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import GameServer.EnvExtensions
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open Lean Meta Elab Command
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set_option autoImplicit false
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/-- Let `MakeGame` print the reasons why the worlds depend on each other. -/
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register_option lean4game.showDependencyReasons : Bool := {
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defValue := false
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descr := "show reasons for calculated world dependencies."
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}
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/-! # Game metadata -/
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/-- Switch to the specified `Game` (and create it if non-existent). Example: `Game "NNG"` -/
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elab "Game" n:str : command => do
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let name := n.getString
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setCurGameId name
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if (← getGame? name).isNone then
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insertGame name {name}
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/-- Create a new world in the active game. Example: `World "Addition"` -/
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elab "World" n:str : command => do
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let name := n.getString
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setCurWorldId name
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if ¬ (← getCurGame).worlds.nodes.contains name then
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addWorld {name}
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/-- Define the current level number. Levels inside a world must be
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numbered consecutive starting with `1`. Example: `Level 1` -/
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elab "Level" level:num : command => do
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let level := level.getNat
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setCurLevelIdx level
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addLevel {index := level}
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/-- Define the title of the current game/world/level. -/
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elab "Title" t:str : command => do
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with title := t.getString}
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| .World => modifyCurWorld fun world => pure {world with title := t.getString}
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| .Game => modifyCurGame fun game => pure {game with title := t.getString}
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/-- Define the introduction of the current game/world/level. -/
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elab "Introduction" t:str : command => do
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with introduction := t.getString}
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| .World => modifyCurWorld fun world => pure {world with introduction := t.getString}
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| .Game => modifyCurGame fun game => pure {game with introduction := t.getString}
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/-- Define the info of the current game. Used for e.g. credits -/
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elab "Info" t:str : command => do
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match ← getCurLayer with
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| .Level => pure ()
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| .World => pure ()
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| .Game => modifyCurGame fun game => pure {game with info := t.getString}
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/-- Define the conclusion of the current game or current level if some
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building a level. -/
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elab "Conclusion" t:str : command => do
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match ← getCurLayer with
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| .Level => modifyCurLevel fun level => pure {level with conclusion := t.getString}
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| .World => modifyCurWorld fun world => pure {world with conclusion := t.getString}
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| .Game => modifyCurGame fun game => pure {game with conclusion := t.getString}
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/-! # Inventory
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The inventory contains docs for tactics, lemmas, and definitions. These are all locked
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in the first level and get enabled during the game.
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-/
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/-! ## Doc entries -/
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/-- Checks if `inventoryTemplateExt` contains an entry with `(type, name)` and yields
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a warning otherwise. If `template` is provided, it will add such an entry instead of yielding a
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warning.
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`ref` is the syntax piece. If `name` is not provided, it will use `ident.getId`.
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I used this workaround, because I needed a new name (with correct namespace etc)
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to be used, and I don't know how to create a new ident with same position but different name.
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-/
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def checkInventoryDoc (type : InventoryType) (ref : Ident) (name : Name := ref.getId)
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(template : Option String := none) : CommandElabM Unit := do
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-- note: `name` is an `Ident` (instead of `Name`) for the log messages.
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let env ← getEnv
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let n := name
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-- Find a key with matching `(type, name)`.
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match (inventoryTemplateExt.getState env).findIdx?
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(fun x => x.name == n && x.type == type) with
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-- Nothing to do if the entry exists
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| some _ => pure ()
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| none =>
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match template with
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-- Warn about missing documentation
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| none =>
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-- We just add a dummy entry
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := type
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name := name
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category := if type == .Lemma then s!"{n.getPrefix}" else "" })
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logWarningAt ref (m!"Missing {type} Documentation: {name}\nAdd `{type}Doc {name}` " ++
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m!"somewhere above this statement.")
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-- Add the default documentation
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| some s =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := type
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name := name
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category := if type == .Lemma then s!"{n.getPrefix}" else ""
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content := s })
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logInfoAt ref (m!"Missing {type} Documentation: {name}, used default (e.g. provided " ++
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m!"docstring) instead. If you want to write a different description, add " ++
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m!"`{type}Doc {name}` somewhere above this statement.")
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/-- Documentation entry of a tactic. Example:
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```
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TacticDoc rw "`rw` stands for rewrite, etc. "
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```
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* The identifier is the tactics name. Some need to be escaped like `«have»`.
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* The description is a string supporting Markdown.
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-/
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elab "TacticDoc" name:ident content:str : command =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Tactic
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name := name.getId
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displayName := name.getId.toString
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content := content.getString })
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/-- Documentation entry of a lemma. Example:
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```
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LemmaDoc Nat.succ_pos as "succ_pos" in "Nat" "says `0 < n.succ`, etc."
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```
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* The first identifier is used in the commands `[New/Only/Disabled]Lemma`.
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It is preferably the true name of the lemma. However, this is not required.
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* The string following `as` is the displayed name (in the Inventory).
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* The identifier after `in` is the category to group lemmas by (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "LemmaDoc" name:ident "as" displayName:str "in" category:str content:str : command =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Lemma
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name := name.getId
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category := category.getString
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displayName := displayName.getString
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content := content.getString })
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-- TODO: Catch the following behaviour.
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-- 1. if `LemmaDoc` appears in the same file as `Statement`, it will silently use
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-- it but display the info that it wasn't found in `Statement`
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-- 2. if it appears in a later file, however, it will silently not do anything and keep
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-- the first one.
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/-- Documentation entry of a definition. Example:
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```
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DefinitionDoc Function.Bijective as "Bijective" "defined as `Injective f ∧ Surjective`, etc."
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```
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* The first identifier is used in the commands `[New/Only/Disabled]Definition`.
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It is preferably the true name of the definition. However, this is not required.
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* The string following `as` is the displayed name (in the Inventory).
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* The description is a string supporting Markdown.
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Use `[[mathlib_doc]]` in the string to insert a link to the mathlib doc page. This requries
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The lemma/definition to have the same fully qualified name as in mathlib.
