Merge branch 'main' of github.com:leanprover-community/lean4game
This commit is contained in:
@@ -0,0 +1,64 @@
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import * as React from 'react';
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import { useState, useEffect } from 'react';
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import './inventory.css'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
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import Markdown from './Markdown';
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import { useLoadDocQuery } from '../state/api';
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function Inventory({ tactics, lemmas } :
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{lemmas: {name: string, locked: boolean, disabled: boolean}[],
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tactics: {name: string, locked: boolean, disabled: boolean}[]}) {
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const [docName, setDocName] = useState(null)
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const [docType, setDocType] = useState(null)
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return (
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<div className="inventory">
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<h2>Tactics</h2>
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<div className="inventory-list">
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{ tactics.map(tac =>
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<InventoryItem key={tac.name} showDoc={() => {setDocName(tac.name); setDocType("tactic")}}
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name={tac.name} locked={tac.locked} disabled={tac.disabled} />) }
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{/* TODO: Click on Tactic: show info
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TODO: click on paste icon -> paste into command line */}
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</div>
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<h2>Lemmas</h2>
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<div className="inventory-list">
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{ lemmas.map(lem =>
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<InventoryItem key={lem.name} showDoc={() => {setDocName(lem.name); setDocType("lemma")}}
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name={lem.name} locked={lem.locked} disabled={lem.disabled} />) }
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</div>
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{docName && <Documentation name={docName} type={docType} />}
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</div>
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)
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}
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function InventoryItem({name, locked, disabled, showDoc}) {
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const icon = locked ? <FontAwesomeIcon icon={faLock} /> :
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disabled ? <FontAwesomeIcon icon={faBan} /> : ""
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const className = locked ? "locked" : disabled ? "disabled" : ""
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const handleClick = () => {
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if (!locked && !disabled) {
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showDoc()
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}
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}
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return <div className={`item ${className}`} onClick={handleClick}>{icon} {name}</div>
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}
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function Documentation({name, type}) {
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const doc = useLoadDocQuery({type: type, name: name})
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return <>
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<h2 className="doc">{doc.data?.name}</h2>
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<Markdown>{doc.data?.text}</Markdown>
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</>
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}
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export default Inventory;
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@@ -1,104 +0,0 @@
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import * as React from 'react';
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import { useState, useEffect } from 'react';
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import ReactMarkdown from 'react-markdown';
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import '@fontsource/roboto/300.css';
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import '@fontsource/roboto/400.css';
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import '@fontsource/roboto/500.css';
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import '@fontsource/roboto/700.css';
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import { Paper, Box, Typography, Accordion, AccordionSummary, AccordionDetails, Tabs, Tab, Divider, Button, List, ListItem, ListItemButton, ListItemIcon, ListItemText } from '@mui/material';
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import ExpandMoreIcon from '@mui/icons-material/ExpandMore';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faUpload, faArrowRotateRight, faChevronLeft, faChevronRight, faBook, faHammer } from '@fortawesome/free-solid-svg-icons'
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import Markdown from './Markdown';
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function TacticDoc(props) {
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return (
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<Accordion>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<Typography>{props.tactic.name}</Typography>
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</AccordionSummary>
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<AccordionDetails>
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<Markdown>{props.tactic.content}</Markdown>
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</AccordionDetails>
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</Accordion>)
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}
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function LemmaDoc({ lemma }) {
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return (
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<Accordion>
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<AccordionSummary expandIcon={<ExpandMoreIcon />}>
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<Typography>{lemma.userName}</Typography>
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</AccordionSummary>
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<AccordionDetails>
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<Markdown>{lemma.content}</Markdown>
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</AccordionDetails>
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</Accordion>)
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}
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function LemmaDocs({ lemmas }) {
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const [categories, setCategories] = useState(new Map())
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const [curCategory, setCurCategory] = useState("")
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const changeTab = (event: React.SyntheticEvent, newValue : string) => {
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setCurCategory(newValue);
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};
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useEffect(() => {
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const cats = new Map()
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lemmas.forEach(function (item) {
