import Lean import GameServer.EnvExtensions open Lean structure GameServerState := (env : Lean.Environment) (game : Name) abbrev GameServerM := StateT GameServerState Server.Watchdog.ServerM instance : MonadEnv GameServerM := { getEnv := do return (← get).env modifyEnv := fun f => do let s ← get set {s with env := f s.env} } namespace Game open Server open Watchdog open Lsp open JsonRpc open IO def getGame (game : Name): GameServerM Game := do let some game ← getGame? game | throwServerError "Game not found" return game structure LevelInfo where index : Nat title : String tactics: Array TacticDocEntry lemmas: Array LemmaDocEntry introduction : String deriving ToJson structure LoadLevelParams where world : Name level : Nat deriving ToJson, FromJson partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do match ev with | ServerEvent.clientMsg msg => match msg with | Message.request id "info" _ => let s ← get let c ← read c.hOut.writeLspResponse ⟨id, (← getGame s.game)⟩ return true | Message.request id "loadLevel" params => let p ← parseParams LoadLevelParams (toJson params) let s ← get let c ← read let some lvl ← getLevel? {game := s.game, world := p.world, level := p.level} | throwServerError s!"Level not found {(← getGame s.game).name} {p.world} {p.level}" let levelInfo : LevelInfo := { index := lvl.index, title := lvl.title, tactics := lvl.tactics, lemmas := lvl.lemmas, introduction := lvl.introduction } c.hOut.writeLspResponse ⟨id, ToJson.toJson levelInfo⟩ return true | _ => return false | _ => return false end Game