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802 lines
30 KiB
TypeScript
802 lines
30 KiB
TypeScript
import * as React from 'react'
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import { useEffect, useState, useRef, useContext } from 'react'
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import { useSelector, useStore } from 'react-redux'
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import Split from 'react-split'
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import { useNavigate } from 'react-router-dom'
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faHome, faArrowRight, faCode, faTerminal } from '@fortawesome/free-solid-svg-icons'
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import { CircularProgress } from '@mui/material'
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import type { Location } from 'vscode-languageserver-protocol'
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { AbbreviationProvider } from 'lean4web/client/src/editor/abbreviation/AbbreviationProvider'
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import { AbbreviationRewriter } from 'lean4web/client/src/editor/abbreviation/rewriter/AbbreviationRewriter'
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import { InfoProvider } from 'lean4web/client/src/editor/infoview'
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import { LeanTaskGutter } from 'lean4web/client/src/editor/taskgutter'
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import { InfoviewApi } from '@leanprover/infoview'
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import { EditorContext } from '../../../node_modules/lean4-infoview/src/infoview/contexts'
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import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-infoview/src/infoview/editorConnection'
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import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event'
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import { Diagnostic } from 'vscode-languageserver-types'
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import { DiagnosticSeverity } from 'vscode-languageclient';
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import { useAppDispatch, useAppSelector } from '../hooks'
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import { useGetGameInfoQuery, useLoadInventoryOverviewQuery, useLoadLevelQuery } from '../state/api'
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import { changedSelection, codeEdited, selectCode, selectSelections, selectCompleted, helpEdited,
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selectHelp, selectDifficulty, selectInventory, selectTypewriterMode, changeTypewriterMode } from '../state/progress'
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import { store } from '../state/store'
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import {InventoryPanel} from './inventory'
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import { Editor } from './editor'
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import { Typewriter } from './typewriter'
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import { ChatContext, InputModeContext, PreferencesContext, MonacoEditorContext,
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ProofContext, PageContext, GameIdContext } from '../state/context'
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import { DualEditor, ExerciseStatement } from './infoview/main'
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import { GameHint, InteractiveGoalsWithHints, ProofState } from './infoview/rpc_api'
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import path from 'path';
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import '@fontsource/roboto/300.css'
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import '@fontsource/roboto/400.css'
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import '@fontsource/roboto/500.css'
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import '@fontsource/roboto/700.css'
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import 'lean4web/client/src/editor/infoview.css'
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import 'lean4web/client/src/editor/vscode.css'
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import '../css/level.css'
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import { LeanClient } from 'lean4web/client/src/editor/leanclient'
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import { DisposingWebSocketMessageReader } from 'lean4web/client/src/reader'
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import { WebSocketMessageWriter, toSocket } from 'vscode-ws-jsonrpc'
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import { IConnectionProvider } from 'monaco-languageclient'
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import { monacoSetup } from 'lean4web/client/src/monacoSetup'
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import { onigasmH } from 'onigasm/lib/onigasmH'
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import { isLastStepWithErrors, lastStepHasErrors } from './infoview/goals'
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import { InfoPopup } from './popup/info'
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import { PreferencesPopup } from './popup/preferences'
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import { useTranslation } from 'react-i18next'
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import i18next from 'i18next'
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import { ChatButtons } from './chat'
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import { NavButton } from './navigation'
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monacoSetup()
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export function Level({visible = true}) {
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let { t } = useTranslation()
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const {gameId, worldId, levelId} = React.useContext(GameIdContext)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId).catch(err => {
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console.warn(`translations for ${gameId} do not exist.`)
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})
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const levelInfo = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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const codeviewRef = useRef<HTMLDivElement>(null)
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const dispatch = useAppDispatch()
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const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
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const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
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const typewriterMode = useSelector(selectTypewriterMode(gameId))
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const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
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const {deletedChat, setDeletedChat,showHelp, setShowHelp} = useContext(ChatContext)
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const {proof, setProof} = useContext(ProofContext)
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// Only for mobile layout
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const {page, setPage} = useContext(PageContext)
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// set to true to prevent switching between typewriter and editor
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const [lockEditorMode, setLockEditorMode] = useState(false)
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const [typewriterInput, setTypewriterInput] = useState("")
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const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
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// // impressum pop-up
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// function toggleImpressum() {setImpressum(!impressum)}
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// function togglePrivacy() {setPrivacy(!privacy)}
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// When clicking on an inventory item, the inventory is overlayed by the item's doc.