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const category = item.category
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cats.set(category, (cats.get(category) || []).concat([item]))
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});
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setCategories(cats)
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setCurCategory(cats.keys().next().value)
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}, [lemmas]);
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return (
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<div>
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<Box sx={{ borderBottom: 1, borderColor: 'divider' }}>
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<Tabs
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value={curCategory}
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onChange={changeTab}
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aria-label="Categories" variant="scrollable" scrollButtons="auto">
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{(Array.from(categories)).map(([category, _]) => <Tab value={category} label={category} key={category} wrapped />)}
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</Tabs>
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</Box>
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{curCategory && categories.get(curCategory).map((lemma) => <LemmaDoc lemma={lemma} key={lemma.name} />)}
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</div>)
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}
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function LeftPanel({ spells, inventory, showSidePanel, setShowSidePanel }) {
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return (
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<List className="side">
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<ListItem key="tactics" disablePadding sx={{ display: 'block' }}>
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<ListItemButton sx={{ minHeight: 48, justifyContent: showSidePanel ? 'initial' : 'center', px: 2.5 }} onClick={() => setShowSidePanel(true)}>
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<ListItemIcon sx={{minWidth: 0, mr: showSidePanel ? 3 : 'auto', justifyContent: 'center' }}>
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<FontAwesomeIcon icon={faHammer}></FontAwesomeIcon>
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</ListItemIcon>
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<ListItemText primary="Known Tactics" sx={{ display: showSidePanel ? null : "none" }} />
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</ListItemButton>
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{spells && spells.length > 0 &&
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<Paper sx={{ px: 2, py: 1, display: showSidePanel ? null : "none" }} elevation={0} >
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{spells.map((spell) => <TacticDoc key={spell.name} tactic={spell} />)}
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</Paper>}
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</ListItem>
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<ListItem key="lemmas" disablePadding sx={{ display: 'block' }}>
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<ListItemButton sx={{ minHeight: 48, justifyContent: showSidePanel ? 'initial' : 'center', px: 2.5 }} >
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<ListItemIcon sx={{minWidth: 0, mr: showSidePanel ? 3 : 'auto', justifyContent: 'center' }}>
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<FontAwesomeIcon icon={faBook}></FontAwesomeIcon>
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</ListItemIcon>
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<ListItemText primary="Known Lemmas" sx={{ display: showSidePanel ? null : "none" }} />
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</ListItemButton>
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{inventory && inventory.length > 0 &&
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<Paper sx={{ px: 2, py: 1, mt: 2, display: showSidePanel ? null : "none" }} elevation={0} >
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<LemmaDocs lemmas={inventory} />
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</Paper>}
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</ListItem>
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</List>
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)
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}
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export default LeftPanel;
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@@ -9,7 +9,7 @@ import { Link, useParams } from 'react-router-dom';
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import { Box, CircularProgress, FormControlLabel, FormGroup, Switch, IconButton } from '@mui/material';
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import MuiDrawer from '@mui/material/Drawer';
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import Grid from '@mui/material/Unstable_Grid2';
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import LeftPanel from './LeftPanel';
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import Inventory from './Inventory';
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import { LeanTaskGutter } from 'lean4web/client/src/editor/taskgutter';
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import { AbbreviationProvider } from 'lean4web/client/src/editor/abbreviation/AbbreviationProvider';
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import 'lean4web/client/src/editor/vscode.css';
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@@ -67,13 +67,8 @@ function Level() {
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const [commandLineMode, setCommandLineMode] = useState(true)
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const [commandLineInput, setCommandLineInput] = useState("")
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const [showSidePanel, setShowSidePanel] = useState(true)
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const [canUndo, setCanUndo] = useState(initialCode.trim() !== "")
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const toggleSidePanel = () => {
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setShowSidePanel(!showSidePanel)
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}
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const theme = useTheme();
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useEffect(() => {
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@@ -184,8 +179,7 @@ function Level() {
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</EditorContext.Provider>
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</div>
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<div className="doc-panel">
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<LeftPanel spells={level?.data?.tactics} inventory={level?.data?.lemmas}
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showSidePanel={showSidePanel} setShowSidePanel={setShowSidePanel} />
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{!level.isLoading && <Inventory tactics={level?.data?.tactics} lemmas={level?.data?.lemmas} />}
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</div>
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</Split>
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</>
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@@ -195,7 +195,7 @@ export function CommandLine() {
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<div className="command-line-input-wrapper">
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<div ref={inputRef} className="command-line-input" />
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</div>
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<button type="submit" disabled={processing} className="btn btn-inverted"><FontAwesomeIcon icon={faWandMagicSparkles} /> Run</button>
