# Creating a game. Ideally one takes the [NNG template](https://github.com/hhu-adam/NNG4) to create a new game. ## Game Structure A game consist of worlds which have multiple levels each. In the following we describe how to create a level file and how to combine these into a game. ### Level #### Preample A level file is a lean file that imports at least `GameServer.Commands` and starts with the four lean commands ```lean Game "NNG" World "Addition" Level 1 Title "The rfl tactic" ``` Note that the levels inside a world must have consequtive numbering starting with `1`. The `Game` and `World` strings can be anything. #### Statement The core of a level is the `Statement`, which is the exercise that should be proven: ```lean Statement MyNat.zero_add "For all natural numbers $n$, we have $0 + n = n$." (n : ℕ) : 0 + n = n := by Hint "You can start a proof by `induction n`." induction n with n hn · Hint "This is the base case." rw [add_zero] rfl · Hint "This is the induction hypothesis" rw [add_succ] Branch simp Hint "A branch is an alternative tactic sequence. Does not need to finish the proof." rw [hn] rfl ``` The first two arguments (name, attributes, and description) are optional. Thereafter you have a statement and a proof. - The proof should always be a tactic proof, i.e. the `:= by` is mandatory. - In the proof you can use `Hint "text"` to display text if the goal state in-game matches the one where `Hint` is placed. For more options about hints, see below. - In the proof you can add a `Branch` that runs an alternativ tactic sequence, which helps setting `Hints` in different places. The `Branch` does not affect the main proof and does not need to finish any goals. - If you specify a name (`MyNat.zero_add`), this lemma will be available in future levels. (Note that a future level must also import this level, so that Lean knows about the added statement). The name must be *fully qualified*. - If you add a description (i.e. non-Lean exercise statement), it will be shown above the exercise. It supports Markdown (including katex). #### Introduction/Conclusion Optionally, you can add a `Introduction "some text"` and `Conclusion "some text"` to your level. the introduction will always be visible on top, the conclusion is displayed once the level is solved. #### Lemmas/Tactics/Definitions Only enabled lemmas/tactics/definitions (called "items" here) are available in a level. To add a new item in a level, you can add ```lean NewTactic rfl simp NewLemma MyNat.add_zero NewDefinition Nat ``` Once added, items will be available in all future levels/worlds, unless you disable them for a particular level with ```lean DisabledTactic tauto DisabledLemma MyNat.add_zero ``` or specify explicitely which items should be available with ```lean OnlyTactic rw rfl apply OnlyLemma MyNat.add_zero ``` Lastly, all items need documentation entries (which are imported in the level), see more about that below. There is also explains the `LemmaTab` ### World Multiple levels are combined into a world and the worlds are then added to the game. It is recommended that all levels of a world are inside one folder (e.g. `NNG/Levels/Addition/`) and then there is one world file (`NNG/Levels/Addition.lean`) which contains the following ```lean import NNG.Levels.Addition.Level_1 import NNG.Levels.Addition.Level_2 Game "NNG" World "Addition" Title "Addition World" Introduction "some text" ``` The `Title` is the world's display title. The `Introduction` is displayed before loading level 1. Note that all levels of a world should be imported by the world file and they **must not** be imported in another world's levels. (bug?) However, you can import an entire world in a different world's level: `import NNG.Levels.Addition` ### Game The Game itself (i.e. the main file of you lake project, `NNG.lean`) should import all worlds and have the following layout, concluding with `MakeGame`: ```lean import NNG.Levels.Addition import NNG.Levels.Multiplication import NNG.Levels.Power Game "NNG" Title "Natural Number Game" Introduction "some text" Path Addition → Multiplication → Power MakeGame ``` There can be several `Path` statements to define the relation between the worlds. The worlds must form a directed acyclic graph, i.e. have no loops. The order of worlds influences which tactics and lemmas will be unlocked in a given level. ### Documentation Each tactic, lemma, or definition (all called items here) that is introduced in the game needs a documentation entry. These are statements of the following form: ```lean LemmaDoc MyNat.add_squared as "add_squared" in "Pow" "(missing)" TacticDoc constructor "(missing)" DefinitionDoc One as "1" "(missing)" ``` Notes: * The lemma name must be **fully qualified**. The string display name can be arbitrary. * Tactics must have their proper name. use `TacticDoc «have» ""` if it does not work without french quotes. * Definition names can be arbitrary. E.g. I used `DefinitionDoc Symbol.Fun as "fun x ↦ x" "(missing)"` once. Moreover, the lemmas are in sorted in tabs (the `in "Pow`) part. In each level file, you can define which tab is open when the level is loaded by adding `LemmaTab "Pow"`. There will be features added to get automatic information from mathlib!