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lean4game/client/src/components/infoview/main.tsx

624 lines
27 KiB
TypeScript

// /* Partly copied from https://github.com/leanprover/vscode-lean4/blob/master/lean4-infoview/src/infoview/main.tsx */
// import * as React from 'react';
// import type { DidCloseTextDocumentParams, DidChangeTextDocumentParams, Location, DocumentUri } from 'vscode-languageserver-protocol';
// import 'tachyons/css/tachyons.css';
// import '@vscode/codicons/dist/codicon.css';
// import '../../../../node_modules/lean4-infoview/src/infoview/index.css';
// import '../../css/infoview.css'
// import { LeanFileProgressParams, LeanFileProgressProcessingInfo, defaultInfoviewConfig, EditorApi, InfoviewApi } from '@leanprover/infoview-api';
// import { useClientNotificationEffect, useServerNotificationEffect, useEventResult, useServerNotificationState } from '../../../../node_modules/lean4-infoview/src/infoview/util';
// import { EditorContext, ConfigContext, ProgressContext, VersionContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
// import { RpcContext, WithRpcSessions, useRpcSessionAtPos } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
// import { ServerVersion } from '../../../../node_modules/lean4-infoview/src/infoview/serverVersion';
// import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
// import { faDeleteLeft, faHome, faArrowRight, faArrowLeft, faRotateLeft } from '@fortawesome/free-solid-svg-icons'
// import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
// import { useAppDispatch, useAppSelector } from '../../hooks';
// import { LevelInfo, useGetGameInfoQuery, useLoadLevelQuery } from '../../state/api';
// import { changedInventory, levelCompleted, selectCode, selectCompleted, selectInventory } from '../../state/progress';
// import { Infos } from './infos';
// import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
// import { Goal, isLastStepWithErrors, lastStepHasErrors, loadGoals } from './goals';
// import { ChatContext, PageContext, PreferencesContext, MonacoEditorContext, ProofContext, GameIdContext } from '../../state/context';
// import { Typewriter, getInteractiveDiagsAt, hasErrors, hasInteractiveErrors } from './typewriter';
// import { InteractiveDiagnostic } from '@leanprover/infoview/*';
// import { CircularProgress } from '@mui/material';
// import { GameHint, InteractiveGoalWithHints, InteractiveGoalsWithHints, ProofState } from './rpc_api';
// import { store } from '../../state/store';
// import { DocumentPosition } from '../../../../node_modules/lean4-infoview/src/infoview/util';
// import { DiagnosticSeverity } from 'vscode-languageclient';
// import { useTranslation } from 'react-i18next';
// import path from 'path';
// import { useContext } from 'react';
// import { Hints, MoreHelpButton, filterHints } from '../chat';
// import { Button, Markdown } from '../utils'
/** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is
* always present, or the monaco editor cannot start.
*/
export function DualEditor({ level, codeviewRef, levelId, worldId, worldSize }) {
const ec = React.useContext(EditorContext)
const { typewriterMode, lockEditorMode } = React.useContext(PageContext)
return <>
<div className={(typewriterMode && !lockEditorMode) ? 'hidden' : ''}>
{/* <ExerciseStatement showLeanStatement={true} /> */}
<div ref={codeviewRef} className={'codeview'}></div>
</div>
{ec ?
<DualEditorMain worldId={worldId} levelId={levelId} level={level} worldSize={worldSize} /> :
// TODO: Style this if relevant.
<></>
}
</>
}
/** The part of the two editors that needs the editor connection first */
function DualEditorMain({ worldId, levelId, level, worldSize }: { worldId: string, levelId: number, level: LevelInfo, worldSize: number }) {
const ec = React.useContext(EditorContext)
const {gameId} = React.useContext(GameIdContext)
const { typewriterMode, lockEditorMode } = React.useContext(PageContext)
const {proof, setProof} = React.useContext(ProofContext)
const dispatch = useAppDispatch()
React.useEffect(() => {
if (proof?.completed) {
dispatch(levelCompleted({ game: gameId, world: worldId, level: levelId }))
// On completion, add the names of all new items to the local storage
let newTiles = [
...level?.tactics,
...level?.theorems,
...level?.definitions
].filter((tile) => tile.new).map((tile) => tile.name)
// Add the proven statement to the local storage as well.
