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lean4game/client/src/state/progress.ts

69 lines
2.1 KiB
TypeScript

import { createSlice } from '@reduxjs/toolkit'
import type { PayloadAction } from '@reduxjs/toolkit'
import { loadState } from "./localStorage";
interface ProgressState {
level: {[world: string]: {[level: number]: LevelProgressState}}
}
interface LevelProgressState {
code: string,
completed: boolean
}
const initialProgressState = loadState() ?? { level: {} } as ProgressState
const initalLevelProgressState = {code: "", completed: false} as LevelProgressState
function addLevelProgress(state, action: PayloadAction<{world: string, level: number}>) {
if (!state.level[action.payload.world]) {
state.level[action.payload.world] = {}
}
if (!state.level[action.payload.world][action.payload.level]) {
state.level[action.payload.world][action.payload.level] = {...initalLevelProgressState}
}
}
export const progressSlice = createSlice({
name: 'progress',
initialState: initialProgressState,
reducers: {
codeEdited(state, action: PayloadAction<{world: string, level: number, code: string}>) {
addLevelProgress(state, action)
state.level[action.payload.world][action.payload.level].code = action.payload.code
state.level[action.payload.world][action.payload.level].completed = false
},
levelCompleted(state, action: PayloadAction<{world: string, level: number}>) {
addLevelProgress(state, action)
state.level[action.payload.world][action.payload.level].completed = true
},
}
})
export function selectLevel(world: string, level: number) {
return (state) =>{
if (!state.progress.level[world]) { return initalLevelProgressState }
if (!state.progress.level[world][level]) { return initalLevelProgressState }
return state.progress.level[world][level]
}
}
export function selectCode(world: string, level: number) {
return (state) => {
return selectLevel(world, level)(state).code
}
}
export function selectCompleted(world: string, level: number) {
return (state) => {
return selectLevel(world, level)(state).completed
}
}
export function selectProgress() {
return (state) => {
return state.progress
}
}
export const { codeEdited, levelCompleted } = progressSlice.actions