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// If this state is set to a pair `(name, type)` then the according doc will be open.
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// Set `inventoryDoc` to `null` to close the doc
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const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
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function closeInventoryDoc () {setInventoryDoc(null)}
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const onDidChangeContent = (code) => {
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dispatch(codeEdited({game: gameId, world: worldId, level: levelId, code}))
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}
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const onDidChangeSelection = (monacoSelections) => {
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const selections = monacoSelections.map(
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({selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}) =>
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{return {selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}})
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dispatch(changedSelection({game: gameId, world: worldId, level: levelId, selections}))
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}
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const {editor, infoProvider, editorConnection} =
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useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection)
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/** Unused. Was implementing an undo button, which has been replaced by `deleteProof` inside
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* `TypewriterInterface`.
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*/
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const handleUndo = () => {
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const endPos = editor.getModel().getFullModelRange().getEndPosition()
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let range
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console.log(endPos.column)
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if (endPos.column === 1) {
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range = monaco.Selection.fromPositions(
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new monaco.Position(endPos.lineNumber - 1, 1),
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endPos
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)
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} else {
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range = monaco.Selection.fromPositions(
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new monaco.Position(endPos.lineNumber, 1),
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endPos
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)
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}
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editor.executeEdits("undo-button", [{
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range,
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text: "",
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forceMoveMarkers: false
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}]);
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}
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// Select and highlight proof steps and corresponding hints
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// TODO: with the new design, there is no difference between the introduction and
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// a hint at the beginning of the proof...
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const [selectedStep, setSelectedStep] = useState<number>()
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useEffect (() => {
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// Lock editor mode
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if (levelInfo.data?.template) {
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setLockEditorMode(true)
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if (editor) {
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let code = editor.getModel().getLinesContent()
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// console.log(`insert. code: ${code}`)
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// console.log(`insert. join: ${code.join('')}`)
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// console.log(`insert. trim: ${code.join('').trim()}`)
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// console.log(`insert. length: ${code.join('').trim().length}`)
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// console.log(`insert. range: ${editor.getModel().getFullModelRange()}`)
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// TODO: It does seem that the template is always indented by spaces.
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// This is a hack, assuming there are exactly two.
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if (!code.join('').trim().length) {
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console.debug(`inserting template:\n${levelInfo.data.template}`)
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// TODO: This does not work! HERE
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// Probably overwritten by a query to the server
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editor.executeEdits("template-writer", [{
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range: editor.getModel().getFullModelRange(),
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text: levelInfo.data.template + `\n`,
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forceMoveMarkers: true
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}])
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} else {
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console.debug(`not inserting template.`)
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}
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}
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} else {
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setLockEditorMode(false)
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}
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}, [levelInfo, levelId, worldId, gameId, editor])
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useEffect(() => {
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// TODO: That's a problem if the saved proof contains an error
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// Reset command line input when loading a new level
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setTypewriterInput("")
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// Load the selected help steps from the store
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setShowHelp(new Set(selectHelp(gameId, worldId, levelId)(store.getState())))
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}, [gameId, worldId, levelId])
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useEffect(() => {
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if (!(typewriterMode && !lockEditorMode) && editor) {
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// Delete last input attempt from command line
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editor.executeEdits("typewriter", [{