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-/
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elab "DefinitionDoc" name:ident "as" displayName:str template:str : command =>
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modifyEnv (inventoryTemplateExt.addEntry · {
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type := .Definition
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name := name.getId,
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displayName := displayName.getString,
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content := template.getString })
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/-! ## Add inventory items -/
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-- namespace Lean.PrettyPrinter
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-- def ppSignature' (c : Name) : MetaM String := do
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-- let decl ← getConstInfo c
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-- let e := .const c (decl.levelParams.map mkLevelParam)
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-- let (stx, _) ← delabCore e (delab := Delaborator.delabConstWithSignature)
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-- let f ← ppTerm stx
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-- return toString f
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-- end Lean.PrettyPrinter
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def getStatement (name : Name) : CommandElabM MessageData := do
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-- let c := name.getId
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let decl ← getConstInfo name
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-- -- TODO: How to go between CommandElabM and MetaM
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-- addCompletionInfo <| .id name c (danglingDot := false) {} none
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return ← addMessageContextPartial (.ofPPFormat { pp := fun
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| some ctx => ctx.runMetaM <| ppExpr decl.type
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-- PrettyPrinter.ppSignature' c
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-- PrettyPrinter.ppSignature c
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| none => return "that's a bug." })
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-- Note: We use `String` because we can't send `MessageData` as json, but
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-- `MessageData` might be better for interactive highlighting.
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/-- Get a string of the form `my_lemma (n : ℕ) : n + n = 2 * n`. -/
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def getStatementString (name : Name) : CommandElabM String := do
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try
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return ← (← getStatement name).toString
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catch
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| _ => throwError m!"Could not find {name} in context."
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-- TODO: I think it would be nicer to unresolve Namespaces as much as possible.
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/-- Declare tactics that are introduced by this level. -/
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elab "NewTactic" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Tactic name -- TODO: Add (template := "[docstring]")
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modifyCurLevel fun level => pure {level with
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tactics := {level.tactics with new := level.tactics.new ++ args.map (·.getId)}}
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/-- Declare tactics that are introduced by this level. -/
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elab "NewHiddenTactic" args:ident* : command => do
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modifyCurLevel fun level => pure {level with
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tactics := {level.tactics with new := level.tactics.new ++ args.map (·.getId),
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hidden := level.tactics.hidden ++ args.map (·.getId)}}
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/-- Declare lemmas that are introduced by this level. -/
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elab "NewLemma" args:ident* : command => do
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for name in ↑args do
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checkInventoryDoc .Lemma name -- TODO: Add (template := "[mathlib]")
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modifyCurLevel fun level => pure {level with
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lemmas := {level.lemmas with new := args.map (·.getId)}}
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/-- Declare definitions that are introduced by this level. -/
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elab "NewDefinition" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Definition name -- TODO: Add (template := "[mathlib]")
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modifyCurLevel fun level => pure {level with
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definitions := {level.definitions with new := args.map (·.getId)}}
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/-- Declare tactics that are temporarily disabled in this level.
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This is ignored if `OnlyTactic` is set. -/
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elab "DisabledTactic" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Tactic name
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modifyCurLevel fun level => pure {level with
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tactics := {level.tactics with disabled := args.map (·.getId)}}
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/-- Declare lemmas that are temporarily disabled in this level.
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This is ignored if `OnlyLemma` is set. -/
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elab "DisabledLemma" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Lemma name
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modifyCurLevel fun level => pure {level with
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lemmas := {level.lemmas with disabled := args.map (·.getId)}}
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/-- Declare definitions that are temporarily disabled in this level -/
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elab "DisabledDefinition" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Definition name
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modifyCurLevel fun level => pure {level with
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definitions := {level.definitions with disabled := args.map (·.getId)}}
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/-- Temporarily disable all tactics except the ones declared here -/
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elab "OnlyTactic" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Tactic name
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modifyCurLevel fun level => pure {level with
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tactics := {level.tactics with only := args.map (·.getId)}}
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/-- Temporarily disable all lemmas except the ones declared here -/
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elab "OnlyLemma" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Lemma name
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modifyCurLevel fun level => pure {level with
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lemmas := {level.lemmas with only := args.map (·.getId)}}
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/-- Temporarily disable all definitions except the ones declared here.
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This is ignored if `OnlyDefinition` is set. -/
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elab "OnlyDefinition" args:ident* : command => do
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for name in ↑args do checkInventoryDoc .Definition name
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modifyCurLevel fun level => pure {level with
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definitions := {level.definitions with only := args.map (·.getId)}}
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/-- Define which tab of Lemmas is opened by default. Usage: `LemmaTab "Nat"`.
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If omitted, the current tab will remain open. -/
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elab "LemmaTab" category:str : command =>
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modifyCurLevel fun level => pure {level with lemmaTab := category.getString}
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/-! # Exercise Statement -/
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/-- A `attr := ...` option for `Statement`. Add attributes to the defined theorem. -/
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syntax statementAttr := "(" &"attr" ":=" Parser.Term.attrInstance,* ")"
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-- TODO
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-- TODO: Reuse the following code for checking available tactics in user code:
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structure UsedInventory where
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(tactics : HashSet Name := {})
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(definitions : HashSet Name := {})
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(lemmas : HashSet Name := {})
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partial def collectUsedInventory (stx : Syntax) (acc : UsedInventory := {}) : CommandElabM UsedInventory := do
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match stx with
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| .missing => return acc
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| .node _info kind args =>
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if kind == `GameServer.Tactic.Hint || kind == `GameServer.Tactic.Branch then return acc
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return ← args.foldlM (fun acc arg => collectUsedInventory arg acc) acc
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| .atom _info val =>
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-- ignore syntax elements that do not start with a letter
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-- and ignore some standard keywords
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let allowed := ["with", "fun", "at", "only", "by"]
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if 0 < val.length ∧ val.data[0]!.isAlpha ∧ not (allowed.contains val) then
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let val := val.dropRightWhile (fun c => c == '!' || c == '?') -- treat `simp?` and `simp!` like `simp`
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return {acc with tactics := acc.tactics.insert val}
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else
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return acc
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| .ident _info _rawVal val _preresolved =>
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let ns ←
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try resolveGlobalConst (mkIdent val)
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catch | _ => pure [] -- catch "unknown constant" error
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return ← ns.foldlM (fun acc n => do
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if let some (.thmInfo ..) := (← getEnv).find? n then
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return {acc with lemmas := acc.lemmas.insertMany ns}
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else
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return {acc with definitions := acc.definitions.insertMany ns}
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) acc
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-- #check expandOptDocComment?
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/-- Define the statement of the current level. -/
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elab doc:docComment ? attrs:Parser.Term.attributes ?
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"Statement" statementName:ident ? sig:declSig val:declVal : command => do
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let lvlIdx ← getCurLevelIdx
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let docContent : Option String := match doc with
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| none => none
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| some s => match s.raw[1] with
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| .atom _ val => val.dropRight 2 |>.trim -- some (val.extract 0 (val.endPos - ⟨2⟩))
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| _ => none --panic "not implemented error message" --throwErrorAt s "unexpected doc string{indentD s.raw[1]}"
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-- Save the messages before evaluation of the proof.