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<button type="submit" disabled={processing} className="btn btn-inverted"><FontAwesomeIcon icon={faWandMagicSparkles} /> Execute</button>
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</form>
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</div>
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}
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@@ -48,19 +48,24 @@
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display: flex;
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}
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.command-line form>input{
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.command-line button {
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display: block;
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white-space: nowrap;
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flex: 0;
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}
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.command-line .command-line-input-wrapper{
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min-width: 0;
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flex: 1;
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padding: 0.4em .6em 0;
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font-size: 1rem;
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background: white;
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display: flex;
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flex-direction: column;
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}
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||||
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.command-line .command-line-input{
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height: 1.2em;
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flex: 1;
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}
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/* Turn off some monaco decorations: */
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@@ -0,0 +1,38 @@
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.inventory {
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padding: 0 1em;
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}
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.inventory h2 {
|
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font-size: 1.5em;
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margin-top: 1em;
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margin-bottom: .2em;
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}
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|
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|
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.inventory h2.doc {
|
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margin-top: 1.5em;
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font-weight: 900;
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}
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.inventory-list {
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display: flex;
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gap: .5em;
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flex-wrap : wrap;
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}
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|
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.inventory .item {
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background: #fff;
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border: solid 1px #777;
|
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padding: .1em .5em;
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}
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|
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.inventory .item.locked,
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.inventory .item.disabled {
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border: solid 1px #ccc;
|
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color: #ccc;
|
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}
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|
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.inventory .item:not(.locked):not(.disabled) {
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cursor: pointer;
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}
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@@ -72,12 +72,16 @@
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gap: 1em;
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}
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.doc-panel {
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background: #fafafa;
|
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}
|
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|
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.doc-panel li {
|
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border-bottom: 1px solid rgba(0, 0, 0, 0.12); /* This should be teh same colour as `divider` in LeftPanel.tsx */
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border-bottom: 1px solid rgba(0, 0, 0, 0.12); /* This should be teh same colour as `divider` in Inventory.tsx */
|
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}
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.doc-panel li:first-of-type {
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border-top: 1px solid rgb(0, 0, 0, 0.12); /* This should be teh same colour as `divider` in LeftPanel.tsx */
|
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border-top: 1px solid rgb(0, 0, 0, 0.12); /* This should be teh same colour as `divider` in Inventory.tsx */
|
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}
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|
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/* fix as Mui seems to set this to `nowrap`. */
|
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|
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+12
-3
@@ -14,12 +14,18 @@ interface LevelInfo {
|
||||
title: null|string,
|
||||
introduction: null|string,
|
||||
index: number,
|
||||
tactics: any[],
|
||||
lemmas: any[],
|
||||
tactics: {name: string, disabled: boolean, locked: boolean}[],
|
||||
lemmas: {name: string, disabled: boolean, locked: boolean}[],
|
||||
descrText: null|string,
|
||||
descrFormat: null|string,
|
||||
}
|
||||
|
||||
interface Doc {
|
||||
name: string,
|
||||
text: string
|
||||
}
|
||||
|
||||
|
||||
const customBaseQuery = async (
|
||||
args : {method: string, params?: any},
|
||||
{ signal, dispatch, getState, extra },
|
||||
@@ -48,9 +54,12 @@ export const apiSlice = createApi({
|
||||
loadLevel: builder.query<LevelInfo, {world: string, level: number}>({
|
||||
query: ({world, level}) => {return {method: "loadLevel", params: {world, level}}},
|
||||
}),
|
||||
loadDoc: builder.query<Doc, {name: string, type: "lemma"|"tactic"}>({
|
||||
query: ({name, type}) => {return {method: "loadDoc", params: {name, type}}},
|
||||
}),
|
||||
}),
|
||||
})
|
||||
|
||||
// Export hooks for usage in functional components, which are
|
||||
// auto-generated based on the defined endpoints
|
||||
export const { useGetGameInfoQuery, useLoadLevelQuery } = apiSlice
|
||||
export const { useGetGameInfoQuery, useLoadLevelQuery, useLoadDocQuery } = apiSlice
|
||||
|
||||
@@ -250,11 +250,6 @@ elab "NewLemmas" args:ident* : command => do
|
||||
|
||||
/-! ## Make Game -/
|
||||
|
||||
def getTacticDoc! (tac : Name) : CommandElabM TacticDocEntry := do
|
||||
match (tacticDocExt.getState (← getEnv)).find? (·.name = tac) with
|
||||
| some doc => return doc
|
||||
| none => throwError "Tactic documentation not found: {tac}"
|
||||
|
||||
/-- Make the final Game. This command will precompute various things about the game, such as which
|
||||
tactics are available in each level etc. -/
|
||||
elab "MakeGame" : command => do
|
||||
@@ -264,30 +259,72 @@ elab "MakeGame" : command => do
|
||||
if game.worlds.hasLoops then
|
||||
throwError "World graph has loops!"
