import GameServer.FileWorker import GameServer.Watchdog import GameServer.Commands -- TODO: The only reason we import `Commands` is so that it gets built to on `lake build` -- should we have a different solution? unsafe def main : List String → IO UInt32 := fun args => do let e ← IO.getStderr Lean.enableInitializersExecution if args[0]? == some "--server" then MyServer.Watchdog.watchdogMain args else if args[0]? == some "--worker" then MyServer.FileWorker.workerMain {} else e.putStrLn s!"Expected `--server` or `--worker`" return 1 -- TODO: Potentially it could be useful to pass in the `gameName` via the websocket connection