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lean4game/client/src/components/Level.tsx

418 lines
16 KiB
TypeScript

import * as React from 'react';
import { useEffect, useState, useRef } from 'react';
import '@fontsource/roboto/300.css';
import '@fontsource/roboto/400.css';
import '@fontsource/roboto/500.css';
import '@fontsource/roboto/700.css';
import { InfoviewApi } from '@leanprover/infoview'
import { Link, useParams } from 'react-router-dom';
import { Box, CircularProgress, FormControlLabel, FormGroup, Switch, IconButton } from '@mui/material';
import MuiDrawer from '@mui/material/Drawer';
import Grid from '@mui/material/Unstable_Grid2';
import {Inventory, Documentation} from './Inventory';
import { LeanTaskGutter } from 'lean4web/client/src/editor/taskgutter';
import { AbbreviationProvider } from 'lean4web/client/src/editor/abbreviation/AbbreviationProvider';
import 'lean4web/client/src/editor/vscode.css';
import 'lean4web/client/src/editor/infoview.css';
import { AbbreviationRewriter } from 'lean4web/client/src/editor/abbreviation/rewriter/AbbreviationRewriter';
import { InfoProvider } from 'lean4web/client/src/editor/infoview';
import 'lean4web/client/src/editor/infoview.css'
import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
import './level.css'
import { Button } from './Button'
import { ConnectionContext, useLeanClient } from '../connection';
import { useGetGameInfoQuery, useLoadLevelQuery } from '../state/api';
import { changedSelection, codeEdited, selectCode, selectSelections, progressSlice, selectCompleted } from '../state/progress';
import { useAppDispatch, useAppSelector } from '../hooks';
import { useStore } from 'react-redux';
import { EditorContext, ConfigContext, ProgressContext, VersionContext } from '../../../node_modules/lean4-infoview/src/infoview/contexts';
import { EditorConnection, EditorEvents } from '../../../node_modules/lean4-infoview/src/infoview/editorConnection';
import { EventEmitter } from '../../../node_modules/lean4-infoview/src/infoview/event';
import { Main } from './infoview/main'
import type { Location } from 'vscode-languageserver-protocol';
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faHome, faArrowRight, faArrowLeft, faRotateLeft } from '@fortawesome/free-solid-svg-icons'
import { styled, useTheme, Theme, CSSObject } from '@mui/material/styles';
import Markdown from './Markdown';
import Split from 'react-split'
import { Alert } from '@mui/material';
import { GameIdContext } from '../App';
export const MonacoEditorContext = React.createContext<monaco.editor.IStandaloneCodeEditor>(null as any);
export const InputModeContext = React.createContext<{
commandLineMode: boolean,
setCommandLineMode: React.Dispatch<React.SetStateAction<boolean>>,
commandLineInput: string,
setCommandLineInput: React.Dispatch<React.SetStateAction<string>>
}>({
commandLineMode: true,
setCommandLineMode: () => {},
commandLineInput: "",
setCommandLineInput: () => {},
});
function Level() {
const params = useParams();
const levelId = parseInt(params.levelId)
const worldId = params.worldId
useLoadWorldFiles(worldId)
if (levelId == 0) {
return <Introduction worldId={worldId} />
} else {
return <PlayableLevel worldId={worldId} levelId={levelId} />
}
}
function PlayableLevel({worldId, levelId}) {
const codeviewRef = useRef<HTMLDivElement>(null)
const introductionPanelRef = useRef<HTMLDivElement>(null)
const gameId = React.useContext(GameIdContext)
const initialCode = useAppSelector(selectCode(gameId, worldId, levelId))
const initialSelections = useAppSelector(selectSelections(gameId, worldId, levelId))
const [commandLineMode, setCommandLineMode] = useState(true)
const [commandLineInput, setCommandLineInput] = useState("")
const [canUndo, setCanUndo] = useState(initialCode.trim() !== "")
const theme = useTheme();
useEffect(() => {
// Scroll to top when loading a new level
introductionPanelRef.current!.scrollTo(0,0)
// Reset command line input when loading a new level
setCommandLineInput("")
}, [levelId])
React.useEffect(() => {
if (!commandLineMode) {
// Delete last input attempt from command line