|
||||
|
||||
-- Compute which tactics are available in which level:
|
||||
-- Compute which tactics/lemmas are available in which level:
|
||||
let mut newTacticsInWorld : HashMap Name (HashSet Name) := {}
|
||||
let mut allTactics : HashSet Name := {}
|
||||
let mut newLemmasInWorld : HashMap Name (HashSet Name) := {}
|
||||
let mut allLemmas : HashSet Name := {}
|
||||
for (worldId, world) in game.worlds.nodes.toArray do
|
||||
let mut newTactics : HashSet Name:= {}
|
||||
let mut newLemmas : HashSet Name:= {}
|
||||
for (_, level) in world.levels.toArray do
|
||||
newTactics := newTactics.insertMany level.newTactics
|
||||
allTactics := allTactics.insertMany level.newTactics
|
||||
newLemmas := newLemmas.insertMany level.newLemmas
|
||||
allLemmas := allLemmas.insertMany level.newLemmas
|
||||
newTacticsInWorld := newTacticsInWorld.insert worldId newTactics
|
||||
newLemmasInWorld := newLemmasInWorld.insert worldId newLemmas
|
||||
|
||||
let mut tacticsInWorld : HashMap Name (HashSet Name) := {}
|
||||
-- Basic tactic/lemma availability: all locked, none disabled.
|
||||
let Availability₀ : HashMap Name Availability :=
|
||||
HashMap.ofList $
|
||||
allTactics.toList.map fun name =>
|
||||
(name, {name, locked := true, disabled := false})
|
||||
let lemmaAvailability₀ : HashMap Name Availability :=
|
||||
HashMap.ofList $
|
||||
allLemmas.toList.map fun name =>
|
||||
(name, {name, locked := true, disabled := false})
|
||||
|
||||
-- Availability after a given world
|
||||
let mut tacticsInWorld : HashMap Name (HashMap Name Availability) := {}
|
||||
let mut lemmasInWorld : HashMap Name (HashMap Name Availability) := {}
|
||||
for (worldId, _) in game.worlds.nodes.toArray do
|
||||
let mut tactics : HashSet Name:= {}
|
||||
let mut tactics := Availability₀
|
||||
let mut lemmas := lemmaAvailability₀
|
||||
let predecessors := game.worlds.predecessors worldId
|
||||
for predWorldId in predecessors do
|
||||
tactics := tactics.insertMany (newTacticsInWorld.find! predWorldId)
|
||||
for tac in newTacticsInWorld.find! predWorldId do
|
||||
tactics := tactics.insert tac {name := tac, locked := false, disabled := false}
|
||||
for lem in newLemmasInWorld.find! predWorldId do
|
||||
lemmas := lemmas.insert lem {name := lem, locked := false, disabled := false}
|
||||
tacticsInWorld := tacticsInWorld.insert worldId tactics
|
||||
lemmasInWorld := lemmasInWorld.insert worldId lemmas
|
||||
|
||||
for (worldId, world) in game.worlds.nodes.toArray do
|
||||
let mut tactics := tacticsInWorld.find! worldId
|
||||
logInfo m!"{tactics.toArray}"
|
||||
let mut lemmas := lemmasInWorld.find! worldId
|
||||
|
||||
let levels := world.levels.toArray.insertionSort fun a b => a.1 < b.1
|
||||
|
||||
for (levelId, level) in levels do
|
||||
tactics := tactics.insertMany level.newTactics
|
||||
for tac in level.newTactics do
|
||||
tactics := tactics.insert tac {name := tac, locked := false, disabled := false}
|
||||
for tac in level.disabledTactics do
|
||||
tactics := tactics.insert tac {name := tac, locked := false, disabled := true}
|
||||
for lem in level.newLemmas do
|
||||
lemmas := lemmas.insert lem {name := lem, locked := false, disabled := false}
|
||||
for lem in level.disabledLemmas do
|
||||
lemmas := lemmas.insert lem {name := lem, locked := false, disabled := true}
|
||||
|
||||
let tacticArray := tactics.toArray