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let initMsgs ← modifyGet fun st => (st.messages, { st with messages := {} })
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-- The default name of the statement is `[Game].[World].level[no.]`, e.g. `NNG.Addition.level1`
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-- However, this should not be used when designing the game.
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let defaultDeclName : Ident := mkIdent <| (← getCurGame).name ++ (← getCurWorld).name ++
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("level" ++ toString lvlIdx : String)
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-- Collect all used tactics/lemmas in the sample proof:
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let usedInventory ← match val with
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| `(Parser.Command.declVal| := $proof:term) => do
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collectUsedInventory proof
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| _ => throwError "expected `:=`"
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-- Add theorem to context.
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match statementName with
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| some name =>
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let env ← getEnv
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let fullName := (← getCurrNamespace) ++ name.getId
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if env.contains fullName then
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let origType := (env.constants.map₁.find! fullName).type
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-- TODO: Check if `origType` agrees with `sig` and output `logInfo` instead of `logWarning`
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-- in that case.
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logWarningAt name (m!"Environment already contains {fullName}! Only the existing " ++
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m!"statement will be available in later levels:\n\n{origType}")
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let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $defaultDeclName $sig $val)
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elabCommand thmStatement
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-- Check that statement has a docs entry.
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checkInventoryDoc .Lemma name (name := fullName) (template := docContent)
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else
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let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $name $sig $val)
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elabCommand thmStatement
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-- Check that statement has a docs entry.
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checkInventoryDoc .Lemma name (name := fullName) (template := docContent)
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| none =>
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let thmStatement ← `(command| $[$doc]? $[$attrs:attributes]? theorem $defaultDeclName $sig $val)
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elabCommand thmStatement
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let msgs := (← get).messages
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let mut hints := #[]
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let mut nonHintMsgs := #[]
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for msg in msgs.msgs do
|
|
|
-- Look for messages produced by the `Hint` tactic. They are used to pass information about the
|
|
|
-- intermediate goal state
|
|
|
if let MessageData.withNamingContext _ $ MessageData.withContext ctx $
|
|
|
.tagged `Hint $
|
|
|
.nest strict $
|
|
|
.nest hidden $
|
|
|
.compose (.ofGoal text) (.ofGoal goal) := msg.data then
|
|
|
let hint ← liftTermElabM $ withMCtx ctx.mctx $ withLCtx ctx.lctx #[] $ withEnv ctx.env do
|
|
|
return {
|
|
|
goal := ← abstractCtx goal
|
|
|
text := ← instantiateMVars (mkMVar text)
|
|
|
strict := strict == 1
|
|
|
hidden := hidden == 1
|
|
|
}
|
|
|
hints := hints.push hint
|
|
|
else
|
|
|
nonHintMsgs := nonHintMsgs.push msg
|
|
|
|
|
|
-- restore saved messages and non-hint messages
|
|
|
modify fun st => { st with
|
|
|
messages := initMsgs ++ ⟨nonHintMsgs.toPArray'⟩
|
|
|
}
|
|
|
|
|
|
let scope ← getScope
|
|
|
let env ← getEnv
|
|
|
|
|
|
-- TODO: Is this desired or would it be better to get `elabCommand` above to ignore
|
|
|
-- the namespace?
|
|
|
let currNamespace ← getCurrNamespace
|
|
|
|
|
|
let st ← match statementName with
|
|
|
| some name => getStatementString <| currNamespace ++ name.getId
|
|
|
| none => getStatementString <| currNamespace ++ (defaultDeclName).getId
|
|
|
|
|
|
let head := match statementName with
|
|
|
| some name => Format.join ["theorem ", (currNamespace ++ name.getId).toString]
|
|
|
| none => "example"
|
|
|
|
|
|
modifyCurLevel fun level => pure { level with
|
|
|
module := env.header.mainModule
|
|
|
goal := sig,
|
|
|
scope := scope,
|
|
|
descrText := docContent
|
|
|
statementName := match statementName with
|
|
|
| none => default
|
|
|
| some name => currNamespace ++ name.getId
|
|
|
descrFormat := (Format.join [head, " ", st, " := by"]).pretty 10
|
|
|
hints := hints
|
|
|
tactics := {level.tactics with used := usedInventory.tactics.toArray}
|
|
|
definitions := {level.definitions with used := usedInventory.definitions.toArray}
|
|
|
lemmas := {level.lemmas with used := usedInventory.lemmas.toArray} }
|
|
|
|
|
|
/-! # Hints -/
|
|
|
|
|
|
syntax hintArg := atomic(" (" (&"strict" <|> &"hidden") " := " withoutPosition(term) ")")
|
|
|
|
|
|
/-- Remove any spaces at the beginning of a new line -/
|
|
|
partial def removeIndentation (s : String) : String :=
|
|
|
let rec loop (i : String.Pos) (acc : String) (removeSpaces := false) : String :=
|
|
|
let c := s.get i
|
|
|
let i := s.next i
|
|
|
if s.atEnd i then
|
|
|
acc.push c
|
|
|
else if removeSpaces && c == ' ' then
|
|
|
loop i acc (removeSpaces := true)
|
|
|
else if c == '\n' then
|
|
|
loop i (acc.push c) (removeSpaces := true)
|
|
|
else
|
|
|
loop i (acc.push c)
|
|
|
loop ⟨0⟩ ""
|
|
|
|
|
|
/-- A tactic that can be used inside `Statement`s to indicate in which proof states players should
|
|
|
see hints. The tactic does not affect the goal state.
|
|
|
-/
|
|
|
elab (name := GameServer.Tactic.Hint) "Hint" args:hintArg* msg:interpolatedStr(term) : tactic => do
|
|
|
let mut strict := false
|
|
|
let mut hidden := false
|
|
|
|
|
|
-- remove spaces at the beginngng of new lines
|
|
|
let msg := TSyntax.mk $ msg.raw.setArgs $ ← msg.raw.getArgs.mapM fun m => do
|
|
|
match m with
|
|
|
| Syntax.node info k args =>
|
|
|
if k == interpolatedStrLitKind && args.size == 1 then
|
|
|
match args.get! 0 with
|
|
|
| (Syntax.atom info' val) =>
|
|
|
let val := removeIndentation val
|
|
|
return Syntax.node info k #[Syntax.atom info' val]
|
|
|
| _ => return m
|
|
|
else
|
|
|
return m
|
|
|
| _ => return m
|
|
|
|
|
|
for arg in args do
|
|
|
match arg with
|
|
|
| `(hintArg| (strict := true)) => strict := true
|
|
|
| `(hintArg| (strict := false)) => strict := false
|
|
|
| `(hintArg| (hidden := true)) => hidden := true
|
|
|
| `(hintArg| (hidden := false)) => hidden := false
|
|
|
| _ => throwUnsupportedSyntax
|
|
|
|
|
|
let goal ← Tactic.getMainGoal
|
|
|
goal.withContext do
|
|
|
-- We construct an expression that can produce the hint text. The difficulty is that we
|
|
|
-- want the text to possibly contain quotation of the local variables which might have been
|
|
|
-- named differently by the player.
