You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
160 lines
5.3 KiB
JavaScript
160 lines
5.3 KiB
JavaScript
import { WebSocketServer } from 'ws';
|
|
import express from 'express'
|
|
import path from 'path'
|
|
import * as cp from 'child_process';
|
|
import * as url from 'url';
|
|
import * as rpc from 'vscode-ws-jsonrpc';
|
|
import * as jsonrpcserver from 'vscode-ws-jsonrpc/server';
|
|
import os from 'os';
|
|
import anonymize from 'ip-anonymize';
|
|
import { importTrigger, importStatus } from './import.mjs'
|
|
|
|
/** Preloaded games. The keys refer to the docker tags of the virtual machines.
|
|
* The number `queueLength` determines how many instances of the docker container
|
|
* get started before any user shows up to have them up and running immediately.
|
|
* The values `name`, `module`, and `dir` are just used for development where we
|
|
* use a project directory instead of a docker container.
|
|
*/
|
|
const games = {
|
|
"g/hhu-adam/robo": {
|
|
// module: "Game", // The lean module's name. Defaults to "Game"
|
|
// name: "Adam", // For the `Game "Adam"` tag in the games. Defaults to "MyGame"
|
|
dir: "../../../../Robo",
|
|
queueLength: 5
|
|
},
|
|
"g/hhu-adam/nng4": {
|
|
// module: "Game",
|
|
// name: "NNG",
|
|
dir: "../../../../NNG4",
|
|
queueLength: 5
|
|
},
|
|
"g/local/game": {
|
|
dir: "../../../../game",
|
|
queueLength: 5
|
|
}
|
|
}
|
|
|
|
const __filename = url.fileURLToPath(import.meta.url);
|
|
const __dirname = url.fileURLToPath(new URL('.', import.meta.url));
|
|
|
|
const app = express()
|
|
|
|
const PORT = process.env.PORT || 8080;
|
|
|
|
var router = express.Router();
|
|
|
|
router.get('/import/status/:owner/:repo', importStatus)
|
|
router.get('/import/trigger/:owner/:repo', importTrigger)
|
|
|
|
const server = app
|
|
.use(express.static(path.join(__dirname, '../client/dist/')))
|
|
.use('/', router)
|
|
.listen(PORT, () => console.log(`Listening on ${PORT}`));
|
|
|
|
const wss = new WebSocketServer({ server })
|
|
|
|
var socketCounter = 0
|
|
|
|
const environment = process.env.NODE_ENV
|
|
const isDevelopment = environment === 'development'
|
|
|
|
/** We keep queues of started Lean Server processes to be ready when a user arrives */
|
|
const queue = {}
|
|
|
|
function startServerProcess(tag) {
|
|
let serverProcess
|
|
if (isDevelopment && games[tag]?.dir) {
|
|
let args = ["--server", games[tag].dir]
|
|
if (games[tag].module) {
|
|
args.push(games[tag].module)
|
|
if (games[tag].name) { args.push(games[tag].name) }
|
|
}
|
|
serverProcess = cp.spawn("./gameserver", args,
|
|
{ cwd: "./build/bin/" })
|
|
} else {
|
|
serverProcess = cp.spawn("docker",
|
|
["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${tag}`],
|
|
{ cwd: "." })
|
|
}
|
|
serverProcess.on('error', error =>
|
|
console.error(`Launching Lean Server failed: ${error}`)
|
|
);
|
|
if (serverProcess.stderr !== null) {
|
|
serverProcess.stderr.on('data', data =>
|
|
console.error(`Lean Server: ${data}`)
|
|
);
|
|
}
|
|
return serverProcess
|
|
}
|
|
|
|
/** start Lean Server processes to refill the queue */
|
|
function fillQueue(tag) {
|
|
while (queue[tag].length < games[tag].queueLength) {
|
|
const serverProcess = startServerProcess(tag)
|
|
queue[tag].push(serverProcess)
|
|
}
|
|
}
|
|
|
|
if (!isDevelopment) { // Don't use queue in development
|
|
for (let tag in games) {
|
|
queue[tag] = []
|
|
fillQueue(tag)
|
|
}
|
|
}
|
|
|
|
const urlRegEx = /^\/websocket\/g\/([\w.-]+)\/([\w.-]+)$/
|
|
|
|
wss.addListener("connection", function(ws, req) {
|
|
const reRes = urlRegEx.exec(req.url)
|
|
if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
|
|
const owner = reRes[1]
|
|
const repo = reRes[2]
|
|
const tag = `g/${owner.toLowerCase()}/${repo.toLowerCase()}`
|
|
|
|
if (isDevelopment && process.env.DEV_CONTAINER) {
|
|
tag = `g/local/game`
|
|
}
|
|
|
|
let ps;
|
|
if (!queue[tag] || queue[tag].length == 0) {
|
|
ps = startServerProcess(tag)
|
|
} else {
|
|
ps = queue[tag].shift() // Pick the first Lean process; it's likely to be ready immediately
|
|
fillQueue(tag)
|
|
}
|
|
|
|
socketCounter += 1;
|
|
const ip = anonymize(req.headers['x-forwarded-for'] || req.socket.remoteAddress)
|
|
console.log(`[${new Date()}] Socket opened - ${ip}`)
|
|
|
|
const socket = {
|
|
onMessage: (cb) => { ws.on("message", cb) },
|
|
onError: (cb) => { ws.on("error", cb) },
|
|
onClose: (cb) => { ws.on("close", cb) },
|
|
send: (data, cb) => { ws.send(data,cb) }
|
|
}
|
|
const reader = new rpc.WebSocketMessageReader(socket);
|
|
const writer = new rpc.WebSocketMessageWriter(socket);
|
|
const socketConnection = jsonrpcserver.createConnection(reader, writer, () => ws.close())
|
|
const serverConnection = jsonrpcserver.createProcessStreamConnection(ps);
|
|
socketConnection.forward(serverConnection, message => {
|
|
if (isDevelopment) {console.log(`CLIENT: ${JSON.stringify(message)}`)}
|
|
return message;
|
|
});
|
|
serverConnection.forward(socketConnection, message => {
|
|
if (isDevelopment) {console.log(`SERVER: ${JSON.stringify(message)}`)}
|
|
return message;
|
|
});
|
|
|
|
console.log(`[${new Date()}] Number of open sockets - ${socketCounter}`)
|
|
console.log(`[${new Date()}] Free RAM - ${Math.round(os.freemem() / 1024 / 1024)} / ${Math.round(os.totalmem() / 1024 / 1024)} MB`)
|
|
|
|
ws.on('close', () => {
|
|
console.log(`[${new Date()}] Socket closed - ${ip}`)
|
|
socketCounter -= 1;
|
|
})
|
|
|
|
socketConnection.onClose(() => serverConnection.dispose());
|
|
serverConnection.onClose(() => socketConnection.dispose());
|
|
})
|