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159 lines
5.7 KiB
Plaintext
159 lines
5.7 KiB
Plaintext
/- This file is mostly copied from `Lean/Server/Watchdog.lean`. -/
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import Lean.Server.Watchdog
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import GameServer.Game
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namespace MyServer.Watchdog
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open Lean
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open Server
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open Watchdog
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open IO
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open Lsp
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open JsonRpc
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open System.Uri
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partial def mainLoop (clientTask : Task ServerEvent) : GameServerM Unit := do
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let st ← read
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let workers ← st.fileWorkersRef.get
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let mut workerTasks := #[]
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for (_, fw) in workers do
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if let WorkerState.running := fw.state then
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workerTasks := workerTasks.push <| fw.commTask.map (ServerEvent.workerEvent fw)
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let ev ← IO.waitAny (clientTask :: workerTasks.toList)
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if ← Game.handleServerEvent ev then -- handle Game requests
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mainLoop (←runClientTask)
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else
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match ev with
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| ServerEvent.clientMsg msg =>
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match msg with
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| Message.request id "shutdown" _ =>
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shutdown
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st.hOut.writeLspResponse ⟨id, Json.null⟩
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| Message.request id method (some params) =>
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handleRequest id method (toJson params)
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mainLoop (←runClientTask)
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| Message.response .. =>
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-- TODO: handle client responses
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mainLoop (←runClientTask)
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| Message.responseError _ _ e .. =>
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throwServerError s!"Unhandled response error: {e}"
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| Message.notification method (some params) =>
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if method == "textDocument/didOpen" then
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-- for lean4game, we need to pass in extra information when a level is opened:
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Game.handleDidOpenLevel (← parseParams _ (toJson params))
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else
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handleNotification method (toJson params)
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mainLoop (←runClientTask)
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| _ => throwServerError "Got invalid JSON-RPC message"
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| ServerEvent.clientError e => throw e
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| ServerEvent.workerEvent fw ev =>
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match ev with
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| WorkerEvent.ioError e =>
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throwServerError s!"IO error while processing events for {fw.doc.uri}: {e}"
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| WorkerEvent.crashed _ =>
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handleCrash fw.doc.uri #[]
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mainLoop clientTask
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| WorkerEvent.terminated =>
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throwServerError "Internal server error: got termination event for worker that should have been removed"
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| .importsChanged =>
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startFileWorker fw.doc
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mainLoop clientTask
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def initAndRunWatchdogAux : GameServerM Unit := do
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let st ← read
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try
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discard $ st.hIn.readLspNotificationAs "initialized" InitializedParams
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let clientTask ← runClientTask
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mainLoop clientTask
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catch err =>
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shutdown
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throw err
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/- NOTE(WN): It looks like instead of sending the `exit` notification,
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VSCode just closes the stream. In that case, pretend we got an `exit`. -/
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let Message.notification "exit" none ←
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try st.hIn.readLspMessage
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catch _ => pure (Message.notification "exit" none)
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| throwServerError "Got `shutdown` request, expected an `exit` notification"
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def createEnv (gameDir : String) (module : String) : IO Environment := do
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-- Determine search paths of the game project by running `lake env printenv LEAN_PATH`.
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let out ← IO.Process.output
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{ cwd := gameDir, cmd := "lake", args := #["env","printenv","LEAN_PATH"] }
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if out.exitCode != 0 then
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throwServerError s!"Error while running Lake: {out.stderr}"
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-- Make the paths relative to the current directory
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let paths : List System.FilePath := System.SearchPath.parse out.stdout.trim
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let currentDir ← IO.currentDir
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let paths := paths.map fun p => currentDir / (gameDir : System.FilePath) / p
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-- Set the search path
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Lean.searchPathRef.set paths
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let env ← importModules [{ module := `Init : Import }, { module := module : Import }] {} 0
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return env
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def initAndRunWatchdog (args : List String) (i o e : FS.Stream) : IO Unit := do
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if args.length < 2 then
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throwServerError s!"Expected 1-3 command line arguments in addition to `--server`:
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game directory, the name of the main module (optional), and the name of the game (optional)."
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let gameDir := args[1]!
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let module := if args.length < 3 then defaultGameModule else args[2]!
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let gameName := if args.length < 4 then defaultGameName else args[3]!
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let workerPath := "./gameserver"
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-- TODO: Do the following commands slow us down?
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let srcSearchPath ← initSrcSearchPath (← getBuildDir)
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let references ← IO.mkRef (← loadReferences)
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let fileWorkersRef ← IO.mkRef (RBMap.empty : FileWorkerMap)
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let i ← maybeTee "wdIn.txt" false i
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let o ← maybeTee "wdOut.txt" true o
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let e ← maybeTee "wdErr.txt" true e
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let state := {
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env := ← createEnv gameDir module,
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game := gameName,
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gameDir := gameDir,
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inventory := #[]
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difficulty := 0
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}
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let initRequest ← i.readLspRequestAs "initialize" InitializeParams
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-- We misuse the `rootUri` field to the gameName
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let rootUri? := gameName
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let initRequest := {initRequest with param := {initRequest.param with rootUri?}}
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o.writeLspResponse {
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id := initRequest.id
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result := {
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capabilities := mkLeanServerCapabilities
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serverInfo? := some {
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name := "Lean 4 Game Server"
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version? := "0.1.1"
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}
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: InitializeResult
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}
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}
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let context : ServerContext := {
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hIn := i
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hOut := o
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hLog := e
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args := args
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fileWorkersRef := fileWorkersRef
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initParams := initRequest.param
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workerPath
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srcSearchPath
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references
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}
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discard $ ReaderT.run (StateT.run initAndRunWatchdogAux state) context
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def watchdogMain (args : List String) : IO UInt32 := do
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let i ← IO.getStdin
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let o ← IO.getStdout
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let e ← IO.getStderr
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try
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initAndRunWatchdog args i o e
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return 0
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catch err =>
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e.putStrLn s!"Watchdog error: {err}"
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return 1
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end MyServer.Watchdog
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