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148 lines
5.0 KiB
Plaintext
148 lines
5.0 KiB
Plaintext
import GameServer.RpcHandlers
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open Lean
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structure GameServerState :=
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(env : Lean.Environment)
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(game : Name)
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(gameDir : String)
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(inventory : Array String)
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(difficulty : Nat)
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abbrev GameServerM := StateT GameServerState Server.Watchdog.ServerM
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instance : MonadEnv GameServerM := {
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getEnv := do return (← get).env
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modifyEnv := fun f => do
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let s ← get
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set {s with env := f s.env}
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}
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namespace Game
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open Server
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open Watchdog
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open Lsp
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open JsonRpc
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open IO
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structure DidOpenLevelParams where
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uri : String
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gameDir : String
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levelModule : Name
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tactics : Array InventoryTile
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lemmas : Array InventoryTile
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definitions : Array InventoryTile
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inventory : Array String
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/--
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Check for tactics/theorems that are not unlocked.
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0: no check
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1: give warnings
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2: give errors
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-/
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difficulty : Nat
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/-- The name of the theorem to be proven in this level. -/
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statementName : Name
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deriving ToJson, FromJson
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structure SetInventoryParams where
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inventory : Array String
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difficulty : Nat
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deriving ToJson, FromJson
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def handleDidOpenLevel (params : Json) : GameServerM Unit := do
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let p ← parseParams _ params
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let m := p.textDocument
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-- Execute the regular handling of the `didOpen` event
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handleDidOpen p
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let fw ← findFileWorker! m.uri
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-- let s ← get
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let c ← read
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let some lvl ← GameServer.getLevelByFileName? c.initParams ((System.Uri.fileUriToPath? m.uri).getD m.uri |>.toString)
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| do
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c.hLog.putStr s!"Level not found: {m.uri} {c.initParams.rootUri?}"
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c.hLog.flush
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-- Send an extra notification to the file worker to inform it about the level data
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let s ← get
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fw.stdin.writeLspNotification {
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method := "$/game/didOpenLevel"
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param := {
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uri := m.uri
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gameDir := s.gameDir
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levelModule := lvl.module
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tactics := lvl.tactics.tiles
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lemmas := lvl.lemmas.tiles
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definitions := lvl.definitions.tiles
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inventory := s.inventory
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difficulty := s.difficulty
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statementName := lvl.statementName
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: DidOpenLevelParams
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}
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}
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partial def handleServerEvent (ev : ServerEvent) : GameServerM Bool := do
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match ev with
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| ServerEvent.clientMsg msg =>
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match msg with
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| Message.notification "$/game/setInventory" params =>
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let p := (← parseParams SetInventoryParams (toJson params))
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let s ← get
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set {s with inventory := p.inventory, difficulty := p.difficulty}
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let st ← read
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let workers ← st.fileWorkersRef.get
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for (_, fw) in workers do
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fw.stdin.writeLspMessage msg
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return true
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| Message.request id "loadInventoryOverview" _ =>
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let s ← get
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let some game ← getGame? s.game
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| return false
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let mut overview : Array WorldOverview := #[]
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for ⟨worldId, world⟩ in game.worlds.nodes.toList do
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let mut tactics : Array InventoryTile := #[]
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let mut theorems : Array InventoryTile := #[]
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let mut definitions : Array InventoryTile := #[]
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for ⟨_levelId, lvl⟩ in world.levels.toList do
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tactics := tactics ++ lvl.tactics.tiles.filterMap (fun tile => match tile.new with
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| true => some {tile with new := false, locked := true, disabled := false}
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| false => none)
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theorems := theorems ++ lvl.lemmas.tiles.filterMap (fun tile => match tile.new with
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| true => some {tile with new := false, locked := true, disabled := false}
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| false => none)
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definitions := definitions ++ lvl.definitions.tiles.filterMap (fun tile => match tile.new with
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| true => some {tile with new := false, locked := true, disabled := false}
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| false => none)
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overview := overview.push {
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world := worldId,
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tactics := tactics,
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lemmas := theorems,
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definitions := definitions }
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let c ← read
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c.hOut.writeLspResponse ⟨id, ToJson.toJson overview⟩
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return true
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-- -- All Levels have the same tiles, so we just load them from level 1 of an arbitrary world
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-- -- and reset `new`, `disabled` and `unlocked`.
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-- -- Note: as we allow worlds without any levels (for developing), we might need
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-- -- to try until we find the first world with levels.
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-- for ⟨worldId, _⟩ in game.worlds.nodes.toList do
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-- let some lvl ← getLevel? {game := s.game, world := worldId, level := 1}
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-- | do continue
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-- let inventory : InventoryOverview := {
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-- tactics := lvl.tactics.tiles.map
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-- ({ · with locked := true, disabled := false, new := false }),
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-- lemmas := lvl.lemmas.tiles.map
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-- ({ · with locked := true, disabled := false, new := false }),
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-- definitions := lvl.definitions.tiles.map
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-- ({ · with locked := true, disabled := false, new := false }),
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-- lemmaTab := none
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-- }
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-- let c ← read
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-- c.hOut.writeLspResponse ⟨id, ToJson.toJson inventory⟩
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-- return true
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-- return false
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| _ => return false
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| _ => return false
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end Game
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