import * as React from 'react';
import { useState, useEffect } from 'react';
import './inventory.css'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faLock, faLockOpen, faBook, faHammer, faBan } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app';
import Markdown from './markdown';
import { useLoadDocQuery, InventoryTile, LevelInfo, InventoryOverview, useLoadInventoryOverviewQuery } from '../state/api';
import { selectDifficulty, selectInventory } from '../state/progress';
import { store } from '../state/store';
import { useSelector } from 'react-redux';
export function Inventory({levelInfo, openDoc, enableAll=false} :
{
levelInfo: LevelInfo|InventoryOverview,
openDoc: (props: {name: string, type: string}) => void,
enableAll?: boolean,
}) {
return (
{/* TODO: Click on Tactic: show info
TODO: click on paste icon -> paste into command line */}
Tactics
{levelInfo?.tactics &&
}
Definitions
{levelInfo?.definitions &&
}
Theorems
{levelInfo?.lemmas &&
}
)
}
function InventoryList({items, docType, openDoc, defaultTab=null, level=undefined, enableAll=false} :
{
items: InventoryTile[],
docType: string,
openDoc(props: {name: string, type: string}): void,
defaultTab? : string,
level? : LevelInfo|InventoryOverview,
enableAll?: boolean,
}) {
// TODO: `level` is only used in the `useEffect` below to check if a new level has
// been loaded. Is there a better way to observe this?
const gameId = React.useContext(GameIdContext)
const difficulty = useSelector(selectDifficulty(gameId))
const categorySet = new Set()
for (let item of items) {
categorySet.add(item.category)
}
const categories = Array.from(categorySet).sort()
const [tab, setTab] = useState(defaultTab)
// Add inventory items from local store as unlocked.
// Items are unlocked if they are in the local store, or if the server says they should be
// given the dependency graph. (OR-connection) (TODO: maybe add different logic for different
// modi)
let inv: string[] = selectInventory(gameId)(store.getState())
let modifiedItems : InventoryTile[] = items.map(tile => inv.includes(tile.name) ? {...tile, locked: false} : tile)
useEffect(() => {
// If the level specifies `LemmaTab "Nat"`, we switch to this tab on loading.
// `defaultTab` is `null` or `undefined` otherwise, in which case we don't want to switch.
if (defaultTab) {
setTab(defaultTab)
}}, [level])
return <>
{categories.length > 1 &&
{categories.map((cat) =>
{ setTab(cat) }}>{cat}
)}
}
{[...modifiedItems].sort(
// For lemas, sort entries `available > disabled > locked`
// otherwise alphabetically
(x, y) => +(docType == "Lemma") * (+x.locked - +y.locked || +x.disabled - +y.disabled)
).filter(item => !item.hidden && ((tab ?? categories[0]) == item.category)).map((item, i) => {
return {openDoc({name: item.name, type: docType})}}
name={item.name} displayName={item.displayName} locked={difficulty > 0 ? item.locked : false}
disabled={item.disabled} newly={item.new} enableAll={enableAll}/>
})
}
>
}
function InventoryItem({name, displayName, locked, disabled, newly, showDoc, enableAll=false}) {
const icon = locked ? :
disabled ? : ""
const className = locked ? "locked" : disabled ? "disabled" : newly ? "new" : ""
const title = locked ? "Not unlocked yet" :
disabled ? "Not available in this level" : ""
const handleClick = () => {
if (enableAll || !locked) {
showDoc()
}
}
return {icon} {displayName}
}
export function Documentation({name, type, handleClose}) {
const gameId = React.useContext(GameIdContext)
const doc = useLoadDocQuery({game: gameId, type: type, name: name})
return
{doc.data?.displayName}
{doc.data?.statement}
{/*
docstring: {doc.data?.docstring} */}
{doc.data?.content}
}
/** The panel (on the welcome page) showing the user's inventory with tactics, definitions, and lemmas */
export function InventoryPanel({levelInfo, visible = true}) {
const gameId = React.useContext(GameIdContext)
// The inventory is overlayed by the doc entry of a clicked item
const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
// Set `inventoryDoc` to `null` to close the doc
function closeInventoryDoc() {setInventoryDoc(null)}
return
{inventoryDoc ?
:
}
}