if (level?.statementName != null) {
newTiles.push(level?.statementName)
}
let inv: string[] = selectInventory(gameId)(store.getState())
// add new items and remove duplicates
let newInv = [...inv, ...newTiles].filter((item, i, array) => array.indexOf(item) == i)
dispatch(changedInventory({ game: gameId, inventory: newInv }))
}
}, [proof, level])
/* Set up updates to the global infoview state on editor events. */
const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
const [allProgress, _1] = useServerNotificationState(
'$/lean/fileProgress',
new Map<DocumentUri, LeanFileProgressProcessingInfo[]>(),
async (params: LeanFileProgressParams) => (allProgress) => {
const newProgress = new Map(allProgress);
return newProgress.set(params.textDocument.uri, params.processing);
}, [])
const serverVersion = useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
return <>
<ConfigContext.Provider value={config}>
<VersionContext.Provider value={serverVersion}>
<WithRpcSessions>
<WithLspDiagnosticsContext>
<ProgressContext.Provider value={allProgress}>
{(typewriterMode && !lockEditorMode) ?
<TypewriterInterfaceWrapper world={worldId} level={levelId} data={level} worldSize={worldSize}/>
:
<Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} data={level} />
}
</ProgressContext.Provider>
</WithLspDiagnosticsContext>
</WithRpcSessions>
</VersionContext.Provider>
</ConfigContext.Provider>
</>
}
// /** The mathematical formulation of the statement, supporting e.g. Latex
// * It takes three forms, depending on the precence of name and description:
// * - Theorem xyz: description
// * - Theorem xyz
// * - Exercises: description
// *
// * If `showLeanStatement` is true, it will additionally display the lean code.
// */
// export function ExerciseStatement({ showLeanStatement = false }) {
// let { t } = useTranslation()
// const {gameId, worldId, levelId } = React.useContext(GameIdContext)
// const levelInfo = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
// if (!(levelInfo.data?.descrText || levelInfo.data?.descrFormat)) { return <></> }
// return <>
// <div className="exercise-statement">
// {levelInfo.data?.descrText ?
// <Markdown>
// {(levelInfo.data?.displayName ? `**${t("Theorem")}** \`${levelInfo.data?.displayName}\`: ` : '') + t(levelInfo.data?.descrText, {ns: gameId})}
// </Markdown> : levelInfo.data?.displayName &&
// <Markdown>
// {`**${t("Theorem")}** \`${levelInfo.data?.displayName}\``}
// </Markdown>
// }
// {levelInfo.data?.descrFormat && showLeanStatement &&
// <p><code className="lean-code">{levelInfo.data?.descrFormat}</code></p>
// }
// </div>
// </>
// }
// // TODO: This is only used in `EditorInterface`
// // while `TypewriterInterface` has this copy-pasted in.
// export function Main(props: { world: string, level: number, data: LevelInfo}) {
// let { t } = useTranslation()
// const ec = React.useContext(EditorContext);
// const {gameId, worldId, levelId} = React.useContext(GameIdContext)
// const { proof, setProof } = React.useContext(ProofContext)
// const {selectedStep, setSelectedStep, setDeletedChat, showHelp, setShowHelp} = React.useContext(ChatContext)
// function toggleSelection(line: number) {
// return (ev) => {
// console.debug('toggled selection')
// if (selectedStep == line) {
// setSelectedStep(null)
// } else {
// setSelectedStep(line)
// }
// }
// }
// console.debug(`template: ${props.data?.template}`)
// // React.useEffect (() => {
// // if (props.data.template) {
// // let code: string = selectCode(gameId, worldId, levelId)(store.getState())
// // if (!code.length) {
// // //models.push(monaco.editor.createModel(code, 'lean4', uri))
// // }
// // }
// // }, [props.data.template])
// /* Set up updates to the global infoview state on editor events. */
// const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
// const [allProgress, _1] = useServerNotificationState(
// '$/lean/fileProgress',
// new Map<DocumentUri, LeanFileProgressProcessingInfo[]>(),
// async (params: LeanFileProgressParams) => (allProgress) => {
// const newProgress = new Map(allProgress);
// return newProgress.set(params.textDocument.uri, params.processing);
// },
// []
// );
// const curUri = useEventResult(ec.events.changedCursorLocation, loc => loc?.uri);
// const curPos: DocumentPosition | undefined =
// useEventResult(ec.events.changedCursorLocation, loc => loc ? { uri: loc.uri, ...loc.range.start } : undefined)
// // Effect when the cursor changes in the editor
// React.useEffect(() => {
// // TODO: this is a bit of a hack and will yield unexpected behaviour if lines
// // are indented.