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range: editor.getSelection(),
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text: "",
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forceMoveMarkers: false
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}]);
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editor.focus()
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}
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}, [typewriterMode, lockEditorMode])
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useEffect(() => {
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// Forget whether hidden hints are displayed for steps that don't exist yet
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if (proof?.steps.length) {
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console.debug(Array.from(showHelp))
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setShowHelp(new Set(Array.from(showHelp).filter(i => (i < proof?.steps.length))))
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}
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}, [proof])
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// save showed help in store
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useEffect(() => {
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if (proof?.steps.length) {
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console.debug(`showHelp:\n ${showHelp}`)
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dispatch(helpEdited({game: gameId, world: worldId, level: levelId, help: Array.from(showHelp)}))
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}
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}, [showHelp])
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// Effect when command line mode gets enabled
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useEffect(() => {
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if (onigasmH && editor && (typewriterMode && !lockEditorMode)) {
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let code = editor.getModel().getLinesContent().filter(line => line.trim())
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editor.executeEdits("typewriter", [{
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range: editor.getModel().getFullModelRange(),
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text: code.length ? code.join('\n') + '\n' : '',
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forceMoveMarkers: true
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}]);
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// let endPos = editor.getModel().getFullModelRange().getEndPosition()
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// if (editor.getModel().getLineContent(endPos.lineNumber).trim() !== "") {
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// editor.executeEdits("typewriter", [{
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// range: monaco.Selection.fromPositions(endPos, endPos),
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// text: "\n",
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// forceMoveMarkers: true
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// }]);
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// }
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// let endPos = editor.getModel().getFullModelRange().getEndPosition()
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// let currPos = editor.getPosition()
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// if (currPos.column != 1 || (currPos.lineNumber != endPos.lineNumber && currPos.lineNumber != endPos.lineNumber - 1)) {
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// // This is not a position that would naturally occur from Typewriter, reset:
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// editor.setSelection(monaco.Selection.fromPositions(endPos, endPos))
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// }
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}
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}, [editor, typewriterMode, lockEditorMode, onigasmH == null])
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return <div className={visible?'':'hidden'}>
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{/* <div style={levelInfo.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div> */}
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<EditorContext.Provider value={editorConnection}>
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<MonacoEditorContext.Provider value={editor}>
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{levelId > 0 &&
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<ExercisePanel codeviewRef={codeviewRef} />}
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</MonacoEditorContext.Provider>
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</EditorContext.Provider>
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</div>
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}
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export function LevelWrapper({visible = true}) {
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let { t } = useTranslation()
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const {gameId, worldId, levelId} = React.useContext(GameIdContext)
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// Load the namespace of the game
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i18next.loadNamespaces(gameId).catch(err => {
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console.warn(`translations for ${gameId} do not exist.`)
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})
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const { mobile } = useContext(PreferencesContext)
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const gameInfo = useGetGameInfoQuery({game: gameId})
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const levelInfo = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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let image: string = gameInfo.data?.worlds.nodes[worldId].image
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const codeviewRef = useRef<HTMLDivElement>(null)
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const proofPanelRef = React.useRef<HTMLDivElement>(null)
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// set to true to prevent switching between typewriter and editor
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const [lockEditorMode, setLockEditorMode] = useState(false)
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const [typewriterInput, setTypewriterInput] = useState("")
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const lastLevel = levelId >= gameInfo.data?.worldSize[worldId]
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const { proof } = useContext(ProofContext)
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// // impressum pop-up
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// function toggleImpressum() {setImpressum(!impressum)}
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// function togglePrivacy() {setPrivacy(!privacy)}
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// When clicking on an inventory item, the inventory is overlayed by the item's doc.
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// If this state is set to a pair `(name, type)` then the according doc will be open.