|
|
|
let varsName := `vars
|
|
|
let text ← withLocalDeclD varsName (mkApp (mkConst ``Array [levelZero]) (mkConst ``Expr)) fun vars => do
|
|
|
let mut text ← `(m! $msg)
|
|
|
let goalDecl ← goal.getDecl
|
|
|
let decls := goalDecl.lctx.decls.toArray.filterMap id
|
|
|
for i in [:decls.size] do
|
|
|
text ← `(let $(mkIdent decls[i]!.userName) := $(mkIdent varsName)[$(quote i)]!; $text)
|
|
|
return ← mkLambdaFVars #[vars] $ ← Term.elabTermAndSynthesize text none
|
|
|
let textmvar ← mkFreshExprMVar none
|
|
|
guard $ ← isDefEq textmvar text -- Store the text in a mvar.
|
|
|
-- The information about the hint is logged as a message using `logInfo` to transfer it to the
|
|
|
-- `Statement` command:
|
|
|
logInfo $
|
|
|
.tagged `Hint $
|
|
|
.nest (if strict then 1 else 0) $
|
|
|
.nest (if hidden then 1 else 0) $
|
|
|
.compose (.ofGoal textmvar.mvarId!) (.ofGoal goal)
|
|
|
|
|
|
/-- This tactic allows us to execute an alternative sequence of tactics, but without affecting the
|
|
|
proof state. We use it to define Hints for alternative proof methods or dead ends. -/
|
|
|
elab (name := GameServer.Tactic.Branch) "Branch" t:tacticSeq : tactic => do
|
|
|
let b ← saveState
|
|
|
Tactic.evalTactic t
|
|
|
|
|
|
-- Show an info whether the branch proofs all remaining goals.
|
|
|
let gs ← Tactic.getUnsolvedGoals
|
|
|
if gs.isEmpty then
|
|
|
logInfo "This branch finishes the proof."
|
|
|
else
|
|
|
logInfo "This branch leaves open goals."
|
|
|
|
|
|
let msgs ← Core.getMessageLog
|
|
|
b.restore
|
|
|
Core.setMessageLog msgs
|
|
|
|
|
|
/-- A hole inside a template proof that will be replaced by `sorry`. -/
|
|
|
elab (name := GameServer.Tactic.Hole) "Hole" t:tacticSeq : tactic => do
|
|
|
Tactic.evalTactic t
|
|
|
|
|
|
/--
|
|
|
Iterate recursively through the Syntax, replace `Hole` with `sorry` and remove all
|
|
|
`Hint`/`Branch` occurences.
|
|
|
-/
|
|
|
def replaceHoles (tacs : Syntax) : Syntax :=
|
|
|
match tacs with
|
|
|
| Syntax.node info kind ⟨args⟩ =>
|
|
|
let newArgs := filterArgs args
|
|
|
Syntax.node info kind ⟨newArgs⟩
|
|
|
| other => other
|
|
|
where filterArgs (args : List Syntax) : List Syntax :=
|
|
|
match args with
|
|
|
| [] => []
|
|
|
-- replace `Hole` with `sorry`.
|
|
|
| Syntax.node info `GameServer.Tactic.Hole _ :: r =>
|
|
|
Syntax.node info `Lean.Parser.Tactic.tacticSorry #[Syntax.atom info "sorry"] :: filterArgs r
|
|
|
-- delete all `Hint` and `Branch` occurences in the middle.
|
|
|
| Syntax.node _ `GameServer.Tactic.Hint _ :: _ :: r
|
|
|
| Syntax.node _ `GameServer.Tactic.Branch _ :: _ :: r =>
|
|
|
filterArgs r
|
|
|
-- delete `Hint` and `Branch` occurence at the end of the tactic sequence.
|
|
|
| Syntax.node _ `GameServer.Tactic.Hint _ :: []
|
|
|
| Syntax.node _ `GameServer.Tactic.Branch _ :: [] =>
|
|
|
[]
|
|
|
-- Recurse on all other Syntax.
|
|
|
| a :: rest =>
|
|
|
replaceHoles a :: filterArgs rest
|
|
|
|
|
|
/-- The tactic block inside `Template` will be copied into the users editor.
|
|
|
Use `Hole` inside the template for a part of the proof that should be replaced
|
|
|
with `sorry`. -/
|
|
|
elab "Template" tacs:tacticSeq : tactic => do
|
|
|
Tactic.evalTactic tacs
|
|
|
let newTacs : TSyntax `Lean.Parser.Tactic.tacticSeq := ⟨replaceHoles tacs.raw⟩
|
|
|
let template ← PrettyPrinter.ppCategory `Lean.Parser.Tactic.tacticSeq newTacs
|
|
|
logInfo s!"Template:\n{template}"
|
|
|
modifyLevel (←getCurLevelId) fun level => do
|
|
|
return {level with template := s!"{template}"}
|
|
|
|
|
|
-- TODO: Notes for testing if a declaration has the simp attribute
|
|
|
|
|
|
-- -- Test: From zulip
|
|
|
-- section test
|
|
|
|
|
|
-- open Lean Meta Elab Command Tactic Simp
|
|
|
|
|
|
-- def Lean.Meta.SimpTheorems.hasAttribute (d : SimpTheorems) (decl : Name) :=
|
|
|
-- d.isLemma (.decl decl) || d.isDeclToUnfold decl
|
|
|
|
|
|
-- def isInSimpset (simpAttr decl: Name) : CoreM Bool := do
|
|
|
-- let .some simpDecl ←getSimpExtension? simpAttr | return false
|
|
|
-- return (← simpDecl.getTheorems).hasAttribute decl
|
|
|
|
|
|
-- end test
|
|
|
|
|
|
/-! # Make Game -/
|
|
|
|
|
|
def GameLevel.getInventory (level : GameLevel) : InventoryType → InventoryInfo
|
|
|
| .Tactic => level.tactics
|
|
|
| .Definition => level.definitions
|
|
|
| .Lemma => level.lemmas
|
|
|
|
|
|
def GameLevel.setComputedInventory (level : GameLevel) :
|
|
|
InventoryType → Array InventoryTile → GameLevel
|
|
|
| .Tactic, v => {level with tactics := {level.tactics with tiles := v}}
|
|
|
| .Definition, v => {level with definitions := {level.definitions with tiles := v}}
|
|
|
| .Lemma, v => {level with lemmas := {level.lemmas with tiles := v}}
|
|
|
|
|
|
/-- Copied from `Mathlib.Tactic.HelpCmd`.
