#!/bin/bash rm -rf server32bit cp -r server server32bit cd server32bit /home/alex/Projects/lean4/build/test/stage1/bin/lake update -R /home/alex/Projects/lean4/build/test/stage1/bin/lake clean /home/alex/Projects/lean4/build/test/stage1/bin/lake build cd ../server lake build OUT_DIR=../client/public LEAN_SYSROOT=/home/alex/Projects/lean4/build/release/stage1 LEAN_LIBDIR=$LEAN_SYSROOT/lib/lean emcc -o $OUT_DIR/server.js main.c -I $LEAN_SYSROOT/include -L $LEAN_LIBDIR build/ir/GameServer/*.c -lInit -lLean -lleancpp -lleanrt \ -sFORCE_FILESYSTEM -lnodefs.js -s EXIT_RUNTIME=0 -s MAIN_MODULE=1 -s LINKABLE=1 -s EXPORT_ALL=1 -s ALLOW_MEMORY_GROWTH=1 -fwasm-exceptions -pthread -flto \ --preload-file "${LEAN_SYSROOT}/lib/lean/Init"@/lib/Init \ --preload-file "${LEAN_SYSROOT}/lib/lean/Init.olean"@/lib/Init.olean \ --preload-file "${LEAN_SYSROOT}/lib/lean/Init.ilean"@/lib/Init.ilean \ --preload-file "${LEAN_SYSROOT}/lib/lean/Lean"@/lib/Lean \ --preload-file "${LEAN_SYSROOT}/lib/lean/Lean.olean"@/lib/Lean.olean \ --preload-file "${LEAN_SYSROOT}/lib/lean/Lean.ilean"@/lib/Lean.ilean \ --preload-file "../server32bit/build/lib"@/gamelib