import GameServer.EnvExtensions import GameServer.InteractiveGoal open Lean open Server open Widget open RequestM open Meta /-! ## GameGoal -/ namespace GameServer def levelIdFromFileName? (initParams : Lsp.InitializeParams) (fileName : String) : Option LevelId := Id.run do let fileParts := fileName.splitOn "/" if fileParts.length == 3 then if let (some level, some game) := (fileParts[2]!.toNat?, initParams.rootUri?) then return some {game, world := fileParts[1]!, level := level} return none def getLevelByFileName? [Monad m] [MonadEnv m] (initParams : Lsp.InitializeParams) (fileName : String) : m (Option GameLevel) := do let some levelId := levelIdFromFileName? initParams fileName | return none return ← getLevel? levelId structure FVarBijection := (forward : HashMap FVarId FVarId) (backward : HashMap FVarId FVarId) instance : EmptyCollection FVarBijection := ⟨{},{}⟩ def FVarBijection.insert (bij : FVarBijection) (a b : FVarId) : FVarBijection := ⟨bij.forward.insert a b, bij.backward.insert b a⟩ def FVarBijection.insert? (bij : FVarBijection) (a b : FVarId) : Option FVarBijection := let a' := bij.forward.find? a let b' := bij.forward.find? b if (a' == none || a' == some b) && (b' == none || b' == some a) then some $ bij.insert a b else none /-- Checks if `pattern` and `e` are equal up to FVar identities. -/ partial def matchExpr (pattern : Expr) (e : Expr) (bij : FVarBijection := {}) : Option FVarBijection := match pattern, e with | .bvar i1, .bvar i2 => if i1 == i2 then bij else none | .fvar i1, .fvar i2 => bij.insert? i1 i2 | .mvar _, .mvar _ => bij | .sort _u1, .sort _u2 => bij -- TODO? | .const n1 _ls1, .const n2 _ls2 => if n1 == n2 then bij else none -- && (← (ls1.zip ls2).allM fun (l1, l2) => Meta.isLevelDefEq l1 l2) | .app f1 a1, .app f2 a2 => some bij |> (Option.bind · (fun bij => matchExpr f1 f2 bij)) |> (Option.bind · (fun bij => matchExpr a1 a2 bij)) | .lam _ t1 b1 _, .lam _ t2 b2 _ => some bij |> (Option.bind · (fun bij => matchExpr t1 t2 bij)) |> (Option.bind · (fun bij => matchExpr b1 b2 bij)) | .forallE _ t1 b1 _, .forallE _ t2 b2 _ => some bij |> (Option.bind · (fun bij => matchExpr t1 t2 bij)) |> (Option.bind · (fun bij => matchExpr b1 b2 bij)) | .letE _ t1 v1 b1 _, .letE _ t2 v2 b2 _ => some bij |> (Option.bind · (fun bij => matchExpr t1 t2 bij)) |> (Option.bind · (fun bij => matchExpr v1 v2 bij)) |> (Option.bind · (fun bij => matchExpr b1 b2 bij)) | .lit l1, .lit l2 => if l1 == l2 then bij else none | .proj i1 n1 e1, .proj i2 n2 e2 => if i1 == i2 && n1 == n2 then matchExpr e1 e2 bij else none -- ignore mdata: | .mdata _ pattern', _ => matchExpr pattern' e bij | _, .mdata _ e' => matchExpr pattern e' bij | _, _ => none /-- Check if each fvar in `patterns` has a matching fvar in `fvars` -/ def matchDecls (patterns : Array Expr) (fvars : Array Expr) (strict := true) (initBij : FVarBijection := {}) : MetaM (Option FVarBijection) := do -- We iterate through the array backwards hoping that this will find us faster results -- TODO: implement backtracking let mut bij := initBij for i in [:patterns.size] do let pattern := patterns[patterns.size - i - 1]! if bij.forward.contains pattern.fvarId! then continue for j in [:fvars.size] do let fvar := fvars[fvars.size - j - 1]! if bij.backward.contains fvar.fvarId! then continue if let some bij' := matchExpr (← instantiateMVars $ ← inferType pattern) (← instantiateMVars $ ← inferType fvar) bij then -- usedFvars := usedFvars.set! (fvars.size - j - 1) true bij := bij'.insert pattern.fvarId! fvar.fvarId! break if ! bij.forward.contains pattern.fvarId! then return none if !strict || fvars.all (fun fvar => bij.backward.contains fvar.fvarId!) then return some bij else return none unsafe def evalHintMessageUnsafe : Expr → MetaM (Array Expr → MessageData) := evalExpr (Array Expr → MessageData) (.forallE default (mkApp (mkConst ``Array [levelZero]) (mkConst ``Expr)) (mkConst ``MessageData) .default) @[implemented_by evalHintMessageUnsafe] def evalHintMessage : Expr → MetaM (Array Expr → MessageData) := fun _ => pure (fun _ => "") open Meta in /-- Find all hints whose trigger matches the current goal -/ def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) (initParams : Lsp.InitializeParams) : MetaM (Array GameHint) := do goal.withContext do let some level ← getLevelByFileName? initParams doc.meta.mkInputContext.fileName | throwError "Level not found: {doc.meta.mkInputContext.fileName}" let hints ← level.hints.filterMapM fun hint => do openAbstractCtxResult hint.goal fun hintFVars hintGoal => do if let some fvarBij := matchExpr (← instantiateMVars $ hintGoal) (← instantiateMVars $ ← inferType $ mkMVar goal) then let lctx := (← goal.getDecl).lctx if let some bij ← matchDecls hintFVars lctx.getFVars (strict := hint.strict) (initBij := fvarBij) then let userFVars := hintFVars.map fun v => bij.forward.findD v.fvarId! v.fvarId! let text := (← evalHintMessage hint.text) (userFVars.map Expr.fvar) let ctx := {env := ← getEnv, mctx := ← getMCtx, lctx := lctx, opts := {}} let text ← (MessageData.withContext ctx text).toString return some { text := text, hidden := hint.hidden } else return none else return none return hints open RequestM in def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option InteractiveGoals)) := do let doc ← readDoc let rc ← readThe RequestContext let text := doc.meta.text let hoverPos := text.lspPosToUtf8Pos p.position -- TODO: I couldn't find a good condition to find the correct snap. So we are looking -- for the first snap with goals here: withWaitFindSnap doc (fun s => ¬ (s.infoTree.goalsAt? doc.meta.text hoverPos).isEmpty) (notFoundX := return none) fun snap => do if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then let goals : List InteractiveGoals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do let ciAfter := { ci with mctx := ti.mctxAfter } let ci := if useAfter then ciAfter else { ci with mctx := ti.mctxBefore } -- compute the interactive goals let goals ← ci.runMetaM {} do return List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore let goals ← ci.runMetaM {} do goals.mapM fun goal => do let hints ← findHints goal doc rc.initParams return ← goalToInteractive goal hints -- compute the goal diff -- let goals ← ciAfter.runMetaM {} (do -- try -- Widget.diffInteractiveGoals useAfter ti goals -- catch _ => -- -- fail silently, since this is just a bonus feature -- return goals -- ) return {goals} return some <| goals.foldl (· ++ ·) ⟨#[]⟩ else return none builtin_initialize registerBuiltinRpcProcedure `Game.getInteractiveGoals Lsp.PlainGoalParams (Option InteractiveGoals) getInteractiveGoals end GameServer