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lean4game/server/adam/Adam/Playground.lean

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-- import Mathlib.Data.Set.Basic
-- import Mathlib
-- open Function Set
-- example {A B : Type _ } (f : A → B) : f.Injective ↔ ∃ g : B → A, g ∘ f = id := by
-- constructor
-- · intro h
-- -- hard.
-- sorry
-- · intro h
-- rcases h with ⟨g, h⟩
-- unfold Injective
-- intro a b hab
-- rw [←id_eq a, ←id_eq b]
-- rw [← h]
-- rw [comp_apply]
-- rw [hab]
-- simp
-- lemma singleton_mem_powerset
-- {U : Type _} {M : Set U} {x : U} (h : x ∈ M) :
-- {x} ∈ 𝒫 M := by
-- rw [mem_powerset_iff, singleton_subset_iff]
-- assumption
-- example
-- {U : Type _} (M : Set U) :
-- {A : Set U // A ∈ 𝒫 M} = {A ∈ 𝒫 M | True} := by
-- simp_rw [coe_setOf, and_true]
-- example
-- {U : Type _} (M : Set U) :
-- {A : Set U // A ∈ 𝒫 M} = 𝒫 M := by
-- rfl
-- example
-- {U : Type _} (M : Set U) :
-- {x : U // x ∈ M} = M := by
-- rfl
-- example
-- {U : Type _} (M : Set U) :
-- ∃ (f : M → 𝒫 M), Injective f := by
-- use fun x ↦ ⟨ _, singleton_mem_powerset x.prop ⟩
-- intro a b hab
-- simp at hab
-- rw [Subtype.val_inj] at hab
-- assumption
-- instance {U : Type _} {M : Set U} : Membership ↑M ↑(𝒫 M) :=
-- { mem := fun x A ↦ x.1 ∈ A.1 }
-- instance {U : Type _} {M : Set U} : Membership U (Set ↑M) :=
-- { mem := fun x A ↦ _ }
-- example
-- {U : Type _} {M : Set U} (h_empty : M.Nonempty)
-- (f : {x : U // x ∈ M} → {A : Set U // A ∈ 𝒫 M}):
-- ¬ Surjective f := by
-- unfold Surjective
-- push_neg
-- --by_contra h_sur
-- let B : Set M := {x : M | x ∉ (f x)}
-- use ⟨B, sorry⟩
-- intro ⟨a, ha⟩
-- sorry
-- -- Too hard?
-- #check singleton_mem_powerset
-- #check Subtype.val_inj
-- -- These are fun exercises for prime.
-- example (x : ) : 0 < x ↔ 1 ≤ x := by
-- rfl
-- lemma le_cancel_left (n x : ) (h : x ≠ 0): n ≤ n * x := by
-- induction n
-- simp
-- simp
-- rw [← zero_lt_iff] at h
-- assumption
-- example (n m : ) (g : m ≠ 0) (h : n m) : n ≤ m := by
-- rcases h with ⟨x, hx⟩
-- rw [hx]
-- apply le_cancel_left
-- by_contra k
-- rw [k] at hx
-- simp at hx
-- rw [hx] at g
-- contradiction