|
|
|
|
|
|
Gets the initial string token in a parser description. For example, for a declaration like
|
|
|
`syntax "bla" "baz" term : tactic`, it returns `some "bla"`. Returns `none` for syntax declarations
|
|
|
that don't start with a string constant. -/
|
|
|
partial def getHeadTk (e : Expr) : Option String :=
|
|
|
match (Expr.withApp e λ e a => (e.constName?.getD Name.anonymous, a)) with
|
|
|
| (``ParserDescr.node, #[_, _, p]) => getHeadTk p
|
|
|
| (``ParserDescr.unary, #[.app _ (.lit (.strVal "withPosition")), p]) => getHeadTk p
|
|
|
| (``ParserDescr.unary, #[.app _ (.lit (.strVal "atomic")), p]) => getHeadTk p
|
|
|
| (``ParserDescr.binary, #[.app _ (.lit (.strVal "andthen")), p, _]) => getHeadTk p
|
|
|
| (``ParserDescr.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
|
|
|
| (``ParserDescr.symbol, #[.lit (.strVal tk)]) => some tk
|
|
|
| (``Parser.withAntiquot, #[_, p]) => getHeadTk p
|
|
|
| (``Parser.leadingNode, #[_, _, p]) => getHeadTk p
|
|
|
| (``HAndThen.hAndThen, #[_, _, _, _, p, _]) => getHeadTk p
|
|
|
| (``Parser.nonReservedSymbol, #[.lit (.strVal tk), _]) => some tk
|
|
|
| (``Parser.symbol, #[.lit (.strVal tk)]) => some tk
|
|
|
| _ => none
|
|
|
|
|
|
/-- Modified from `#help` in `Mathlib.Tactic.HelpCmd` -/
|
|
|
def getTacticDocstring (env : Environment) (name: Name) : CommandElabM (Option String) := do
|
|
|
let name := name.toString (escape := false)
|
|
|
let mut decls : Lean.RBMap String (Array SyntaxNodeKind) compare := {}
|
|
|
|
|
|
let catName : Name := `tactic
|
|
|
let catStx : Ident := mkIdent catName -- TODO
|
|
|
let some cat := (Parser.parserExtension.getState env).categories.find? catName
|
|
|
| throwErrorAt catStx "{catStx} is not a syntax category"
|
|
|
liftTermElabM <| Term.addCategoryInfo catStx catName
|
|
|
for (k, _) in cat.kinds do
|
|
|
let mut used := false
|
|
|
if let some tk := do getHeadTk (← (← env.find? k).value?) then
|
|
|
let tk := tk.trim
|
|
|
if name ≠ tk then -- was `!name.isPrefixOf tk`
|
|
|
continue
|
|
|
used := true
|
|
|
decls := decls.insert tk ((decls.findD tk #[]).push k)
|
|
|
for (_name, ks) in decls do
|
|
|
for k in ks do
|
|
|
if let some doc ← findDocString? env k then
|
|
|
return doc
|
|
|
|
|
|
logWarning <| m!"Could not find a docstring for tactic {name}, consider adding one " ++
|
|
|
m!"using `TacticDoc {name} \"some doc\"`"
|
|
|
return none
|
|
|
|
|
|
/-- Retrieve the docstring associated to an inventory item. For Tactics, this
|
|
|
is not guaranteed to work. -/
|
|
|
def getDocstring (env : Environment) (name : Name) (type : InventoryType) :
|
|
|
CommandElabM (Option String) :=
|
|
|
match type with
|
|
|
-- for tactics it's a lookup following mathlib's `#help`. not guaranteed to be the correct one.
|
|
|
| .Tactic => getTacticDocstring env name
|
|
|
| .Lemma => findDocString? env name
|
|
|
-- TODO: for definitions not implemented yet, does it work?
|
|
|
| .Definition => findDocString? env name
|
|
|
|
|
|
|
|
|
partial def removeTransitiveAux (id : Name) (arrows : HashMap Name (HashSet Name))
|
|
|
(newArrows : HashMap Name (HashSet Name)) (decendants : HashMap Name (HashSet Name)) :
|
|
|
HashMap Name (HashSet Name) × HashMap Name (HashSet Name) := Id.run do
|
|
|
match (newArrows.find? id, decendants.find? id) with
|
|
|
| (some _, some _) => return (newArrows, decendants)
|
|
|
| _ =>
|
|
|
let mut newArr := newArrows
|
|
|
let mut desc := decendants
|
|
|
desc := desc.insert id {} -- mark as worked in case of loops
|
|
|
newArr := newArr.insert id {} -- mark as worked in case of loops
|
|
|
let children := arrows.findD id {}
|
|
|
let mut trimmedChildren := children
|
|
|
let mut theseDescs := children
|
|
|
for child in children do
|
|
|
(newArr, desc) := removeTransitiveAux child arrows newArr desc
|
|
|
let childDescs := desc.findD child {}
|
|
|
theseDescs := theseDescs.insertMany childDescs
|
|
|
for d in childDescs do
|
|
|
trimmedChildren := trimmedChildren.erase d
|
|
|
desc := desc.insert id theseDescs
|
|
|
newArr := newArr.insert id trimmedChildren
|
|
|
return (newArr, desc)
|
|
|
|
|
|
def removeTransitive (arrows : HashMap Name (HashSet Name)) : CommandElabM (HashMap Name (HashSet Name)) := do
|
|
|
let mut newArr := {}
|
|
|
let mut desc := {}
|
|
|
for id in arrows.toArray.map Prod.fst do
|
|
|
(newArr, desc) := removeTransitiveAux id arrows newArr desc
|
|
|
if (desc.findD id {}).contains id then
|
|
|
logError <| m!"Loop at {id}. " ++
|
|
|
m!"This should not happen and probably means that `findLoops` has a bug."
|
|
|
-- DEBUG:
|
|
|
-- for ⟨x, hx⟩ in desc.toList do
|
|
|
-- m := m ++ m!"{x}: {hx.toList}\n"
|
|
|
-- logError m
|
|
|
|
|
|
return newArr
|
|
|
|
|
|
/-- The recursive part of `findLoops`. Finds loops that appear as successors of `node`.
