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lean4game/client/src/components/Welcome.tsx

155 lines
5.0 KiB
TypeScript

import * as React from 'react';
import { useState, useEffect, useRef } from 'react';
import './welcome.css'
import cytoscape, { LayoutOptions } from 'cytoscape'
import klay from 'cytoscape-klay';
import { useNavigate } from 'react-router-dom';
import { useSelector } from 'react-redux';
import Split from 'react-split'
import PrivacyPolicy from './PrivacyPolicy';
cytoscape.use( klay );
import { Box, Typography, CircularProgress } from '@mui/material';
import { useGetGameInfoQuery } from '../state/api';
import { Link } from 'react-router-dom';
import Markdown from './Markdown';
import { selectCompleted } from '../state/progress';
import { GameIdContext } from '../App';
const N = 24 // max number of levels per world
const R = 800 // radius of a world
const r = 110 // radius of a level
const s = 100 // global scale
const padding = 2000 // padding of the graphic (on a different scale)
function LevelIcon({ worldId, levelId, position }) {
const gameId = React.useContext(GameIdContext)
const completed = useSelector(selectCompleted(gameId, worldId,levelId))
const x = s * position.x + Math.sin(levelId * 2 * Math.PI / N) * (R + 1.2*r + 2*Math.floor((levelId - 1)/N))
const y = s * position.y - Math.cos(levelId * 2 * Math.PI / N) * (R + 1.2*r + 2*Math.floor((levelId - 1)/N))
// TODO: relative positioning?
return (
<Link to={`/game/${gameId}/world/${worldId}/level/${levelId}`} key={`/game/${gameId}/world/${worldId}/level/${levelId}`}>
<circle fill={completed ? "green" :"#999"} cx={x} cy={y} r={r} />
</Link>
)
}
function Welcome() {
const navigate = useNavigate();
const gameId = React.useContext(GameIdContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
const { nodes, bounds }: any = gameInfo.data ? computeWorldLayout(gameInfo.data?.worlds) : {nodes: []}
useEffect(() => {
if (gameInfo.data?.title) {
window.document.title = gameInfo.data.title
}
}, [gameInfo.data?.title])
const svgElements = []
if (gameInfo.data) {
for (let i in gameInfo.data.worlds.edges) {
const edge = gameInfo.data.worlds.edges[i]
svgElements.push(
<line key={`pathway${i}`} x1={s*nodes[edge[0]].position.x} y1={s*nodes[edge[0]].position.y}
x2={s*nodes[edge[1]].position.x} y2={s*nodes[edge[1]].position.y} stroke="#1976d2" strokeWidth={s}/>
)
}
for (let id in nodes) {
let position: cytoscape.Position = nodes[id].position
for (let i = 1; i <= gameInfo.data.worldSize[id]; i++) {
svgElements.push(
<LevelIcon position={position} worldId={id} levelId={i} />
)
}
svgElements.push(
<Link key={`world${id}`} to={`/game/${gameId}/world/${id}/level/0`}>
<circle className="world-circle" cx={s*position.x} cy={s*position.y} r={R}
fill="#1976d2"/>
<foreignObject className="world-title-wrapper" x={s*position.x} y={s*position.y}
width={1.42*R} height={1.42*R} transform={"translate("+ -.71*R +","+ -.71*R +")"}>
<div>
<p className="world-title" style={{fontSize: Math.floor(R/4) + "px"}}>
{nodes[id].data.title ? nodes[id].data.title : id}
</p>
</div>
</foreignObject>
</Link>
)
}
}
return <div className="app-content ">
{ gameInfo.isLoading?
<Box display="flex" alignItems="center" justifyContent="center" sx={{ height: "calc(100vh - 64px)" }}>
<CircularProgress />
</Box>
:
<Split className="welcome" minSize={200} sizes={[70, 30]}>
<div className="column">
<Typography variant="body1" component="div" className="welcome-text">
<Markdown>{gameInfo.data?.introduction}</Markdown>
</Typography>
</div>
<div className="column">
<Box textAlign='center' sx={{ m: 5 }}>
<svg xmlns="http://www.w3.org/2000/svg" xmlnsXlink="http://www.w3.org/1999/xlink"
viewBox={bounds ? `${s*bounds.x1 - padding} ${s*bounds.y1 - padding} ${s*bounds.x2 - s*bounds.x1 + 2 * padding} ${s*bounds.y2 - s*bounds.y1 + 2 * padding}` : ''}>
{svgElements}
</svg>
</Box>
</div>
</Split>
}
<PrivacyPolicy/>
</div>
}
export default Welcome
function computeWorldLayout(worlds) {
let elements = []
for (let id in worlds.nodes) {
elements.push({ data: { id: id, title: worlds.nodes[id].title } })
}
for (let edge of worlds.edges) {
elements.push({
data: {
id: edge[0] + " --edge-to--> " + edge[1],
source: edge[0],
target: edge[1]
}
})
}
const cy = cytoscape({
container: null,
elements,
headless: true,
styleEnabled: false
})
const layout = cy.layout({name: "klay", klay: {direction: "DOWN", nodePlacement: "LINEAR_SEGMENTS"}} as LayoutOptions).run()
let nodes = {}
cy.nodes().forEach((node, id) => {
nodes[node.id()] = {
position: node.position(),
data: node.data()
}
})
const bounds = cy.nodes().boundingBox()
return { nodes, bounds }
}