|
||||
|>.insertionSort (fun a b => a.1.toString < b.1.toString)
|
||||
|>.map (·.2)
|
||||
|
||||
let lemmaArray := lemmas.toArray
|
||||
|>.insertionSort (fun a b => a.1.toString < b.1.toString)
|
||||
|>.map (·.2)
|
||||
|
||||
modifyLevel ⟨← getCurGameId, worldId, levelId⟩ fun level => do
|
||||
return {level with tactics := ← tactics.toArray.mapM getTacticDoc!}
|
||||
return {level with
|
||||
tactics := tacticArray
|
||||
lemmas := lemmaArray}
|
||||
|
||||
@@ -41,6 +41,10 @@ initialize tacticDocExt : SimplePersistentEnvExtension TacticDocEntry (Array Tac
|
||||
addImportedFn := Array.concatMap id
|
||||
}
|
||||
|
||||
def getTacticDoc? {m : Type → Type} [Monad m] [MonadEnv m] (tac : Name) :
|
||||
m (Option TacticDocEntry) := do
|
||||
return (tacticDocExt.getState (← getEnv)).find? (·.name = tac)
|
||||
|
||||
open Elab Command in
|
||||
/-- Print a registered tactic doc for debugging purposes. -/
|
||||
elab "#print_tactic_doc" : command => do
|
||||
@@ -64,6 +68,10 @@ initialize lemmaDocExt : SimplePersistentEnvExtension LemmaDocEntry (Array Lemma
|
||||
addImportedFn := Array.concatMap id
|
||||
}
|
||||
|
||||
def getLemmaDoc? {m : Type → Type} [Monad m] [MonadEnv m] (tac : Name) :
|
||||
m (Option LemmaDocEntry) := do
|
||||
return (lemmaDocExt.getState (← getEnv)).find? (·.name = tac)
|
||||
|
||||
open Elab Command in
|
||||
/-- Print a lemma doc for debugging purposes. -/
|
||||
elab "#print_lemma_doc" : command => do
|
||||
@@ -144,6 +152,12 @@ structure LevelId where
|
||||
level : Nat
|
||||
deriving Inhabited
|
||||
|
||||
structure Availability where
|
||||
name : Name
|
||||
locked : Bool
|
||||
disabled : Bool
|
||||
deriving ToJson, FromJson, Repr
|
||||
|
||||
def getCurLevelId [MonadError m] : m LevelId := do
|
||||
return { game := ← getCurGameId, world := ← getCurWorldId, level := ← getCurLevelIdx}
|
||||
|
||||
@@ -170,7 +184,7 @@ structure GameLevel where
|
||||
-- only these tactics are allowed in this level (ignore if empty):
|
||||
onlyTactics: Array Name := default
|
||||
-- tactics in this level (computed by `MakeGame`):
|
||||
tactics: Array TacticDocEntry := default
|
||||
tactics: Array Availability := default
|
||||
-- new lemmas introduces by this level:
|
||||
newLemmas: Array Name := default
|
||||
-- lemmas exceptionally forbidden in this level:
|
||||
@@ -178,7 +192,7 @@ structure GameLevel where
|
||||
-- only these lemmas are allowed in this level (ignore if empty):
|
||||
onlyLemmas: Array Name := default
|
||||
-- lemmas in this level (computed by `MakeGame`):
|
||||
lemmas: Array LemmaDocEntry := default
|
||||
lemmas: Array Availability := default
|
||||
hints: Array GoalHintEntry := default
|
||||
goal : TSyntax `Lean.Parser.Command.declSig := default
|
||||
descrText: String := default
|
||||
|
||||
@@ -76,7 +76,8 @@ partial def findForbiddenTactics (inputCtx : Parser.InputContext) (level : GameL
|
||||
findForbiddenTactics inputCtx level arg
|
||||
| .atom info val =>
|
||||
-- ignore syntax elements that do not start with a letter
|
||||
if 0 < val.length ∧ val.data[0]!.isAlpha then
|
||||
-- and ignore "with" keyword
|
||||
if 0 < val.length ∧ val.data[0]!.isAlpha ∧ val != "with" then
|
||||
if ¬ ((level.tactics.map (·.name.toString))).contains val then
|
||||
addErrorMessage info s!"You have not unlocked the tactic '{val}' yet!"