|
|
|
|
|
|
For performance reason it returns a HashSet of visited
|
|
|
nodes as well. This is filled with all nodes ever looked at as they cannot be
|
|
|
part of a loop anymore. -/
|
|
|
partial def findLoopsAux (arrows : HashMap Name (HashSet Name)) (node : Name)
|
|
|
(path : Array Name := #[]) (visited : HashSet Name := {}) :
|
|
|
Array Name × HashSet Name := Id.run do
|
|
|
let mut visited := visited
|
|
|
match path.getIdx? node with
|
|
|
| some i =>
|
|
|
-- Found a loop: `node` is already the iᵗʰ element of the path
|
|
|
return (path.extract i path.size, visited.insert node)
|
|
|
| none =>
|
|
|
for successor in arrows.findD node {} do
|
|
|
-- If we already visited the successor, it cannot be part of a loop anymore
|
|
|
if visited.contains successor then
|
|
|
continue
|
|
|
-- Find any loop involving `successor`
|
|
|
let (loop, _) := findLoopsAux arrows successor (path.push node) visited
|
|
|
visited := visited.insert successor
|
|
|
-- No loop found in the dependants of `successor`
|
|
|
if loop.isEmpty then
|
|
|
continue
|
|
|
-- Found a loop, return it
|
|
|
return (loop, visited)
|
|
|
return (#[], visited.insert node)
|
|
|
|
|
|
/-- Find a loop in the graph and return it. Returns `[]` if there are no loops. -/
|
|
|
partial def findLoops (arrows : HashMap Name (HashSet Name)) : List Name := Id.run do
|
|
|
let mut visited : HashSet Name := {}
|
|
|
for node in arrows.toArray.map (·.1) do
|
|
|
-- Skip a node if it was already visited
|
|
|
if visited.contains node then
|
|
|
continue
|
|
|
-- `findLoopsAux` returns a loop or `[]` together with a set of nodes it visited on its
|
|
|
-- search starting from `node`
|
|
|
let (loop, moreVisited) := (findLoopsAux arrows node (visited := visited))
|
|
|
visited := moreVisited
|
|
|
if !loop.isEmpty then
|
|
|
return loop.toList
|
|
|
return []
|
|
|
|
|
|
/-- The worlds of a game are joint by dependencies. These are
|
|
|
automatically computed but can also be defined with the syntax
|
|
|
`Dependency World₁ → World₂ → World₃`. -/
|
|
|
def Parser.dependency := Parser.sepBy1Indent Parser.ident "→"
|
|
|
|
|
|
/-- Manually add a dependency between two worlds.
|
|
|
|
|
|
Normally, the dependencies are computed automatically by the
|
|
|
tactics & lemmas used in the example
|
|
|
proof and the ones introduced by `NewLemma`/`NewTactic`.
|
|
|
Use the command `Dependency World₁ → World₂` to add a manual edge to the graph,
|
|
|
for example if the only dependency between the worlds is given by
|
|
|
the narrative. -/
|
|
|
elab "Dependency" s:Parser.dependency : command => do
|
|
|
let mut source? : Option Name := none
|
|
|
for stx in s.raw.getArgs.getEvenElems do
|
|
|
let some source := source?
|
|
|
| do
|
|
|
source? := some stx.getId
|
|
|
continue
|
|
|
let target := stx.getId
|
|
|
match (← getCurGame).worlds.nodes.find? target with
|
|
|
| some _ => pure ()
|
|
|
| none => logErrorAt stx m!"World `{target}` seems not to exist"
|
|
|
|
|
|
modifyCurGame fun game =>
|
|
|
pure {game with worlds := {game.worlds with edges := game.worlds.edges.push (source, target)}}
|
|
|
source? := some target
|
|
|
|
|
|
/-- Build the game. This command will precompute various things about the game, such as which
|
|
|
tactics are available in each level etc. -/
|
|
|
elab "MakeGame" : command => do
|
|
|
let game ← getCurGame
|
|
|
|
|
|
let env ← getEnv
|
|
|
|
|
|
-- Now create The doc entries from the templates
|
|
|
for item in inventoryTemplateExt.getState env do
|
|
|
let name := item.name
|
|
|
|
|
|
let content : String ← match item.content with
|
|
|
| "" =>
|
|
|
-- If documentation is missing, try using the docstring instead.
|
|
|
let docstring ← getDocstring env name item.type
|
|
|
match docstring with
|
|
|
| some ds => pure s!"*(lean docstring)*\\\n{ds}"
|
|
|
| none => pure "(missing)"
|
|
|
| template =>
|
|
|
-- TODO: Process content template.
|
|
|
-- TODO: Add information about inventory items
|
|
|
pure $ template.replace "[[mathlib_doc]]"
|
|
|
s!"[mathlib doc](https://leanprover-community.github.io/mathlib4_docs/find/?pattern={name}#doc)"
|
|
|
|
|
|
match item.type with
|
|
|
| .Lemma =>
|
|
|
modifyEnv (inventoryExt.addEntry · { item with
|
|
|
content := content
|
|
|
-- Add the lemma statement to the doc
|
|
|
statement := (← getStatementString name)
|
|
|
})
|
|
|
| _ =>
|
|
|
modifyEnv (inventoryExt.addEntry · { item with
|
|
|
content := content
|
|
|
})
|
|
|
|
|
|
-- For each `worldId` this contains a set of items used in this world
|
|
|
let mut usedItemsInWorld : HashMap Name (HashSet Name) := {}
|
|
|
|
|
|
-- For each `worldId` this contains a set of items newly defined in this world
|
|
|
let mut newItemsInWorld : HashMap Name (HashSet Name) := {}
|
|
|
|
|
|
-- Items that should not be displayed in inventory
|
|
|
let mut hiddenItems : HashSet Name := {}
|
|
|
|
|
|
-- Calculate which "items" are used/new in which world
|
|
|
for (worldId, world) in game.worlds.nodes.toArray do
|
|
|
let mut usedItems : HashSet Name := {}
|
|
|
let mut newItems : HashSet Name := {}
|
|
|
for inventoryType in #[.Tactic, .Definition, .Lemma] do
|
|
|
for (levelId, level) in world.levels.toArray do
|
|
|
usedItems := usedItems.insertMany (level.getInventory inventoryType).used
|
|
|
newItems := newItems.insertMany (level.getInventory inventoryType).new
|
|
|
hiddenItems := hiddenItems.insertMany (level.getInventory inventoryType).hidden
|
|
|
|
|
|
-- if the previous level was named, we need to add it as a new lemma
|
|
|
if inventoryType == .Lemma then
|
|
|
match levelId with
|
|
|
| 0 => pure ()
|
|
|
| 1 => pure () -- level ids start with 1, so we need to skip 1, too
|
|
|
| i₀ + 1 =>
|
|
|
match (world.levels.find! (i₀)).statementName with
|
|
|
| .anonymous => pure ()
|
|
|
| .num _ _ => panic "Did not expect to get a numerical statement name!"