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// Set `inventoryDoc` to `null` to close the doc
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const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
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function closeInventoryDoc () {setInventoryDoc(null)}
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const dispatch = useAppDispatch()
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const typewriterMode = useSelector(selectTypewriterMode(gameId))
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const setTypewriterMode = (newTypewriterMode: boolean) => dispatch(changeTypewriterMode({game: gameId, typewriterMode: newTypewriterMode}))
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const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
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const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
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const onDidChangeContent = (code) => {
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dispatch(codeEdited({game: gameId, world: worldId, level: levelId, code}))
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}
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const onDidChangeSelection = (monacoSelections) => {
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const selections = monacoSelections.map(
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({selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}) =>
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{return {selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}})
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dispatch(changedSelection({game: gameId, world: worldId, level: levelId, selections}))
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}
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useEffect(() => {
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console.info(`Loading Level: ${mobile}`)
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}, [mobile, gameId, worldId, levelId])
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// const {editor, infoProvider, editorConnection} =
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// useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection)
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const navigate = useNavigate()
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// Keyboard listener
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useEffect(() => {
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function keyDownHandler(e: globalThis.KeyboardEvent) {
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if (e.key === "Enter") {
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// use enter on a completed proof to go to the next level or home.
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if (proof?.completed) {
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if (levelId == gameInfo.data?.worldSize[worldId]){
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navigate(`/${gameId}`)
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e.preventDefault()
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} else {
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navigate(`/${gameId}/world/${worldId}/level/${levelId+1}`)
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e.preventDefault()
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}
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}
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}
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}
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document.addEventListener("keydown", keyDownHandler)
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return () => {document.removeEventListener("keydown", keyDownHandler)}
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}, [proof])
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/** toggle input mode if allowed */
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function toggleInputMode(ev: React.MouseEvent) {
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if (!lockEditorMode) {
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setTypewriterMode(!typewriterMode)
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console.log('test')
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}
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}
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// { typewriterMode ? <Typewriter /> : <Editor /> }
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// <EditorContext.Provider value={editorConnection}>
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// <MonacoEditorContext.Provider value={editor}>
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return <div className="exercise">
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{ image &&
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<div className='world-image'>
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<img className="contain" src={path.join("data", gameId, image)} alt="" />
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</div>
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}
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{ levelId > 0 &&
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<div className={`exercise-content ${(typewriterMode && !lockEditorMode) ? 'typewriter-mode': 'editor-mode' }`}>
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<NavButton
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className="btn-input-mode"
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icon={(typewriterMode && !lockEditorMode) ? faCode : faTerminal}
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inverted={true}
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disabled={levelId == 0 || lockEditorMode}
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onClick={(ev) => toggleInputMode(ev)}
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title={lockEditorMode ? t("Editor mode is enforced!") : typewriterMode ? t("Editor mode") : t("Typewriter mode")} />
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<div className="tmp-pusher" />
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<div className='proof' ref={proofPanelRef}>
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<ExerciseStatement showLeanStatement={!typewriterMode} />
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<Level/>