editor.executeEdits("command-line", [{
range: editor.getSelection(),
text: "",
forceMoveMarkers: false
}]);
editor.focus()
}
}, [commandLineMode])
const handleUndo = () => {
const endPos = editor.getModel().getFullModelRange().getEndPosition()
let range
console.log(endPos.column)
if (endPos.column === 1) {
range = monaco.Selection.fromPositions(
new monaco.Position(endPos.lineNumber - 1, 1),
endPos
)
} else {
range = monaco.Selection.fromPositions(
new monaco.Position(endPos.lineNumber, 1),
endPos
)
}
editor.executeEdits("undo-button", [{
range,
text: "",
forceMoveMarkers: false
}]);
}
const gameInfo = useGetGameInfoQuery({game: gameId})
const level = useLoadLevelQuery({game: gameId, world: worldId, level: levelId})
const dispatch = useAppDispatch()
const onDidChangeContent = (code) => {
dispatch(codeEdited({game: gameId, world: worldId, level: levelId, code}))
setCanUndo(code.trim() !== "")
}
const onDidChangeSelection = (monacoSelections) => {
const selections = monacoSelections.map(
({selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}) =>
{return {selectionStartLineNumber, selectionStartColumn, positionLineNumber, positionColumn}})
dispatch(changedSelection({game: gameId, world: worldId, level: levelId, selections}))
}
const completed = useAppSelector(selectCompleted(gameId, worldId, levelId))
const {editor, infoProvider, editorConnection} =
useLevelEditor(worldId, levelId, codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection)
// Effect when command line mode gets enabled
useEffect(() => {
if (editor && commandLineMode) {
let endPos = editor.getModel().getFullModelRange().getEndPosition()
if (editor.getModel().getLineContent(endPos.lineNumber).trim() !== "") {
editor.executeEdits("command-line", [{
range: monaco.Selection.fromPositions(endPos, endPos),
text: "\n",
forceMoveMarkers: true
}]);
}
endPos = editor.getModel().getFullModelRange().getEndPosition()
let currPos = editor.getPosition()
if (currPos.column != 1 || (currPos.lineNumber != endPos.lineNumber && currPos.lineNumber != endPos.lineNumber - 1)) {
// This is not a position that would naturally occur from CommandLine, reset:
editor.setSelection(monaco.Selection.fromPositions(endPos, endPos))
}
}
}, [editor, commandLineMode])
const [inventoryDoc, setInventoryDoc] = useState<{name: string, type: string}>(null)
const levelTitle = <>{levelId && `Level ${levelId}`}{level?.data?.title && `: ${level?.data?.title}`}</>
return <>
<div style={level.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
<LevelAppBar isLoading={level.isLoading} levelTitle={levelTitle} worldId={worldId} levelId={levelId} />
<Split minSize={0} snapOffset={200} sizes={[50, 25, 25]} className={`app-content level ${level.isLoading ? 'hidden' : ''}`}>
<div className="exercise-panel">
<div ref={introductionPanelRef} className="introduction-panel">
<div className="message info">
<Markdown>{level?.data?.introduction}</Markdown>
</div>
</div>
<div className="exercise">
{/* <h4>Aufgabe:</h4> */}
<Markdown>{level?.data?.descrText}</Markdown>
<div className={`statement ${commandLineMode ? 'hidden' : ''}`}><code>{level?.data?.descrFormat}</code></div>
<div ref={codeviewRef} className={`codeview ${commandLineMode ? 'hidden' : ''}`}></div>
</div>
<div className="input-mode-switch">
{commandLineMode && <button className="btn" onClick={handleUndo} disabled={!canUndo}><FontAwesomeIcon icon={faRotateLeft} /> Undo</button>}
<FormGroup>
<FormControlLabel control={<Switch onChange={(ev) => { setCommandLineMode(!commandLineMode) }} />} label="Editor mode" />
</FormGroup>
</div>
<EditorContext.Provider value={editorConnection}>
<MonacoEditorContext.Provider value={editor}>
<InputModeContext.Provider value={{commandLineMode, setCommandLineMode, commandLineInput, setCommandLineInput}}>
{editorConnection && <Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} />}
</InputModeContext.Provider>
</MonacoEditorContext.Provider>
</EditorContext.Provider>
{completed && <div className="conclusion">
<div className="message info">
<Markdown>{level?.data?.conclusion}</Markdown>
</div>
{levelId >= gameInfo.data?.worldSize[worldId] ?