|
||||
else if level.disabledTactics.contains val
|
||||
|
||||
@@ -41,8 +41,8 @@ Fields:
|
||||
structure LevelInfo where
|
||||
index : Nat
|
||||
title : String
|
||||
tactics: Array TacticDocEntry
|
||||
lemmas: Array LemmaDocEntry
|
||||
tactics: Array Availability
|
||||
lemmas: Array Availability
|
||||
introduction : String
|
||||
descrText : String := ""
|
||||
descrFormat : String := ""
|
||||
@@ -53,6 +53,32 @@ structure LoadLevelParams where
|
||||
level : Nat
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure Doc where
|
||||
name: String
|
||||
text: String
|
||||
deriving ToJson
|
||||
|
||||
inductive TacOrLem := | tactic | «lemma»
|
||||
deriving ToJson, FromJson
|
||||
|
||||
structure LoadDocParams where
|
||||
name : Name
|
||||
type : TacOrLem
|
||||
deriving ToJson, FromJson
|
||||
|
||||
def mkDoc (name : Name) (type : TacOrLem) : GameServerM (Option Doc) := do
|
||||
match type with
|
||||
| .tactic => do
|
||||
let doc ← getTacticDoc? name
|
||||
return doc.map fun doc =>
|
||||
{ name := doc.name.toString
|
||||
text := doc.content }
|
||||
| .lemma => do
|
||||
let doc ← getLemmaDoc? name
|
||||
return doc.map fun doc =>
|
||||
{ name := doc.name.toString
|
||||
text := doc.content }
|
||||
|
||||
partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
match ev with
|
||||
| ServerEvent.clientMsg msg =>
|
||||
@@ -68,8 +94,9 @@ partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
let c ← read
|
||||
let some lvl ← getLevel? {game := s.game, world := p.world, level := p.level}
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams, s!"Level not found: world {p.world}, level {p.level}", none⟩
|
||||
return true
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams, s!"Level not found: world {p.world}, level {p.level}", none⟩
|
||||
return true
|
||||
|
||||
let levelInfo : LevelInfo :=
|
||||
{ index := lvl.index,
|
||||
title := lvl.title,
|
||||
@@ -80,6 +107,16 @@ partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
|
||||
introduction := lvl.introduction }
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson levelInfo⟩
|
||||
return true
|
||||
| Message.request id "loadDoc" params =>
|
||||
let p ← parseParams LoadDocParams (toJson params)
|
||||
let s ← get
|
||||
let c ← read
|
||||
let some doc ← mkDoc p.name p.type
|
||||
| do
|
||||
c.hOut.writeLspResponseError ⟨id, .invalidParams, s!"Documentation not found: {p.name}", none⟩
|
||||
return true
|
||||
c.hOut.writeLspResponse ⟨id, ToJson.toJson doc⟩
|
||||
return true
|
||||
| _ => return false
|
||||
| _ => return false
|
||||
|
||||
|
||||
Reference in New Issue
Block a user