import Lean open Lean open Server open Widget open RequestM open Meta /-! ## GameGoal -/ structure GameLocalDecl where userName : Name type : String deriving FromJson, ToJson structure GameGoal where objects : List GameLocalDecl assumptions : List GameLocalDecl goal : String deriving FromJson, ToJson def Lean.MVarId.toGameGoal (goal : MVarId) : MetaM GameGoal := do match (← getMCtx).findDecl? goal with | none => throwError "unknown goal" | some mvarDecl => do -- toGameGoalAux below will sort local declarations from the context of goal into data and assumptions, -- discarding auxilliary declarations let rec toGameGoalAux : List (Option LocalDecl) → MetaM (List LocalDecl × List LocalDecl) | (some decl)::t => withLCtx mvarDecl.lctx mvarDecl.localInstances do let (o, a) ← toGameGoalAux t if decl.isAuxDecl then return (o, a) if (← inferType decl.type).isProp then return (o, decl::a) else return (decl::o, a) | none:: t => toGameGoalAux t | [] => return ([], []) withLCtx mvarDecl.lctx mvarDecl.localInstances do let (objects, assumptions) ← toGameGoalAux mvarDecl.lctx.decls.toList let objects ← objects.mapM fun decl => do return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) } let assumptions ← assumptions.mapM fun decl => do return { userName := decl.userName, type := toString (← Meta.ppExpr decl.type) } return {objects := objects, assumptions := assumptions, goal := toString (← Meta.ppExpr mvarDecl.type) } namespace GameServer /-- `Game.getGoals` client<-server reply. -/ structure PlainGoal where /-- The pretty-printed goals, empty if all accomplished. -/ goals : Array GameGoal deriving FromJson, ToJson def getGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option PlainGoal)) := do let doc ← readDoc let text := doc.meta.text let hoverPos := text.lspPosToUtf8Pos p.position -- TODO: Couldn't find a good condition to find the correct snap. So we are looking -- for the first snap with goals here: withWaitFindSnap doc (fun s => ¬ (s.infoTree.goalsAt? doc.meta.text hoverPos).isEmpty) (notFoundX := return none) fun snap => do if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then let goals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do let ci := if useAfter then { ci with mctx := ti.mctxAfter } else { ci with mctx := ti.mctxBefore } let goals := List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore let goals ← ci.runMetaM {} $ goals.mapM fun goal => do return ← goal.toGameGoal return goals return some { goals := goals.foldl (· ++ ·) ∅ } else return none builtin_initialize registerBuiltinRpcProcedure `Game.getGoals Lsp.PlainGoalParams (Option PlainGoal) getGoals end GameServer