// let newPos = curPos?.line + (curPos?.character == 0 ? 0 : 1)
// // scroll the chat along
// setSelectedStep(newPos)
// }, [curPos])
// useClientNotificationEffect(
// 'textDocument/didClose',
// (params: DidCloseTextDocumentParams) => {
// if (ec.events.changedCursorLocation.current &&
// ec.events.changedCursorLocation.current.uri === params.textDocument.uri) {
// ec.events.changedCursorLocation.fire(undefined)
// }
// },
// []
// );
// const serverVersion =
// useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
// const serverStoppedResult = useEventResult(ec.events.serverStopped);
// // NB: the cursor may temporarily become `undefined` when a file is closed. In this case
// // it's important not to reconstruct the `WithBlah` wrappers below since they contain state
// // that we want to persist.
// let ret
// if (!serverVersion) {
// ret = <p>{t("Waiting for Lean server to start…")}</p>
// } else if (serverStoppedResult) {
// ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
// } else {
// ret = <div className="infoview vscode-light">
// {proof?.completedWithWarnings &&
// <div className="level-completed">
// {proof?.completed ? t("Level completed! 🎉") : t("Level completed with warnings 🎭")}
// </div>
// }
// <Infos />
// {/* <Hints hints={proof?.steps[curPos?.line]?.goals[0]?.hints}
// showHidden={showHelp.has(curPos?.line)} step={curPos?.line}
// selected={selectedStep} toggleSelection={toggleSelection(curPos?.line)}
// lastLevel={curPos?.line == proof?.steps.length - 1}/>
// <MoreHelpButton selected={curPos?.line}/> */}
// </div>
// }
// return ret
// }
// const goalFilter = {
// reverse: false,
// showType: true,
// showInstance: true,
// showHiddenAssumption: true,
// showLetValue: true
// }
// /** The display of a single entered lean command */
// function Command({ proof, i, deleteProof }: { proof: ProofState, i: number, deleteProof: any }) {
// let {t} = useTranslation()
// // The first step will always have an empty command
// if (!proof?.steps[i]?.command) { return <></> }
// if (isLastStepWithErrors(proof, i)) {
// // If the last step has errors, we display the command in a different style
// // indicating that it will be removed on the next try.
// return <div className="failed-command">
// <i>{t("Failed command")}</i>: {proof?.steps[i].command}
// </div>
// } else {
// return <div className="command">
// <div className="command-text">{proof?.steps[i].command}</div>
// <Button to="" className="undo-button btn btn-inverted" title={t("Retry proof from here")} onClick={deleteProof}>
// <FontAwesomeIcon icon={faDeleteLeft} />&nbsp;{t("Retry")}
// </Button>
// </div>
// }
// }
// // const MessageView = React.memo(({uri, diag}: MessageViewProps) => {
// // const ec = React.useContext(EditorContext);
// // const fname = escapeHtml(basename(uri));
// // const {line, character} = diag.range.start;
// // const loc: Location = { uri, range: diag.range };
// // const text = TaggedText_stripTags(diag.message);
// // const severityClass = diag.severity ? {
// // [DiagnosticSeverity.Error]: 'error',
// // [DiagnosticSeverity.Warning]: 'warning',
// // [DiagnosticSeverity.Information]: 'information',
// // [DiagnosticSeverity.Hint]: 'hint',
// // }[diag.severity] : '';
// // const title = `Line ${line+1}, Character ${character}`;
// // // Hide "unsolved goals" messages
