import { WebSocketServer } from 'ws'; import express from 'express' import path from 'path' import * as cp from 'child_process'; import * as url from 'url'; import * as rpc from 'vscode-ws-jsonrpc'; import * as jsonrpcserver from 'vscode-ws-jsonrpc/server'; import os from 'os'; import fs from 'fs'; import anonymize from 'ip-anonymize'; import { importTrigger, importStatus } from './import.mjs' // import fs from 'fs' /** * Add a game here if the server should keep a queue of pre-loaded games ready at all times. * * IMPORTANT! Tags here need to be lower case! */ const queueLength = { "g/hhu-adam/robo": 2, "g/hhu-adam/nng4": 5, "g/djvelleman/stg4": 0, "g/trequetrum/lean4game-logic": 0, } const __filename = url.fileURLToPath(import.meta.url); const __dirname = url.fileURLToPath(new URL('.', import.meta.url)); const app = express() const PORT = process.env.PORT || 8080; var router = express.Router(); router.get('/import/status/:owner/:repo', importStatus) router.get('/import/trigger/:owner/:repo', importTrigger) const server = app .use(express.static(path.join(__dirname, '..', 'client', 'dist'))) // TODO: add a dist folder from inside the game .use('/data/g/:owner/:repo/*', (req, res, next) => { const owner = req.params.owner; const repo = req.params.repo const filename = req.params[0]; req.url = filename; express.static(path.join(getGameDir(owner,repo),".lake","gamedata"))(req, res, next); }) .use('/', router) .listen(PORT, () => console.log(`Listening on ${PORT}`)); const wss = new WebSocketServer({ server }) var socketCounter = 0 const environment = process.env.NODE_ENV const isDevelopment = environment === 'development' /** We keep queues of started Lean Server processes to be ready when a user arrives */ const queue = {} function getTag(owner, repo) { return `g/${owner.toLowerCase()}/${repo.toLowerCase()}` } function getGameDir(owner, repo) { owner = owner.toLowerCase() if (owner == 'local') { if(!isDevelopment) { console.error(`No local games in production mode.`) return "" } } else { if(!fs.existsSync(path.join(__dirname, '..', 'games'))) { console.error(`Did not find the following folder: ${path.join(__dirname, '..', 'games')}`) console.error('Did you already import any games?') return "" } } let game_dir = (owner == 'local') ? path.join(__dirname, '..', '..', repo) : // note: here we need `repo` to be case sensitive path.join(__dirname, '..', 'games', `${owner}`, `${repo.toLowerCase()}`) if(!fs.existsSync(game_dir)) { console.error(`Game '${game_dir}' does not exist!`) return "" } return game_dir; } function startServerProcess(owner, repo) { let game_dir = getGameDir(owner, repo) if (!game_dir) return; let serverProcess if (isDevelopment) { let args = ["--server", game_dir] let binDir = path.join(game_dir, ".lake", "packages", "GameServer", "server", ".lake", "build", "bin") // Note: `cwd` is important to be the `bin` directory as `Watchdog` calls `./gameserver` again if (fs.existsSync(binDir)) { // Try to use the game's own copy of `gameserver`. serverProcess = cp.spawn("./gameserver", args, { cwd: binDir }) } else { // If the game is built with `-Klean4game.local` there is no copy in the lake packages. serverProcess = cp.spawn("./gameserver", args, { cwd: path.join(__dirname, "..", "server", ".lake", "build", "bin") }) } } else { serverProcess = cp.spawn("./bubblewrap.sh", [ game_dir, path.join(__dirname, '..')], { cwd: __dirname }) } serverProcess.on('error', error => console.error(`Launching Lean Server failed: ${error}`) ) if (serverProcess.stderr !== null) { serverProcess.stderr.on('data', data => console.error(`Lean Server: ${data}`) ) } return serverProcess } /** start Lean Server processes to refill the queue */ function fillQueue(tag) { while (queue[tag].length < queueLength[tag]) { let serverProcess serverProcess = startServerProcess(tag) if (serverProcess == null) { console.error('serverProcess was undefined/null') return } queue[tag].push(serverProcess) } } // // TODO: We disabled queue for now // if (!isDevelopment) { // Don't use queue in development // for (let tag in queueLength) { // queue[tag] = [] // fillQueue(tag) // } // } const urlRegEx = /^\/websocket\/g\/([\w.-]+)\/([\w.-]+)$/ wss.addListener("connection", function(ws, req) { const reRes = urlRegEx.exec(req.url) if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; } const owner = reRes[1] const repo = reRes[2] const tag = getTag(owner, repo) let ps if (!queue[tag] || queue[tag].length == 0) { ps = startServerProcess(owner, repo) } else { console.info('Got process from the queue') ps = queue[tag].shift() // Pick the first Lean process; it's likely to be ready immediately fillQueue(tag) } if (ps == null) { console.error('server process is undefined/null') return } socketCounter += 1; const ip = anonymize(req.headers['x-forwarded-for'] || req.socket.remoteAddress) console.log(`[${new Date()}] Socket opened - ${ip}`) const socket = { onMessage: (cb) => { ws.on("message", cb) }, onError: (cb) => { ws.on("error", cb) }, onClose: (cb) => { ws.on("close", cb) }, send: (data, cb) => { ws.send(data,cb) } } const reader = new rpc.WebSocketMessageReader(socket) const writer = new rpc.WebSocketMessageWriter(socket) const socketConnection = jsonrpcserver.createConnection(reader, writer, () => ws.close()) const serverConnection = jsonrpcserver.createProcessStreamConnection(ps) socketConnection.forward(serverConnection, message => { if (isDevelopment) {console.log(`CLIENT: ${JSON.stringify(message)}`)} return message; }) serverConnection.forward(socketConnection, message => { if (isDevelopment) {console.log(`SERVER: ${JSON.stringify(message)}`)} return message; }); console.log(`[${new Date()}] Number of open sockets - ${socketCounter}`) console.log(`[${new Date()}] Free RAM - ${Math.round(os.freemem() / 1024 / 1024)} / ${Math.round(os.totalmem() / 1024 / 1024)} MB`) ws.on('close', () => { console.log(`[${new Date()}] Socket closed - ${ip}`) socketCounter -= 1 }) socketConnection.onClose(() => serverConnection.dispose()) serverConnection.onClose(() => socketConnection.dispose()) })