import NNG.Levels.Proposition.Level_1 import NNG.Levels.Proposition.Level_2 import NNG.Levels.Proposition.Level_3 import NNG.Levels.Proposition.Level_4 import NNG.Levels.Proposition.Level_5 import NNG.Levels.Proposition.Level_6 import NNG.Levels.Proposition.Level_7 import NNG.Levels.Proposition.Level_8 import NNG.Levels.Proposition.Level_9 -- `cc` is not ported Game "NNG" World "Proposition" Title "Proposition World" Introduction " A Proposition is a true/false statement, like `2 + 2 = 4` or `2 + 2 = 5`. Just like we can have concrete sets in Lean like `mynat`, and abstract sets called things like `X`, we can also have concrete propositions like `2 + 2 = 5` and abstract propositions called things like `P`. Mathematicians are very good at conflating a theorem with its proof. They might say \"now use theorem 12 and we're done\". What they really mean is \"now use the proof of theorem 12...\" (i.e. the fact that we proved it already). Particularly problematic is the fact that mathematicians use the word Proposition to mean \"a relatively straightforward statement which is true\" and computer scientists use it to mean \"a statement of arbitrary complexity, which might be true or false\". Computer scientists are far more careful about distinguishing between a proposition and a proof. For example: `x + 0 = x` is a proposition, and `add_zero x` is its proof. The convention we'll use is capital letters for propositions and small letters for proofs. In this world you will see the local context in the following kind of state: ``` Objects: P : Prop Assumptions: p : P ``` Here `P` is the true/false statement (the statement of proposition), and `p` is its proof. It's like `P` being the set and `p` being the element. In fact computer scientists sometimes think about the following analogy: propositions are like sets, and their proofs are like their elements. "