// // let message;
// // if ("append" in diag.message && "text" in diag.message.append[0] &&
// // diag.message?.append[0].text === "unsolved goals") {
// // message = diag.message.append[0]
// // } else {
// // message = diag.message
// // }
// // const { typewriterMode } = React.useContext(PageContext)
// // return (
// // // <details open>
// // // <summary className={severityClass + ' mv2 pointer'}>{title}
// // // <span className="fr">
// // // <a className="link pointer mh2 dim codicon codicon-go-to-file"
// // // onClick={e => { e.preventDefault(); void ec.revealLocation(loc); }}
// // // title="reveal file location"></a>
// // // <a className="link pointer mh2 dim codicon codicon-quote"
// // // data-id="copy-to-comment"
// // // onClick={e => {e.preventDefault(); void ec.copyToComment(text)}}
// // // title="copy message to comment"></a>
// // // <a className="link pointer mh2 dim codicon codicon-clippy"
// // // onClick={e => {e.preventDefault(); void ec.api.copyToClipboard(text)}}
// // // title="copy message to clipboard"></a>
// // // </span>
// // // </summary>
// // <div className={severityClass + ' ml1 message'}>
// // {!typewriterMode && <p className="mv2">{title}</p>}
// // <pre className="font-code pre-wrap">
// // <InteractiveMessage fmt={message} />
// // </pre>
// // </div>
// // // </details>
// // )
// // }, fastIsEqual)
// /** The tabs of goals that lean has after the command of this step has been processed */
// export function GoalsTabs({ goals, last, onClick, onGoalChange=(n)=>{}}: { goals: InteractiveGoalWithHints[], last : boolean, onClick? : any, onGoalChange?: (n?: number) => void }) {
// let { t } = useTranslation()
// const [selectedGoal, setSelectedGoal] = React.useState<number>(0)
// if (goals.length == 0) {
// return <></>
// }
// return <div className="goal-tabs" onClick={onClick}>
// <div className={`tab-bar ${last ? 'current' : ''}`}>
// {goals.map((goal, i) => (
// // TODO: Should not use index as key.
// <div key={`proof-goal-${i}`} className={`tab ${i == (selectedGoal) ? "active" : ""}`} onClick={(ev) => { onGoalChange(i); setSelectedGoal(i); ev.stopPropagation() }}>
// {i ? t("Goal") + ` ${i + 1}` : t("Active Goal")}
// </div>
// ))}
// </div>
// <div className="goal-tab vscode-light">
// <Goal typewriter={false} filter={goalFilter} goal={goals[selectedGoal]?.goal} unbundle={false} />
// </div>
// </div>
// }
// // Splitting up Typewriter into two parts is a HACK
// export function TypewriterInterfaceWrapper(props: { world: string, level: number, data: LevelInfo, worldSize: number }) {
// const ec = React.useContext(EditorContext)
// const {gameId} = React.useContext(GameIdContext)
// useClientNotificationEffect(
// 'textDocument/didClose',
// (params: DidCloseTextDocumentParams) => {
// if (ec.events.changedCursorLocation.current &&
// ec.events.changedCursorLocation.current.uri === params.textDocument.uri) {
// ec.events.changedCursorLocation.fire(undefined)
// }
// }, []
// )
// const serverVersion =
// useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
// const serverStoppedResult = useEventResult(ec.events.serverStopped);
// // NB: the cursor may temporarily become `undefined` when a file is closed. In this case
// // it's important not to reconstruct the `WithBlah` wrappers below since they contain state
// // that we want to persist.