|
|
|
| .str pre s =>
|
|
|
let name := Name.str pre s
|
|
|
newItems := newItems.insert name
|
|
|
|
|
|
if inventoryType == .Lemma then
|
|
|
|
|
|
-- if the last level was named, we need to add it as a new lemma
|
|
|
let i₀ := world.levels.size
|
|
|
match (world.levels.find! (i₀)).statementName with
|
|
|
| .anonymous => pure ()
|
|
|
| .num _ _ => panic "Did not expect to get a numerical statement name!"
|
|
|
| .str pre s =>
|
|
|
let name := Name.str pre s
|
|
|
newItems := newItems.insert name
|
|
|
|
|
|
usedItemsInWorld := usedItemsInWorld.insert worldId usedItems
|
|
|
newItemsInWorld := newItemsInWorld.insert worldId newItems
|
|
|
-- DEBUG: print new/used items
|
|
|
-- logInfo m!"{worldId} uses: {usedItems.toList}"
|
|
|
-- logInfo m!"{worldId} introduces: {newItems.toList}"
|
|
|
|
|
|
/- for each "item" this is a HashSet of `worldId`s that introduce this item -/
|
|
|
let mut worldsWithNewItem : HashMap Name (HashSet Name) := {}
|
|
|
for (worldId, _world) in game.worlds.nodes.toArray do
|
|
|
for newItem in newItemsInWorld.findD worldId {} do
|
|
|
worldsWithNewItem := worldsWithNewItem.insert newItem $
|
|
|
(worldsWithNewItem.findD newItem {}).insert worldId
|
|
|
|
|
|
-- For each `worldId` this is a HashSet of `worldId`s that this world depends on.
|
|
|
let mut worldDependsOnWorlds : HashMap Name (HashSet Name) := {}
|
|
|
|
|
|
-- For a pair of `worldId`s `(id₁, id₂)` this is a HasSet of "items" why `id₁` depends on `id₂`.
|
|
|
let mut dependencyReasons : HashMap (Name × Name) (HashSet Name) := {}
|
|
|
|
|
|
-- Calculate world dependency graph `game.worlds`
|
|
|
for (dependentWorldId, _dependentWorld) in game.worlds.nodes.toArray do
|
|
|
let mut dependsOnWorlds : HashSet Name := {}
|
|
|
-- Adding manual dependencies that were specified via the `Dependency` command.
|
|
|
for (sourceId, targetId) in game.worlds.edges do
|
|
|
if targetId = dependentWorldId then
|
|
|
dependsOnWorlds := dependsOnWorlds.insert sourceId
|
|
|
|
|
|
for usedItem in usedItemsInWorld.findD dependentWorldId {} do
|
|
|
match worldsWithNewItem.find? usedItem with
|
|
|
| none => logWarning m!"No world introducing {usedItem}, but required by {dependentWorldId}"
|
|
|
| some worldIds =>
|
|
|
-- Only need a new dependency if the world does not introduce an item itself
|
|
|
if !worldIds.contains dependentWorldId then
|
|
|
-- Add all worlds as dependencies which introduce this item
|
|
|
-- TODO: Could do something more clever here.
|
|
|
dependsOnWorlds := dependsOnWorlds.insertMany worldIds
|
|
|
-- Store the dependency reasons for debugging
|
|
|
for worldId in worldIds do
|
|
|
let tmp := (dependencyReasons.findD (dependentWorldId, worldId) {}).insert usedItem
|
|
|
dependencyReasons := dependencyReasons.insert (dependentWorldId, worldId) tmp
|
|
|
worldDependsOnWorlds := worldDependsOnWorlds.insert dependentWorldId dependsOnWorlds
|
|
|
|
|
|
-- Debugging: show all dependency reasons if the option `lean4game.showDependencyReasons` is set
|
|
|
if lean4game.showDependencyReasons.get (← getOptions) then
|
|
|
for (world, dependencies) in worldDependsOnWorlds.toArray do
|
|
|
if dependencies.isEmpty then
|
|
|
logInfo m!"Dependencies of '{world}': none"
|
|
|
else
|
|
|
let mut msg := m!"Dependencies of '{world}':"
|
|
|
for dep in dependencies do
|
|
|
match dependencyReasons.find? (world, dep) with
|
|
|
| none =>
|
|
|
msg := msg ++ m!"\n· '{dep}': no reason found (manually added?)"
|
|
|
| some items =>
|
|
|
msg := msg ++ m!"\n· '{dep}' because of:\n {items.toList}"
|
|
|
logInfo msg
|
|
|
|
|
|
-- Check graph for loops and remove transitive edges
|
|
|
let loop := findLoops worldDependsOnWorlds
|
|
|
if loop != [] then
|
|
|
logError m!"Loop: Dependency graph has a loop: {loop}"
|
|
|
for i in [:loop.length] do
|
|
|
let w1 := loop[i]!
|
|
|
let w2 := loop[if i == loop.length - 1 then 0 else i + 1]!
|
|
|
match dependencyReasons.find? (w1, w2) with
|
|
|
-- This should not happen. Could use `find!` again...
|
|
|
| none => logError m!"Did not find a reason why {w1} depends on {w2}."
|
|
|
| some items =>
|
|
|
logError m!"{w1} depends on {w2} because of {items.toList}."
|
|
|
else
|
|
|
worldDependsOnWorlds ← removeTransitive worldDependsOnWorlds
|
|
|
for (dependentWorldId, worldIds) in worldDependsOnWorlds.toArray do
|
|
|
modifyCurGame fun game =>
|
|
|
pure {game with worlds := {game.worlds with
|
|
|
edges := game.worlds.edges.append (worldIds.toArray.map fun wid => (wid, dependentWorldId))}}
|
|
|
|
|
|
-- Apparently we need to reload `game` to get the changes to `game.worlds` we just made
|
|
|
let game ← getCurGame
|
|
|
|
|
|
-- Compute which inventory items are available in which level:
|
|
|
for inventoryType in #[.Tactic, .Definition, .Lemma] do
|
|
|
|
|
|
-- Which items are introduced in which world?
|
|
|
let mut lemmaStatements : HashMap (Name × Nat) Name := {}
|
|
|
-- TODO: I believe `newItemsInWorld` has way to many elements in it which we iterate over
|
|
|
-- e.g. we iterate over `ring` for `Lemma`s as well, but so far that seems to cause no problems
|
|
|
let mut allItems : HashSet Name := {}
|
|
|
for (worldId, world) in game.worlds.nodes.toArray do
|
|
|
let mut newItems : HashSet Name := {}
|
|
|
for (levelId, level) in world.levels.toArray do
|
|
|
let newLemmas := (level.getInventory inventoryType).new
|
|
|
newItems := newItems.insertMany newLemmas
|
|
|
allItems := allItems.insertMany newLemmas
|
|
|
if inventoryType == .Lemma then
|
|
|
-- For levels `2, 3, …` we check if the previous level was named
|
|
|
-- in which case we add it as available lemma.