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{/* { typewriterMode ? <Typewriter /> : <Editor /> } */}
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</div>
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</div>
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}
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</div>
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}
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// </MonacoEditorContext.Provider>
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// </EditorContext.Provider>
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// function ChatPanel({lastLevel, visible = true}) {
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// let { t } = useTranslation()
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// const chatRef = useRef<HTMLDivElement>(null)
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// const {mobile} = useContext(PreferencesContext)
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// const {gameId, worldId, levelId} = useContext(GameIdContext)
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// const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
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// const {proof, setProof} = useContext(ProofContext)
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// const {deletedChat, setDeletedChat, showHelp, setShowHelp} = useContext(DeletedChatContext)
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// const {selectedStep, setSelectedStep} = useContext(SelectionContext)
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// const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
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// let k = proof?.steps.length ? proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1) : 0
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// function toggleSelection(line: number) {
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// return (ev) => {
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// console.debug('toggled selection')
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// if (selectedStep == line) {
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// setSelectedStep(undefined)
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// } else {
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// setSelectedStep(line)
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// }
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// }
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// }
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// useEffect(() => {
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// // TODO: For some reason this is always called twice
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// console.debug('scroll chat')
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// if (!mobile) {
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// chatRef.current!.lastElementChild?.scrollIntoView() //scrollTo(0,0)
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// }
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// }, [proof, showHelp])
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// // Scroll to element if selection changes
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// useEffect(() => {
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// if (typeof selectedStep !== 'undefined') {
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// Array.from(chatRef.current?.getElementsByClassName(`step-${selectedStep}`)).map((elem) => {
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// elem.scrollIntoView({block: "center"})
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// })
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// }
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// }, [selectedStep])
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// // useEffect(() => {
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// // // // Scroll to top when loading a new level
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// // // // TODO: Thats the wrong behaviour probably
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// // // chatRef.current!.scrollTo(0,0)
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// // }, [gameId, worldId, levelId])
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// let introText: Array<string> = t(level?.data?.introduction, {ns: gameId}).split(/\n(\s*\n)+/)
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// return <div className={`chat-panel ${visible ? '' : 'hidden'}`}>
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// <div ref={chatRef} className="chat">
|
|
// {introText?.filter(t => t.trim()).map(((t, i) =>
|
|
// // Show the level's intro text as hints, too
|
|
// <Hint key={`intro-p-${i}`}
|
|
// hint={{text: t, hidden: false, rawText: t, varNames: []}} step={0} selected={selectedStep} toggleSelection={toggleSelection(0)} />
|
|
// ))}
|
|
// {proof?.steps.map((step, i) => {
|
|
// let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
|
|
// if (step.goals.length > 0 && !isLastStepWithErrors(proof, i)) {
|
|
// return <Hints key={`hints-${i}`}
|
|
// hints={filteredHints} showHidden={showHelp.has(i)} step={i}
|
|
// selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof?.steps.length - 1}/>
|
|
// }
|
|
// })}
|
|
|
|
// {/* {modifiedHints.map((step, i) => {
|
|
// // It the last step has errors, it will have the same hints
|
|
// // as the second-to-last step. Therefore we should not display them.
|
|
// if (!(i == proof?.steps.length - 1 && withErr)) {
|
|
// // TODO: Should not use index as key.
|
|
// return <Hints key={`hints-${i}`}
|
|
// hints={step} showHidden={showHelp.has(i)} step={i}
|
|
// selected={selectedStep} toggleSelection={toggleSelection(i)} lastLevel={i == proof?.steps.length - 1}/>
|
|
// }
|
|
// })} */}
|
|
// <DeletedHints hints={deletedChat}/>
|
|
// {proof?.completed &&
|
|
// <>
|
|
// <div className={`message information recent step-${k}${selectedStep == k ? ' selected' : ''}`} onClick={toggleSelection(k)}>
|
|
// {t("Level completed! 🎉")}
|
|
// </div>
|
|
// {level?.data?.conclusion?.trim() &&
|
|
// <div className={`message information recent step-${k}${selectedStep == k ? ' selected' : ''}`} onClick={toggleSelection(k)}>
|
|
// <Markdown>{t(level?.data?.conclusion, {ns: gameId})}</Markdown>
|
|
// </div>
|
|
// }
|
|
// </>
|
|
// }
|
|
// </div>
|
|
// <div className="button-row">
|
|
// {proof?.completed && (lastLevel ?