// if (!serverVersion) { return <></> }
// if (serverStoppedResult) {
// return <div>
// <p>{serverStoppedResult.message}</p>
// <p className="error">{serverStoppedResult.reason}</p>
// </div>
// }
// return <TypewriterInterface props={props} />
// }
// /** The interface in command line mode */
// export function TypewriterInterface({props}) {
// let { t } = useTranslation()
// const ec = React.useContext(EditorContext)
// const {gameId,worldId, levelId} = React.useContext(GameIdContext)
// const editor = React.useContext(MonacoEditorContext)
// const model = editor.getModel()
// const uri = model.uri.toString()
// const gameInfo = useGetGameInfoQuery({game: gameId})
// let image: string = gameInfo.data?.worlds.nodes[worldId].image
// const [disableInput, setDisableInput] = React.useState<boolean>(false)
// const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
// const { selectedStep, setSelectedStep, setDeletedChat, showHelp, setShowHelp } = React.useContext(ChatContext)
// const {mobile} = React.useContext(PreferencesContext)
// const { proof, setProof, crashed, setCrashed, interimDiags } = React.useContext(ProofContext)
// const { setTypewriterInput } = React.useContext(PageContext)
// const proofPanelRef = React.useRef<HTMLDivElement>(null)
// // const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
// // const curUri = useEventResult(ec.events.changedCursorLocation, loc => loc?.uri);
// const rpcSess = useRpcSessionAtPos({uri: uri, line: 0, character: 0})
// /** Delete all proof lines starting from a given line.
// * Note that the first line (i.e. deleting everything) is `1`!
// */
// function deleteProof(line: number) {
// return (ev) => {
// let deletedChat: Array<GameHint> = []
// proof?.steps.slice(line).map((step, i) => {
// let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
// // Only add these hidden hints to the deletion stack which were visible
// deletedChat = [...deletedChat, ...filteredHints.filter(hint => (!hint.hidden || showHelp.has(line + i)))]
// })
// setDeletedChat(deletedChat)
// // delete showHelp for deleted steps
// setShowHelp(new Set(Array.from(showHelp).filter(i => i < line - 1)))
// editor.executeEdits("typewriter", [{
// range: monaco.Selection.fromPositions(
// { lineNumber: line, column: 1 },
// editor.getModel().getFullModelRange().getEndPosition()
// ),
// text: '',
// forceMoveMarkers: false
// }])
// setSelectedStep(null)
// setTypewriterInput(proof?.steps[line].command)
// // Reload proof on deleting
// loadGoals(rpcSess, uri, setProof, setCrashed)
// ev.stopPropagation()
// }
// }
// function toggleSelectStep(line: number) {
// return (ev) => {
// if (mobile) {return}
// if (selectedStep == line) {
// setSelectedStep(null)
// console.debug(`unselected step`)
// } else {
// setSelectedStep(line)
// console.debug(`step ${line} selected`)
// }
// }
// }
// // Scroll to the end of the proof if it is updated.
// React.useEffect(() => {
// if (proof?.steps.length > 1) {
// proofPanelRef.current?.lastElementChild?.scrollIntoView() //scrollTo(0,0)
// } else {
// proofPanelRef.current?.scrollTo(0,0)
// }
// // also reenable the commandline when the proof changes
// // BUG: If selecting 2nd goal on a intermediate proofstep and then delete proof to there,
// // the commandline is not displaying disabled even though it should.
// setDisableInput(false)
// }, [proof])
// // Scroll to element if selection changes
// React.useEffect(() => {
// if (typeof selectedStep !== 'undefined') {
// Array.from(proofPanelRef.current?.getElementsByClassName(`step-${selectedStep}`)).map((elem) => {
// elem.scrollIntoView({ block: "center" })
// })
// }
// }, [selectedStep])
// // TODO: superfluous, can be replaced with `withErr` from above
// let lastStepErrors = proof?.steps.length ? hasInteractiveErrors(getInteractiveDiagsAt(proof, proof?.steps.length)) : false
// useServerNotificationEffect("$/game/loading", (params : any) => {
// if (params.kind == "loadConstants") {
// setLoadingProgress(params.counter/100*50)
// } else if (params.kind == "finalizeExtensions") {
// setLoadingProgress(50 + params.counter/150*50)
// } else {
// console.error(`Unknown loading kind: ${params.kind}`)
// }
// })
// return <div className="typewriter-interface">
// <RpcContext.Provider value={rpcSess}>
// <div className="content">
// {/* <div className='world-image-container empty'>
// {image &&
// <img className="contain" src={path.join("data", gameId, image)} alt="" />
// }
// </div> */}
// {/* <div className="tmp-pusher">
// <div className="world-image-container empty">
// </div>
// </div> */}
// <div className='proof' ref={proofPanelRef}>
// {/* <ExerciseStatement /> */}
// {crashed ? <div>
// <p className="crashed_message">{t("Crashed! Go to editor mode and fix your proof! Last server response:")}</p>
// {interimDiags.map(diag => {
// const severityClass = diag.severity ? {
// [DiagnosticSeverity.Error]: 'error',
// [DiagnosticSeverity.Warning]: 'warning',
// [DiagnosticSeverity.Information]: 'information',
// [DiagnosticSeverity.Hint]: 'hint',
// }[diag.severity] : '';
// return <div key={diag.message} >
// <div className={`${severityClass} ml1 message`}>
// <p className="mv2">{t("Line")}&nbsp;{diag.range.start.line}, {t("Character")}&nbsp;{diag.range.start.character}</p>
// <pre className="font-code pre-wrap">
// {diag.message}
// </pre>
// </div>
// </div>
// })}
// </div> : proof?.steps.length ?
