You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
184 lines
6.3 KiB
TypeScript
184 lines
6.3 KiB
TypeScript
/**
|
|
* @fileOverview Define the menu displayed with the tree of worlds on the welcome page
|
|
*/
|
|
import * as React from 'react'
|
|
import { useStore, useSelector } from 'react-redux';
|
|
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
|
|
import { faDownload, faUpload, faEraser, faGlobe, faHome, faArrowLeft } from '@fortawesome/free-solid-svg-icons'
|
|
|
|
import './world_selection_menu.css'
|
|
|
|
import { Button } from './button'
|
|
import { GameIdContext } from '../app';
|
|
import { useAppDispatch, useAppSelector } from '../hooks';
|
|
import { deleteProgress, selectProgress, loadProgress, GameProgressState, selectDifficulty, changedDifficulty } from '../state/progress';
|
|
import { Slider } from '@mui/material';
|
|
|
|
/** Only to specify the types for `downloadFile` */
|
|
interface downloadFileParam {
|
|
data: string
|
|
fileName: string
|
|
fileType: string
|
|
}
|
|
|
|
/** Download a file containing `data` */
|
|
const downloadFile = ({ data, fileName, fileType } : downloadFileParam) => {
|
|
const blob = new Blob([data], { type: fileType })
|
|
const a = document.createElement('a')
|
|
a.download = fileName
|
|
a.href = window.URL.createObjectURL(blob)
|
|
const clickEvt = new MouseEvent('click', {
|
|
view: window,
|
|
bubbles: true,
|
|
cancelable: true,
|
|
})
|
|
a.dispatchEvent(clickEvt)
|
|
a.remove()
|
|
}
|
|
|
|
// <div><Button inverted="false" title="back to games selection" to="/">
|
|
// <FontAwesomeIcon icon={faArrowLeft} /> <FontAwesomeIcon icon={faGlobe} />
|
|
// </Button>
|
|
// <Slider min={0} max={2}></Slider>
|
|
|
|
/** The menu that is shown next to the world selection graph */
|
|
export function WelcomeMenu() {
|
|
|
|
function label(x : number) {
|
|
return x == 0 ? 'Easy' : x == 1 ? 'Explorer' : 'Strict'
|
|
}
|
|
|
|
|
|
return <nav className="world-selection-menu">
|
|
<Button inverted="false" title="back to games selection" to="/">
|
|
<FontAwesomeIcon icon={faArrowLeft} /> <FontAwesomeIcon icon={faGlobe} />
|
|
</Button>
|
|
|
|
</nav>
|
|
}
|
|
|
|
/** The menu that is shown next to the world selection graph */
|
|
export function WorldSelectionMenu() {
|
|
const [file, setFile] = React.useState<File>();
|
|
|
|
const gameId = React.useContext(GameIdContext)
|
|
const store = useStore()
|
|
const difficulty = useSelector(selectDifficulty(gameId))
|
|
|
|
|
|
/* state variables to toggle the pop-up menus */
|
|
const [eraseMenu, setEraseMenu] = React.useState(false);
|
|
const openEraseMenu = () => setEraseMenu(true);
|
|
const closeEraseMenu = () => setEraseMenu(false);
|
|
const [uploadMenu, setUploadMenu] = React.useState(false);
|
|
const openUploadMenu = () => setUploadMenu(true);
|
|
const closeUploadMenu = () => setUploadMenu(false);
|
|
|
|
const gameProgress = useSelector(selectProgress(gameId))
|
|
const dispatch = useAppDispatch()
|
|
|
|
/** Download the current progress (i.e. what's saved in the browser store) */
|
|
const downloadProgress = (e) => {
|
|
e.preventDefault()
|
|
downloadFile({
|
|
data: JSON.stringify(gameProgress),
|
|
fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
|
|
fileType: 'text/json',
|
|
})
|
|
}
|
|
|