|
|
// <Button to={`/${gameId}`}>
|
|
// <FontAwesomeIcon icon={faHome} /> {t("Home")}
|
|
// </Button> :
|
|
// <Button to={`/${gameId}/world/${worldId}/level/${levelId + 1}`}>
|
|
// {t("Next")} <FontAwesomeIcon icon={faArrowRight} />
|
|
// </Button>)
|
|
// }
|
|
// <MoreHelpButton />
|
|
// </div>
|
|
// </div>
|
|
// }
|
|
|
|
|
|
export function ExercisePanel({codeviewRef, visible=true}: {codeviewRef: React.MutableRefObject<HTMLDivElement>, visible?: boolean}) {
|
|
const {gameId, worldId, levelId} = React.useContext(GameIdContext)
|
|
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
|
|
const gameInfo = useGetGameInfoQuery({game: gameId})
|
|
return <div className={`exercise-panel ${visible ? '' : 'hidden'}`}>
|
|
<div className="">
|
|
<DualEditor level={level?.data} codeviewRef={codeviewRef} levelId={levelId} worldId={worldId} worldSize={gameInfo.data?.worldSize[worldId]}/>
|
|
</div>
|
|
</div>
|
|
}
|
|
|
|
|
|
// <Split minSize={0} snapOffset={200} sizes={[25, 75]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
|
|
// <ChatPanel lastLevel={lastLevel}/>
|
|
// <InventoryPanel />
|
|
// </Split>
|
|
|
|
// function IntroductionPanel({gameInfo}) {
|
|
// let { t } = useTranslation()
|
|
// const {gameId, worldId} = React.useContext(GameIdContext)
|
|
// const {mobile} = React.useContext(PreferencesContext)
|
|
|
|
// let text: Array<string> = t(gameInfo.data?.worlds.nodes[worldId].introduction, {ns: gameId}).split(/\n(\s*\n)+/)
|
|
|
|
// return <div className="chat-panel">
|
|
// <div className="chat">
|
|
// {text?.filter(t => t.trim()).map(((t, i) =>
|
|
// <Hint key={`intro-p-${i}`}
|
|
// hint={{text: t, hidden: false, rawText: t, varNames: []}} step={0} selected={null} toggleSelection={undefined} />
|
|
// ))}
|
|
// </div>
|
|
// <ChatButtons />
|
|
// </div>
|
|
// }
|
|
|
|
// /** The site with the introduction text of a world */
|
|
// function Introduction() {
|
|
// let { t } = useTranslation()
|
|
|
|
// const {gameId, worldId} = React.useContext(GameIdContext)
|
|
// const {mobile} = useContext(PreferencesContext)
|
|
|
|
// const inventory = useLoadInventoryOverviewQuery({game: gameId})
|
|
|
|
// const gameInfo = useGetGameInfoQuery({game: gameId})
|
|
|
|
|
|
// let image: string = gameInfo.data?.worlds.nodes[worldId].image
|
|
|
|
|
|
// // const toggleImpressum = () => {
|
|
// // setImpressum(!impressum)
|
|
// // }
|
|
// // const togglePrivacy = () => {
|
|
// // setPrivacy(!privacy)
|
|
// // }
|
|
// return <>
|
|
// {/* <LevelAppBar isLoading={gameInfo.isLoading} levelTitle={t("Introduction")} toggleImpressum={toggleImpressum} togglePrivacy={togglePrivacy} toggleInfo={toggleInfo} togglePreferencesPopup={togglePreferencesPopup}/> */}
|
|
// {gameInfo.isLoading ?
|
|
// <div className="app-content loading"><CircularProgress /></div>
|
|
// : mobile ?
|
|
// <IntroductionPanel gameInfo={gameInfo} />
|
|
// :
|
|
// // <Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level`}>
|
|
// // <IntroductionPanel gameInfo={gameInfo} />
|
|
// <div className="world-image-container empty center">
|
|
// {image &&
|
|
// <img className="contain" src={path.join("data", gameId, image)} alt="" />
|
|
// }
|
|
|
|
// </div>
|
|
// // {/* <InventoryPanel /> */}
|
|
// // </Split>
|
|
// }
|
|
|
|
// </>
|
|
// }
|
|
|
|
// {mobile?
|
|
// // TODO: This is copied from the `Split` component below...