<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
<Button to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}>
Next&nbsp;<FontAwesomeIcon icon={faArrowRight} /></Button>}
</div>}
</div>
<div className="inventory-panel">
{!level.isLoading &&
<Inventory levelInfo={level?.data} setInventoryDoc={setInventoryDoc} />}
</div>
<div className="doc-panel">
{inventoryDoc && <Documentation name={inventoryDoc.name} type={inventoryDoc.type} />}
</div>
</Split>
</>
}
export default Level
function Introduction({worldId}) {
const gameId = React.useContext(GameIdContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
return <>
<div style={gameInfo.isLoading ? null : {display: "none"}} className="app-content loading"><CircularProgress /></div>
<LevelAppBar isLoading={gameInfo.isLoading} levelTitle="Einführung" worldId={worldId} levelId={0} />
<div style={gameInfo.isLoading ? {display: "none"} : null} className="exercise-panel">
<div className="introduction-panel">
<div className="message info">
<Markdown>
{gameInfo.data?.worlds.nodes[worldId].introduction}
</Markdown>
</div>
</div>
<div className="conclusion">
{0 == gameInfo.data?.worldSize[worldId] ?
<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button> :
<Button to={`/game/${gameId}/world/${worldId}/level/1`}>
Start&nbsp;<FontAwesomeIcon icon={faArrowRight} />
</Button>}
</div>
</div>
</>
}
function LevelAppBar({isLoading, levelId, worldId, levelTitle}) {
const gameId = React.useContext(GameIdContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
return <div className="app-bar" style={isLoading ? {display: "none"} : null} >
<div>
<Button to={`/game/${gameId}`}><FontAwesomeIcon icon={faHome} /></Button>
<span className="app-bar-title">
{gameInfo.data?.worlds.nodes[worldId].title && `World: ${gameInfo.data?.worlds.nodes[worldId].title}`}
</span>
</div>
<div>
<span className="app-bar-title">
{levelTitle}
</span>
<Button disabled={levelId <= 0} inverted={true}
to={`/game/${gameId}/world/${worldId}/level/${levelId - 1}`}
><FontAwesomeIcon icon={faArrowLeft} />&nbsp;Previous</Button>
<Button disabled={levelId >= gameInfo.data?.worldSize[worldId]} inverted={true}
to={`/game/${gameId}/world/${worldId}/level/${levelId + 1}`}
>Next&nbsp;<FontAwesomeIcon icon={faArrowRight} /></Button>
</div>
</div>
}
function useLevelEditor(worldId: string, levelId: number, codeviewRef, initialCode, initialSelections, onDidChangeContent, onDidChangeSelection) {
const connection = React.useContext(ConnectionContext)
const gameId = React.useContext(GameIdContext)
const [editor, setEditor] = useState<monaco.editor.IStandaloneCodeEditor|null>(null)
const [infoProvider, setInfoProvider] = useState<null|InfoProvider>(null)
const [infoviewApi, setInfoviewApi] = useState<null|InfoviewApi>(null)
const [editorConnection, setEditorConnection] = useState<null|EditorConnection>(null)
// Create Editor
useEffect(() => {
const editor = monaco.editor.create(codeviewRef.current!, {
glyphMargin: true,
quickSuggestions: false,
lightbulb: {
enabled: true
},
unicodeHighlight: {
ambiguousCharacters: false,
},
automaticLayout: true,
minimap: {
enabled: false
},
lineNumbersMinChars: 3,
'semanticHighlighting.enabled': true,
theme: 'vs-code-theme-converted'
})
const infoProvider = new InfoProvider(connection.getLeanClient(gameId))
const editorApi = infoProvider.getApi()
const editorEvents: EditorEvents = {
initialize: new EventEmitter(),
