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import Lean
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import GameServer.EnvExtensions
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open Lean
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open Server
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open Widget
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open RequestM
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open Meta
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/-! ## GameGoal -/
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structure GameHint where
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text : String
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hidden : Bool
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deriving FromJson, ToJson
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namespace GameServer
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-- TODO: Find a better way to pass on the file name?
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def levelIdFromFileName [Monad m] [MonadError m] [MonadEnv m] (fileName : String) : m LevelId := do
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let fileParts := fileName.splitOn "/"
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if fileParts.length == 3 then
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if let some level := fileParts[2]!.toNat? then
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return {game := `TestGame, world := fileParts[1]!, level := level}
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throwError s!"Could not find level ID in file name: {fileName}"
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def getLevelByFileName [Monad m] [MonadError m] [MonadEnv m] (fileName : String) : m GameLevel := do
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let levelId ← levelIdFromFileName fileName
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-- TODO: make world and game configurable
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let some level ← getLevel? levelId
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| throwError "Level not found"
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return level
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/-- Check if each meta variable in `declMvars` has a matching fvar in `declFvars` -/
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def matchDecls (declMvars : Array Expr) (declFvars : Array Expr) : MetaM Bool := do
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-- We iterate through the array backwards hoping that this will find us faster results
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-- TODO: implement backtracking
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let mut usedFvars := (List.replicate declFvars.size false).toArray
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-- `usedFvars` keeps track of the fvars that were already used to match an mvar.
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for i in [:declMvars.size] do
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let declMvar := declMvars[declMvars.size - i - 1]!
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let mut found := false
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for j in [:declFvars.size] do
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let declFvar := declFvars[declFvars.size - j - 1]!
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let usedFvar := usedFvars[declFvars.size - j - 1]!
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if ¬ usedFvar then
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if ← isDefEq declMvar declFvar then
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usedFvars := usedFvars.set! (declFvars.size - j - 1) true
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found := true
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break
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else
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continue
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if ¬ found then return false
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return true
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open Meta in
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/-- Find all hints whose trigger matches the current goal -/
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def findHints (goal : MVarId) (doc : FileWorker.EditableDocument) : MetaM (Array GameHint) := do
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goal.withContext do
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let level ← getLevelByFileName doc.meta.mkInputContext.fileName
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let hints ← level.hints.filterMapM fun hint => do
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let (declMvars, binderInfo, hintGoal) ← forallMetaBoundedTelescope hint.goal hint.intros
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-- TODO: Protext mvars in the type of `goal` to be instantiated?
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if ← isDefEq hintGoal (← inferType $ mkMVar goal) -- TODO: also check assumptions
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then
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let lctx ← getLCtx -- Local context of the `goal`
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if ← matchDecls declMvars lctx.getFVars
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then
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return some { text := hint.text, hidden := hint.hidden }
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else return none
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else return none
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return hints
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structure GameInteractiveGoal where
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goal : InteractiveGoal
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hints: Array GameHint
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deriving RpcEncodable
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structure GameInteractiveGoals where
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goals : Array GameInteractiveGoal
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deriving RpcEncodable
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def GameInteractiveGoals.append (l r : GameInteractiveGoals) : GameInteractiveGoals where
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goals := l.goals ++ r.goals
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instance : Append GameInteractiveGoals := ⟨GameInteractiveGoals.append⟩
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open RequestM in
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def getInteractiveGoals (p : Lsp.PlainGoalParams) : RequestM (RequestTask (Option GameInteractiveGoals)) := do
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let doc ← readDoc
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let text := doc.meta.text
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let hoverPos := text.lspPosToUtf8Pos p.position
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-- TODO: I couldn't find a good condition to find the correct snap. So we are looking
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-- for the first snap with goals here:
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withWaitFindSnap doc (fun s => ¬ (s.infoTree.goalsAt? doc.meta.text hoverPos).isEmpty)
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(notFoundX := return none) fun snap => do
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if let rs@(_ :: _) := snap.infoTree.goalsAt? doc.meta.text hoverPos then
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let goals : List GameInteractiveGoals ← rs.mapM fun { ctxInfo := ci, tacticInfo := ti, useAfter := useAfter, .. } => do
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let ciAfter := { ci with mctx := ti.mctxAfter }
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let ci := if useAfter then ciAfter else { ci with mctx := ti.mctxBefore }
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-- compute the interactive goals
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let goals ← ci.runMetaM {} do
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return List.toArray <| if useAfter then ti.goalsAfter else ti.goalsBefore
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let goals ← ci.runMetaM {} do
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goals.mapM fun goal => do
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let hints ← findHints goal doc
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return {goal := ← Widget.goalToInteractive goal, hints}
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-- compute the goal diff
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-- let goals ← ciAfter.runMetaM {} (do
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-- try
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-- Widget.diffInteractiveGoals useAfter ti goals
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-- catch _ =>
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-- -- fail silently, since this is just a bonus feature
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-- return goals
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-- )
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return {goals}
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return some <| goals.foldl (· ++ ·) ⟨#[]⟩
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else
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return none
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builtin_initialize
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registerBuiltinRpcProcedure
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`Game.getInteractiveGoals
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Lsp.PlainGoalParams
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(Option GameInteractiveGoals)
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getInteractiveGoals
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structure Diagnostic where
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severity : Option Lean.Lsp.DiagnosticSeverity
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message : String
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deriving FromJson, ToJson
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open RequestM in
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def getDiagnostics (params : GetInteractiveDiagnosticsParams) : RequestM (RequestTask (Array Diagnostic)) := do
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let doc ← readDoc
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let rangeEnd := params.lineRange?.map fun range =>
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doc.meta.text.lspPosToUtf8Pos ⟨range.«end», 0⟩
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let t := doc.cmdSnaps.waitAll fun snap => rangeEnd.all (snap.beginPos < ·)
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pure <| t.map fun (snaps, _) =>
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let diags? := snaps.getLast?.map fun snap =>
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snap.interactiveDiags.toArray.filterMap fun diag =>
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if params.lineRange?.all fun ⟨s, e⟩ =>
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-- does [s,e) intersect [diag.fullRange.start.line,diag.fullRange.end.line)?
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s ≤ diag.fullRange.start.line ∧ diag.fullRange.start.line < e ∨
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diag.fullRange.start.line ≤ s ∧ s < diag.fullRange.end.line
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then some {message := diag.message.stripTags, severity := diag.severity?}
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else none
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pure <| diags?.getD #[]
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builtin_initialize
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registerBuiltinRpcProcedure
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`Game.getDiagnostics
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GetInteractiveDiagnosticsParams
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(Array Diagnostic)
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getDiagnostics
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end GameServer
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