|
const handleFileChange = (e) => {
|
|
if (e.target.files) {
|
|
setFile(e.target.files[0])
|
|
}
|
|
}
|
|
|
|
/** Upload progress from a */
|
|
const uploadProgress = (e) => {
|
|
if (!file) {return}
|
|
const fileReader = new FileReader()
|
|
fileReader.readAsText(file, "UTF-8")
|
|
fileReader.onload = (e) => {
|
|
const data = JSON.parse(e.target.result.toString()) as GameProgressState
|
|
console.debug("Json Data", data)
|
|
dispatch(loadProgress({game: gameId, data: data}))
|
|
}
|
|
closeUploadMenu()
|
|
}
|
|
|
|
const eraseProgress = () => {
|
|
dispatch(deleteProgress({game: gameId}))
|
|
closeEraseMenu()
|
|
}
|
|
|
|
const downloadAndErase = (e) => {
|
|
downloadProgress(e)
|
|
eraseProgress()
|
|
}
|
|
|
|
function label(x : number) {
|
|
return x == 0 ? 'Playground' : x == 1 ? 'Explorer' : 'Strict'
|
|
}
|
|
|
|
return <nav className="world-selection-menu">
|
|
<Button onClick={downloadProgress} title="Download game progress" to=""><FontAwesomeIcon icon={faDownload} /></Button>
|
|
<Button title="Load game progress from JSON" onClick={openUploadMenu} to=""><FontAwesomeIcon icon={faUpload} /></Button>
|
|
<Button title="Clear game progress" to="" onClick={openEraseMenu}><FontAwesomeIcon icon={faEraser} /></Button>
|
|
<div className="slider-wrap">
|
|
<Slider
|
|
title="Difficulties: - strict: 🔐 levels, 🔐 tactics - explorer: 🔓 levels, 🔐 tactics - playground: 🔓 levels, 🔓 tactics"
|
|
min={0} max={2}
|
|
aria-label="Mode"
|
|
defaultValue={difficulty}
|
|
marks={[
|
|
{value: 0, label: 'playground'},
|
|
{value: 1, label: 'explorer'},
|
|
{value: 2, label: 'strict'}
|
|
]}
|
|
valueLabelFormat={label}
|
|
getAriaValueText={label}
|
|
valueLabelDisplay="auto"
|
|
onChange={(ev, val: number) => {
|
|
dispatch(changedDifficulty({game: gameId, difficulty: val}))
|
|
}}
|
|
></Slider>
|
|
|
|
</div>
|
|
{eraseMenu?
|
|
<div className="modal-wrapper">
|
|
<div className="modal-backdrop" onClick={closeEraseMenu} />
|
|
<div className="modal">
|
|
<div className="codicon codicon-close modal-close" onClick={closeEraseMenu}></div>
|
|
<h2>Delete Progress?</h2>
|
|
|
|
<p>Do you want to delete your saved progress irreversibly?</p>
|
|
<p>(This only affects your saved proofs, no levels are ever locked.
|
|
Saves from other games are not deleted.)</p>
|
|
|
|
<Button onClick={eraseProgress} to="">Delete</Button>
|
|
<Button onClick={downloadAndErase} to="">Download & Delete</Button>
|
|
<Button onClick={closeEraseMenu} to="">Cancel</Button>
|
|
</div>
|
|
</div> : null}
|
|
{uploadMenu ?
|
|
<div className="modal-wrapper">
|
|
<div className="modal-backdrop" onClick={closeUploadMenu} />
|
|
<div className="modal">
|
|
<div className="codicon codicon-close modal-close" onClick={closeUploadMenu}></div>
|
|
<h2>Upload Saved Progress</h2>
|
|
|
|
<p>Select a JSON file with the saved game progress to load your progress.</p>
|
|
|
|
<p><b>Warning:</b> This will delete your current game progress!
|
|
Consider <a className="download-link" onClick={downloadProgress} >downloading your current progress</a> first!</p>
|
|
|
|
<input type="file" onChange={handleFileChange}/>
|
|
|
|
<Button to="" onClick={uploadProgress}>Load selected file</Button>
|
|
</div>
|
|
</div> : null}
|
|
</nav>
|
|
}
|
|
|
|
export default WorldSelectionMenu
|