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/** set the difficulty */
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changedOpenedIntro(state: ProgressState, action: PayloadAction<{game: string, openedIntro: boolean}>) {
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addGameProgress(state, action)
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state.games[action.payload.game].openedIntro = action.payload.openedIntro
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},
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}
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})
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@@ -173,14 +179,21 @@ export function selectProgress(game: string) {
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}
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}
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/** return progress for the current game if it exists */
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/** return difficulty for the current game if it exists */
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export function selectDifficulty(game: string) {
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return (state) => {
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return state.progress.games[game]?.difficulty ?? DEFAULT_DIFFICULTY
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}
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}
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/** return whether the intro has been read */
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export function selectOpenedIntro(game: string) {
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return (state) => {
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return state.progress.games[game]?.openedIntro
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}
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}
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/** Export actions to modify the progress */
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export const { changedSelection, codeEdited, levelCompleted, deleteProgress,
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deleteLevelProgress, loadProgress, helpEdited, changedInventory,
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deleteLevelProgress, loadProgress, helpEdited, changedInventory, changedOpenedIntro,
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changedDifficulty } = progressSlice.actions
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