import Lean import GameServer.EnvExtensions import GameServer.InteractiveGoal open Lean open Server open Widget open RequestM open Meta /-! ## GameGoal -/ namespace GameServer def levelIdFromFileName? (fileName : String) : Option LevelId := Id.run do let fileParts := fileName.splitOn "/" if fileParts.length == 3 then if let some level := fileParts[2]!.toNat? then return some {game := `TestGame, world := fileParts[1]!, level := level} return none def getLevelByFileName? [Monad m] [MonadEnv m] (fileName : String) : m (Option GameLevel) := do let some levelId := levelIdFromFileName? fileName | return none return ← getLevel? levelId /-- Check if each meta variable in `declMvars` has a matching fvar in `declFvars` -/ def matchDecls (declMvars : Array Expr) (declFvars : Array Expr) : MetaM Bool := do -- We iterate through the array backwards hoping that this will find us faster results -- TODO: implement backtracking let mut usedFvars := (List.replicate declFvars.size false).toArray -- `usedFvars` keeps track of the fvars that were already used to match an mvar. for i in [:declMvars.size] do let declMvar := declMvars[declMvars.size - i - 1]! let mut found := false for j in [:declFvars.size] do let declFvar := declFvars[declFvars.size - j - 1]! let usedFvar := usedFvars[declFvars.size - j - 1]! if ¬ usedFvar then if ← isDefEq declMvar declFvar then usedFvars := usedFvars.set! (declFvars.size - j - 1) true found := true break else continue if ¬ found then return false return true open Meta in /-- Find all hints whose trigger matches the current goal -/ def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) : MetaM (Array GameHint) := do goal.withContext do let some level ← getLevelByFileName? doc.meta.mkInputContext.fileName | throwError "Level not found: {doc.meta.mkInputContext.fileName}" let hints ← level.hints.filterMapM fun hint => do let (declMvars, binderInfo, hintGoal) ← forallMetaBoundedTelescope hint.goal hint.intros -- TODO: Protext mvars in the type of `goal` to be instantiated? if ← isDefEq hintGoal (← inferType $ mkMVar goal) -- TODO: also check assumptions then let lctx ← getLCtx -- Local context of the `goal` if ← matchDecls declMvars lctx.getFVars then return some { text := hint.text, hidden := hint.hidden } else return none else return none return hints open RequestM in def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option InteractiveGoals)) := do let doc ← readDoc let text := doc.meta.text let hoverPos := text.lspPosToUtf8Pos p.position -- TODO: I couldn't find a good condition to find the correct snap. So we are looking -- for the first snap with goals here: withWaitFindSnap doc (fun s => ¬ (s.infoTree.goalsAt? doc.meta.text hoverPos).isEmpty) (notFoundX := return none) fun snap => do if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then let goals : List InteractiveGoals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do let ciAfter := { ci with mctx := ti.mctxAfter } let ci := if useAfter then ciAfter else { ci with mctx := ti.mctxBefore } -- compute the interactive goals let goals ← ci.runMetaM {} do return List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore let goals ← ci.runMetaM {} do goals.mapM fun goal => do let hints ← findHints goal doc return ← goalToInteractive goal hints -- compute the goal diff -- let goals ← ciAfter.runMetaM {} (do -- try -- Widget.diffInteractiveGoals useAfter ti goals -- catch _ => -- -- fail silently, since this is just a bonus feature -- return goals -- ) return {goals} return some <| goals.foldl (· ++ ·) ⟨#[]⟩ else return none builtin_initialize registerBuiltinRpcProcedure `Game.getInteractiveGoals Lsp.PlainGoalParams (Option InteractiveGoals) getInteractiveGoals end GameServer