Merge branch 'main' of github.com:leanprover-community/lean4game
This commit is contained in:
@@ -146,7 +146,7 @@ export const Goal = React.memo((props: GoalProps) => {
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// if (props.goal.isInserted) cn += 'b--inserted '
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// if (props.goal.isInserted) cn += 'b--inserted '
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// if (props.goal.isRemoved) cn += 'b--removed '
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// if (props.goal.isRemoved) cn += 'b--removed '
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const hints = <Hints hints={goal.hints} />
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const hints = <Hints hints={goal.hints} key={goal.mvarId} />
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const objectHyps = hyps.filter(hyp => !hyp.isAssumption)
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const objectHyps = hyps.filter(hyp => !hyp.isAssumption)
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const assumptionHyps = hyps.filter(hyp => hyp.isAssumption)
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const assumptionHyps = hyps.filter(hyp => hyp.isAssumption)
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const {commandLineMode} = React.useContext(InputModeContext)
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const {commandLineMode} = React.useContext(InputModeContext)
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@@ -33,9 +33,8 @@ export function Main(props: {world: string, level: number}) {
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if (ec.events.changedCursorLocation.current &&
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if (ec.events.changedCursorLocation.current &&
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ec.events.changedCursorLocation.current.uri === params.uri) {
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ec.events.changedCursorLocation.current.uri === params.uri) {
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dispatch(codeEdited)
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dispatch(levelCompleted({world: props.world, level: props.level}))
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}
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}
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dispatch(levelCompleted({world: props.world, level: props.level}))
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},
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},
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[]
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[]
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);
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);
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