|
|
|
match levelId with
|
|
|
| 0 => pure ()
|
|
|
| 1 => pure () -- level ids start with 1, so we need to skip 1, too.
|
|
|
| i₀ + 1 =>
|
|
|
-- add named statement from previous level to the available lemmas.
|
|
|
match (world.levels.find! (i₀)).statementName with
|
|
|
| .anonymous => pure ()
|
|
|
| .num _ _ => panic "Did not expect to get a numerical statement name!"
|
|
|
| .str pre s =>
|
|
|
let name := Name.str pre s
|
|
|
newItems := newItems.insert name
|
|
|
allItems := allItems.insert name
|
|
|
lemmaStatements := lemmaStatements.insert (worldId, levelId) name
|
|
|
if inventoryType == .Lemma then
|
|
|
-- if named, add the lemma from the last level of the world to the inventory
|
|
|
let i₀ := world.levels.size
|
|
|
match i₀ with
|
|
|
| 0 => logWarning m!"World `{worldId}` contains no levels."
|
|
|
| i₀ =>
|
|
|
match (world.levels.find! (i₀)).statementName with
|
|
|
| .anonymous => pure ()
|
|
|
| .num _ _ => panic "Did not expect to get a numerical statement name!"
|
|
|
| .str pre s =>
|
|
|
let name := Name.str pre s
|
|
|
newItems := newItems.insert name
|
|
|
allItems := allItems.insert name
|
|
|
newItemsInWorld := newItemsInWorld.insert worldId newItems
|
|
|
|
|
|
-- Basic inventory item availability: all locked.
|
|
|
let Availability₀ : HashMap Name InventoryTile :=
|
|
|
HashMap.ofList $
|
|
|
← allItems.toList.mapM fun item => do
|
|
|
-- Using a match statement because the error message of `Option.get!` is not helpful.
|
|
|
match (← getInventoryItem? item inventoryType) with
|
|
|
| none =>
|
|
|
-- Note: we did have a panic here before because lemma statement and doc entry
|
|
|
-- had mismatching namespaces
|
|
|
logError m!"There is no inventory item ({inventoryType}) for: {item}."
|
|
|
panic s!"Inventory item {item} not found!"
|
|
|
| some data =>
|
|
|
return (item, {
|
|
|
name := item
|
|
|
displayName := data.displayName
|
|
|
category := data.category
|
|
|
hidden := hiddenItems.contains item })
|
|
|
|
|
|
|
|
|
|
|
|
-- Availability after a given world
|
|
|
let mut itemsInWorld : HashMap Name (HashMap Name InventoryTile) := {}
|
|
|
for (worldId, _) in game.worlds.nodes.toArray do
|
|
|
-- Unlock all items from previous worlds
|
|
|
let mut items := Availability₀
|
|
|
let predecessors := game.worlds.predecessors worldId
|
|
|
-- logInfo m!"Predecessors: {predecessors.toArray.map fun (a) => (a)}"
|
|
|
for predWorldId in predecessors do
|
|
|
for item in newItemsInWorld.findD predWorldId {} do
|
|
|
let data := (← getInventoryItem? item inventoryType).get!
|
|
|
items := items.insert item {
|
|
|
name := item
|
|
|
displayName := data.displayName
|
|
|
category := data.category
|
|
|
locked := false
|
|
|
hidden := hiddenItems.contains item }
|
|
|
itemsInWorld := itemsInWorld.insert worldId items
|
|
|
|
|
|
for (worldId, world) in game.worlds.nodes.toArray do
|
|
|
let mut items := itemsInWorld.findD worldId {}
|
|
|
|
|
|
let levels := world.levels.toArray.insertionSort fun a b => a.1 < b.1
|
|
|
|
|
|
for (levelId, level) in levels do
|
|
|
let levelInfo := level.getInventory inventoryType
|
|
|
|
|
|
-- unlock items that are unlocked in this level
|
|
|
for item in levelInfo.new do
|
|
|
let data := (← getInventoryItem? item inventoryType).get!
|
|
|
items := items.insert item {
|
|
|
name := item
|
|
|
displayName := data.displayName
|
|
|
category := data.category
|
|
|
locked := false
|
|
|
hidden := levelInfo.hidden.contains item }
|
|
|
|
|
|
-- add the exercise statement from the previous level
|
|
|
-- if it was named
|
|
|
if inventoryType == .Lemma then
|
|
|
match lemmaStatements.find? (worldId, levelId) with
|
|
|
| none => pure ()
|
|
|
| some name =>
|
|
|
let data := (← getInventoryItem? name inventoryType).get!
|
|
|
items := items.insert name {
|
|
|
name := name
|
|
|
displayName := data.displayName
|
|
|
category := data.category
|
|
|
locked := false }
|
|
|
|
|
|
-- add marks for `disabled` and `new` lemmas here, so that they only apply to
|
|
|
-- the current level.
|
|
|
let itemsArray := items.toArray
|
|
|
|>.insertionSort (fun a b => a.1.toString < b.1.toString)
|
|
|
|>.map (·.2)
|
|
|
|>.map (fun item => { item with
|
|
|
disabled := if levelInfo.only.size == 0 then
|
|
|
levelInfo.disabled.contains item.name
|
|
|
else
|
|
|
not (levelInfo.only.contains item.name)
|
|
|
new := levelInfo.new.contains item.name
|
|
|
})
|
|
|
|
|
|
modifyLevel ⟨← getCurGameId, worldId, levelId⟩ fun level => do
|
|
|
return level.setComputedInventory inventoryType itemsArray
|
|
|
|
|
|
|
|
|
/-! # Debugging tools -/
|
|
|
|
|
|
-- /-- Print current game for debugging purposes. -/
|
|
|
-- elab "PrintCurGame" : command => do
|
|
|
-- logInfo (toJson (← getCurGame))
|
|
|
|
|
|
/-- Print current level for debugging purposes. -/
|
|
|
elab "PrintCurLevel" : command => do
|
|
|
logInfo (repr (← getCurLevel))
|
|
|
|
|
|
/-- Print levels for debugging purposes. -/
|
|
|
elab "PrintLevels" : command => do
|
|
|
logInfo $ repr $ (← getCurWorld).levels.toArray
|