// <>
// {proof?.steps.map((step, i) => {
// let filteredHints = filterHints(step.goals[0]?.hints, proof?.steps[i-1]?.goals[0]?.hints)
// // if (i == proof?.steps.length - 1 && hasInteractiveErrors(step.diags)) {
// // // if the last command contains an error, we only display the errors but not the
// // // entered command as it is still present in the command line.
// // // TODO: Should not use index as key.
// // return <div key={`proof-step-${i}`} className={`step step-${i}`}>
// // <Errors errors={step.diags} typewriterMode={true} />
// // </div>
// // } else {
// return <div key={`proof-step-${i}`} className={`step step-${i}` + (selectedStep == i ? ' selected' : '')}>
// {i > 0 && <>
// <Command proof={proof} i={i} deleteProof={deleteProof(i)} />
// <Errors errors={step.diags} typewriterMode={true} />
// </>}
// {mobile && i == 0 && props.data?.introduction &&
// <div className={`message information step-0${selectedStep === 0 ? ' selected' : ''}`} onClick={toggleSelectStep(0)}>
// <Markdown>{props.data?.introduction}</Markdown>
// </div>
// }
// {mobile &&
// <Hints key={`hints-${i}`}
// hints={filteredHints.map(hint => ({hint: hint, step: i}))} />
// }
// {/* <GoalsTabs proofStep={step} last={i == proof?.steps.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof?.steps.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/> */}
// {!(isLastStepWithErrors(proof, i)) &&
// <GoalsTabs goals={step.goals} last={i == proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof?.steps.length - (lastStepHasErrors(proof) ? 2 : 1) ? (n) => setDisableInput(n > 0) : (n) => {}}/>
// }
// {mobile && i == proof?.steps.length - 1 &&
// <MoreHelpButton />
// }
// {/* Show a message that there are no goals left */}
// {/* {!step.goals.length && (
// <div className="message information">
// {proof?.completed ?
// <p>Level completed! 🎉</p> :
// <p>
// <b>no goals left</b><br />
// <i>This probably means you solved the level with warnings or Lean encountered a parsing error.</i>
// </p>
// }
// </div>
// )} */}
// </div>
// }
// //}
// )}
// {proof?.diagnostics.length > 0 &&
// <div key={`proof-step-remaining`} className="step step-remaining">
// <Errors errors={proof?.diagnostics} typewriterMode={true} />
// </div>
// }
// {mobile && proof?.completed &&
// <div className="button-row mobile">
// {props.level >= props.worldSize ?
// <Button to={`/${gameId}`}>
// <FontAwesomeIcon icon={faHome} />&nbsp;{t("Home")}
// </Button>
// :
// <Button to={`/${gameId}/world/${props.world}/level/${props.level + 1}`}>
// Next&nbsp;<FontAwesomeIcon icon={faArrowRight} />
// </Button>
// }
// </div>
// }
// </> : <CircularProgress variant="determinate" value={100*(1 - 1.024 ** (- loadingProgress))} />
// // note: since we don't know the total number of files,
// // we use a function which strictly monotonely increases towards `100` as `x → ∞`
// // The base is chosen at random s.t. we get roughly 91% for `x = 100`.
// }
// </div>
// </div>
// <Typewriter disabled={disableInput || !proof?.steps.length}/>
// </RpcContext.Provider>
// </div>
// }