gotServerNotification: new EventEmitter(),
sentClientNotification: new EventEmitter(),
serverRestarted: new EventEmitter(),
serverStopped: new EventEmitter(),
changedCursorLocation: new EventEmitter(),
changedInfoviewConfig: new EventEmitter(),
runTestScript: new EventEmitter(),
requestedAction: new EventEmitter(),
};
// Challenge: write a type-correct fn from `Eventify<T>` to `T` without using `any`
const infoviewApi: InfoviewApi = {
initialize: async l => editorEvents.initialize.fire(l),
gotServerNotification: async (method, params) => {
editorEvents.gotServerNotification.fire([method, params]);
},
sentClientNotification: async (method, params) => {
editorEvents.sentClientNotification.fire([method, params]);
},
serverRestarted: async r => editorEvents.serverRestarted.fire(r),
serverStopped: async serverStoppedReason => {
editorEvents.serverStopped.fire(serverStoppedReason)
},
changedCursorLocation: async loc => editorEvents.changedCursorLocation.fire(loc),
changedInfoviewConfig: async conf => editorEvents.changedInfoviewConfig.fire(conf),
requestedAction: async action => editorEvents.requestedAction.fire(action),
// See https://rollupjs.org/guide/en/#avoiding-eval
// eslint-disable-next-line @typescript-eslint/no-implied-eval
runTestScript: async script => new Function(script)(),
getInfoviewHtml: async () => document.body.innerHTML,
};
const ec = new EditorConnection(editorApi, editorEvents);
setEditorConnection(ec)
editorEvents.initialize.on((loc: Location) => ec.events.changedCursorLocation.fire(loc))
setEditor(editor)
setInfoProvider(infoProvider)
setInfoviewApi(infoviewApi)
return () => { infoProvider.dispose(); editor.dispose() }
}, [])
const {leanClient, leanClientStarted} = useLeanClient(gameId)
// Create model when level changes
useEffect(() => {
if (editor && leanClientStarted) {
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
let model = monaco.editor.getModel(uri)
if (!model) {
model = monaco.editor.createModel(initialCode, 'lean4', uri)
}
model.onDidChangeContent(() => onDidChangeContent(model.getValue()))
editor.onDidChangeCursorSelection(() => onDidChangeSelection(editor.getSelections()))
editor.setModel(model)
if (initialSelections) {
editor.setSelections(initialSelections)
}
infoviewApi.serverRestarted(leanClient.initializeResult)
infoProvider.openPreview(editor, infoviewApi)
const taskGutter = new LeanTaskGutter(infoProvider.client, editor)
const abbrevRewriter = new AbbreviationRewriter(new AbbreviationProvider(), model, editor)
return () => { abbrevRewriter.dispose(); taskGutter.dispose(); }
}
}, [editor, levelId, connection, leanClientStarted])
return {editor, infoProvider, editorConnection}
}
/** Open all files in this world on the server so that they will load faster when accessed */
function useLoadWorldFiles(worldId) {
const gameId = React.useContext(GameIdContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
const store = useStore()
useEffect(() => {
if (gameInfo.data) {
const models = []
for (let levelId = 1; levelId <= gameInfo.data.worldSize[worldId]; levelId++) {
const uri = monaco.Uri.parse(`file:///${worldId}/${levelId}`)
let model = monaco.editor.getModel(uri)
if (model) {
models.push(model)
} else {
const code = selectCode(gameId, worldId, levelId)(store.getState())
models.push(monaco.editor.createModel(code, 'lean4', uri))
}
}
return () => { for (let model of models) { model.dispose() } }
}
}, [gameInfo.data, worldId])
}