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lean4game/client/src/components/Welcome.tsx

135 lines
4.0 KiB
TypeScript

import * as React from 'react';
import { useState, useEffect, useRef } from 'react';
import './welcome.css'
import cytoscape, { LayoutOptions } from 'cytoscape'
import klay from 'cytoscape-klay';
import { useNavigate } from 'react-router-dom';
import { useSelector } from 'react-redux';
cytoscape.use( klay );
import { Box, Typography, CircularProgress } from '@mui/material';
import { useGetGameInfoQuery } from '../state/api';
import { Link } from 'react-router-dom';
import Markdown from './Markdown';
import { selectCompleted } from '../state/progress';
import { SetTitleContext } from '../App';
function LevelIcon({ worldId, levelId, position }) {
const completed = useSelector(selectCompleted(worldId,levelId))
// TODO: relative positioning?
return (
<Link to={`/world/${worldId}/level/${levelId}`} key={`/world/${worldId}/level/${levelId}`}>
<circle fill={completed ? "green" :"#aaa"} cx={position.x + Math.sin(levelId/5) * 9} cy={position.y - Math.cos(levelId/5) * 9} r="0.8" />
</Link>
)
}
function Welcome() {
const navigate = useNavigate();
const gameInfo = useGetGameInfoQuery()
const { nodes, bounds }: any = gameInfo.data ? computeWorldLayout(gameInfo.data?.worlds) : {nodes: []}
const {setTitle, setSubtitle} = React.useContext(SetTitleContext);
useEffect(() => {
if (gameInfo.data?.title) {
window.document.title = gameInfo.data.title
setTitle(gameInfo.data.title)
}
}, [gameInfo.data?.title])
const padding = 20
const svgElements = []
if (gameInfo.data) {
for (let i in gameInfo.data.worlds.edges) {
const edge = gameInfo.data.worlds.edges[i]
svgElements.push(
<line key={`pathway${i}`} x1={nodes[edge[0]].position.x} y1={nodes[edge[0]].position.y}
x2={nodes[edge[1]].position.x} y2={nodes[edge[1]].position.y} stroke="#1976d2" strokeWidth="1"/>
)
}
for (let id in nodes) {
let position: cytoscape.Position = nodes[id].position
svgElements.push(
<Link key={`world${id}`} to={`/world/${id}/level/1`}>
<circle className="world-circle" cx={position.x} cy={position.y} r="8" />
<text className="world-name"
x={position.x} y={position.y}>{nodes[id].data.title ? nodes[id].data.title : id}</text>
</Link>
)
for (let i = 1; i <= gameInfo.data.worldSize[id]; i++) {
svgElements.push(
<LevelIcon position={position} worldId={id} levelId={i} />
)
}
}
}
return <div>
{ gameInfo.isLoading?
<Box display="flex" alignItems="center" justifyContent="center" sx={{ height: "calc(100vh - 64px)" }}><CircularProgress /></Box>
:
<div className="app-content">
<Box sx={{ m: 3 }}>
<Typography variant="body1" component="div">
<Markdown>{gameInfo.data?.introduction}</Markdown>
</Typography>
</Box>
<Box textAlign='center' sx={{ m: 5 }}>
<svg xmlns="http://www.w3.org/2000/svg" xmlnsXlink="http://www.w3.org/1999/xlink" width="30%"
viewBox={bounds ? `${bounds.x1 - padding} ${bounds.y1 - padding} ${bounds.x2 - bounds.x1 + 2 * padding} ${bounds.y2 - bounds.y1 + 2 * padding}` : ''}>
{svgElements}
</svg>
</Box>
</div>
}
</div>
}
export default Welcome
function computeWorldLayout(worlds) {
let elements = []
for (let id in worlds.nodes) {
elements.push({ data: { id: id, title: worlds.nodes[id].title } })
}
for (let edge of worlds.edges) {
elements.push({
data: {
id: edge[0] + " --edge-to--> " + edge[1],
source: edge[0],
target: edge[1]
}
})
}
const cy = cytoscape({
container: null,
elements,
headless: true,
styleEnabled: false
})
const layout = cy.layout({name: "klay", klay: {direction: "DOWN"}} as LayoutOptions).run()
let nodes = {}
cy.nodes().forEach((node, id) => {
nodes[node.id()] = {
position: node.position(),
data: node.data()
}
})
const bounds = cy.nodes().boundingBox()
return { nodes, bounds }
}