|
|
// <>
|
|
// <div className={`app-content level-mobile ${level.isLoading ? 'hidden' : ''}`}>
|
|
// <ExercisePanel
|
|
// impressum={impressum}
|
|
// closeImpressum={closeImpressum}
|
|
// codeviewRef={codeviewRef}
|
|
// visible={pageNumber == 0} />
|
|
// <InventoryPanel levelInfo={level?.data} visible={pageNumber == 1} />
|
|
// </div>
|
|
// </>
|
|
// :
|
|
// <Split minSize={0} snapOffset={200} sizes={[25, 50, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
|
|
// <ChatPanel lastLevel={lastLevel}/>
|
|
// <ExercisePanel
|
|
// impressum={impressum}
|
|
// closeImpressum={closeImpressum}
|
|
// codeviewRef={codeviewRef} />
|
|
// <InventoryPanel levelInfo={level?.data} />
|
|
// </Split>
|
|
// }
|
|
|
|
function useLevelEditor(codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection) {
|
|
|
|
const {gameId, worldId, levelId} = React.useContext(GameIdContext)
|
|
|
|
const [editor, setEditor] = useState<monaco.editor.IStandaloneCodeEditor|null>(null)
|
|
const [infoProvider, setInfoProvider] = useState<null|InfoProvider>(null)
|
|
const [editorConnection, setEditorConnection] = useState<null|EditorConnection>(null)
|
|
|
|
const uriStr = `file:///${worldId}/${levelId}`
|
|
const uri = monaco.Uri.parse(uriStr)
|
|
|
|
const inventory: Array<String> = useSelector(selectInventory(gameId))
|
|
const difficulty: number = useSelector(selectDifficulty(gameId))
|
|
|
|
useEffect(() => {
|
|
// monaco.editor.getModels().forEach(model => model.dispose());
|
|
|
|
console.info(`trying to create model: ${gameId} ${worldId} ${levelId} ${uri}`)
|
|
const model = monaco.editor.createModel(initialCode ?? '', 'lean4', uri)
|
|
if (onDidChangeContent) {
|
|
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
|
|
}
|
|
|
|
const editor = monaco.editor.create(codeviewRef.current!, {
|
|
model,
|
|
glyphMargin: true,
|
|
quickSuggestions: false,
|
|
lineDecorationsWidth: 5,
|
|
folding: false,
|
|
lineNumbers: 'on',
|
|
lightbulb: {
|
|
enabled: true
|
|
},
|
|
unicodeHighlight: {
|
|
ambiguousCharacters: false,
|
|
},
|
|
automaticLayout: true,
|
|
minimap: {
|
|
enabled: false
|
|
},
|
|
lineNumbersMinChars: 3,
|
|
tabSize: 2,
|
|
'semanticHighlighting.enabled': true,
|
|
fontFamily: "JuliaMono",
|
|
theme: 'vs-code-theme-converted'
|
|
})
|
|
if (onDidChangeSelection) {
|
|
editor.onDidChangeCursorSelection(() => onDidChangeSelection(editor.getSelections()))
|
|
}
|
|
if (initialSelections) {
|
|
console.debug("Initial Selection: ", initialSelections)
|
|
// BUG: Somehow I get an `invalid arguments` bug here
|
|
// editor.setSelections(initialSelections)
|
|
}
|
|
setEditor(editor)
|
|
const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
|
|
|
|
const socketUrl = ((window.location.protocol === "https:") ? "wss://" : "ws://") + window.location.host + '/websocket/' + gameId
|
|
|
|
const connectionProvider : IConnectionProvider = {
|
|
get: async () => {
|
|
return await new Promise((resolve, reject) => {
|
|
console.log(`connecting ${socketUrl}`)
|
|
const websocket = new WebSocket(socketUrl)
|
|
websocket.addEventListener('error', (ev) => {
|
|
reject(ev)
|
|
})
|
|
websocket.addEventListener('message', (msg) => {
|
|
// console.log(msg.data)
|
|
})
|
|
websocket.addEventListener('open', () => {
|
|
const socket = toSocket(websocket)
|
|
const reader = new DisposingWebSocketMessageReader(socket)
|
|
const writer = new WebSocketMessageWriter(socket)
|
|
resolve({
|
|
reader,
|
|
writer
|
|
})
|
|
})
|
|
})
|
|
}
|
|
}
|
|
|
|
// Following `vscode-lean4/webview/index.ts`
|
|
const client = new LeanClient(connectionProvider, showRestartMessage, {inventory, difficulty})
|
|
const infoProvider = new InfoProvider(client)
|
|
// const div: HTMLElement = infoviewRef.current!
|
|
const imports = {
|
|
'@leanprover/infoview': `${window.location.origin}/index.production.min.js`,
|
|
'react': `${window.location.origin}/react.production.min.js`,
|
|
'react/jsx-runtime': `${window.location.origin}/react-jsx-runtime.production.min.js`,
|
|
'react-dom': `${window.location.origin}/react-dom.production.min.js`,
|
|
'react-popper': `${window.location.origin}/react-popper.production.min.js`
|
|
}
|
|
// loadRenderInfoview(imports, [infoProvider.getApi(), div], setInfoviewApi)
|
|
setInfoProvider(infoProvider)
|
|
|
|
// TODO: it looks like we get errors "File Changed" here.
|
|
client.restart("Lean4Game")
|
|
|
|
const editorApi = infoProvider.getApi()
|
|
|
|
const editorEvents: EditorEvents = {
|
|
initialize: new EventEmitter(),
|
|
gotServerNotification: new EventEmitter(),
|
|
sentClientNotification: new EventEmitter(),
|
|
serverRestarted: new EventEmitter(),
|
|
serverStopped: new EventEmitter(),
|
|
changedCursorLocation: new EventEmitter(),
|
|
changedInfoviewConfig: new EventEmitter(),
|
|
runTestScript: new EventEmitter(),
|
|
requestedAction: new EventEmitter(),
|
|
};
|
|
|
|
// Challenge: write a type-correct fn from `Eventify<T>` to `T` without using `any`
|
|
const infoviewApi: InfoviewApi = {
|
|
initialize: async l => editorEvents.initialize.fire(l),
|
|
gotServerNotification: async (method, params) => {
|
|
editorEvents.gotServerNotification.fire([method, params]);
|
|
},
|
|
sentClientNotification: async (method, params) => {
|
|
editorEvents.sentClientNotification.fire([method, params]);
|
|
},
|
|
serverRestarted: async r => editorEvents.serverRestarted.fire(r),
|
|
serverStopped: async serverStoppedReason => {
|
|
editorEvents.serverStopped.fire(serverStoppedReason)
|
|
},
|
|
changedCursorLocation: async loc => editorEvents.changedCursorLocation.fire(loc),
|
|
changedInfoviewConfig: async conf => editorEvents.changedInfoviewConfig.fire(conf),
|
|
requestedAction: async action => editorEvents.requestedAction.fire(action),
|
|
// See https://rollupjs.org/guide/en/#avoiding-eval
|
|
// eslint-disable-next-line @typescript-eslint/no-implied-eval
|
|
runTestScript: async script => new Function(script)(),
|
|
getInfoviewHtml: async () => document.body.innerHTML,
|
|
};
|
|
|
|
const ec = new EditorConnection(editorApi, editorEvents);
|
|
setEditorConnection(ec)
|
|
|
|
editorEvents.initialize.on((loc: Location) => ec.events.changedCursorLocation.fire(loc))
|
|
|
|
setEditor(editor)
|
|
setInfoProvider(infoProvider)
|
|
|
|
infoProvider.openPreview(editor, infoviewApi)
|
|
const taskgutter = new LeanTaskGutter(infoProvider.client, editor)
|
|
|
|
// TODO:
|
|
// setRestart(() => restart)
|
|
|
|
return () => {
|
|
editor.dispose();
|
|
model.dispose();
|
|
abbrevRewriter.dispose();
|
|
taskgutter.dispose();
|
|
infoProvider.dispose();
|
|
client.dispose();
|
|
}
|
|
}, [gameId, worldId, levelId])
|
|
|
|
const showRestartMessage = () => {
|
|
// setRestartMessage(true)
|
|
console.log("TODO: SHOW RESTART MESSAGE")
|
|
}
|
|
|
|
return {editor, infoProvider, editorConnection}
|
|
}
|