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import GameServer.AbstractCtx
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import GameServer.Graph
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/-! # Environment extensions
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The game framework stores almost all its game building data in environment extensions
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defined in this file.
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-/
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open Lean
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/-! ## Hints -/
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/--
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A hint to help the user with a specific goal state
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-/
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structure GoalHintEntry where
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goal : AbstractCtxResult
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/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
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text : Expr
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/-- If true, then hint should be hidden and only be shown on player's request -/
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hidden : Bool := false
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/-- If true, then the goal must contain only the assumptions specified in `goal` and no others -/
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strict : Bool := false
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instance : Repr GoalHintEntry := {
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reprPrec := fun a n => reprPrec a.text n
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}
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/-! ## Tactic/Definition/Lemma documentation -/
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inductive InventoryType := | Tactic | Lemma | Definition
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deriving ToJson, FromJson, Repr, BEq, Hashable, Inhabited
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instance : ToString InventoryType := ⟨fun t => match t with
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| .Tactic => "Tactic"
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| .Lemma => "Lemma"
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| .Definition => "Definition"
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⟩
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/-- An inventory item represents the documentation of a tactic/lemma/definitions. -/
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structure InventoryDocEntry where
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/--
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The name of the item. The restrictions are:
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* for Tactics: The name of the tactic.
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* for Lemmas: *Fully qualified* lemma name.
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* for Definitions: no restrictions.
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-/
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name : Name
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/-- One of `Tactic`, `Lemma` and `Definition`. -/
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type : InventoryType
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/-- The display name shown in the inventory. This can be free-text. -/
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displayName : String
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/-- Category to group inventory items by. (currently only used for lemmas) -/
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category : String
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/-- The description (doc) of the item. (free-text) -/
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content : String
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deriving ToJson, Repr, Inhabited
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structure ComputedInventoryItem where
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/--
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The name of the item. The restrictions are:
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* for Tactics: The name of the tactic.
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* for Lemmas: *Fully qualified* lemma name.
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* for Definitions: no restrictions.
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-/
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name : Name
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/-- The display name shown in the inventory. This can be free-text. -/
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displayName : String
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/-- Category to group inventory items by (currently only used for lemmas). -/
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category : String
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/-- If `true` then the item only gets unlocked in a later level. -/
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locked := true
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/-- If `true` then the item is blocked for this level. -/
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disabled := false
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/-- To mark an item that has been added freshly in this level. -/
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new := false
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deriving ToJson, FromJson, Repr, Inhabited
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/-- Environment extension for inventory documentation. -/
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initialize inventoryDocExt : SimplePersistentEnvExtension InventoryDocEntry (Array InventoryDocEntry) ←
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registerSimplePersistentEnvExtension {
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name := `inventory_doc
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addEntryFn := Array.push
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addImportedFn := Array.concatMap id
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}
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def getInventoryDoc? {m : Type → Type} [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
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m (Option InventoryDocEntry) := do
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return (inventoryDocExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
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open Elab Command in
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/-- Print a registered tactic doc for debugging purposes. -/
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elab "#print_doc" : command => do
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for entry in inventoryDocExt.getState (← getEnv) do
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dbg_trace "[{entry.type}] {entry.name} : {entry.content}"
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/-! ## Environment extensions for game specification-/
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/-- Register a (non-persistent) environment extension to hold the current level -/
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initialize curGameExt : EnvExtension (Option Name) ← registerEnvExtension (pure none)
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/-- Register a (non-persistent) environment extension to hold the current level -/
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initialize curWorldExt : EnvExtension (Option Name) ← registerEnvExtension (pure none)
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/-- Register a (non-persistent) environment extension to hold the current level -/
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initialize curLevelExt : EnvExtension (Option Nat) ← registerEnvExtension (pure none)
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inductive Layer :=
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| Game | World | Level
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variable {m: Type → Type} [Monad m] [MonadEnv m]
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def setCurGameId (game : Name) : m Unit :=
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modifyEnv (curGameExt.setState · (some game))
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def setCurWorldId (world : Name) : m Unit :=
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modifyEnv (curWorldExt.setState · (some world))
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def setCurLevelIdx (level : Nat) : m Unit :=
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modifyEnv (curLevelExt.setState · (some level))
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def getCurLayer [MonadError m] : m Layer := do
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match curGameExt.getState (← getEnv), curWorldExt.getState (← getEnv), curLevelExt.getState (← getEnv) with
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| some _, some _, some _ => return Layer.Level
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| some _, some _, none => return Layer.World
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| some _, none, none => return Layer.Game
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| _, _, _ => throwError "Invalid Layer"
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def getCurGameId [MonadError m] : m Name := do
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match curGameExt.getState (← getEnv) with
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| some game => return game
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| none => throwError "Current game not set"
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def getCurWorldId [MonadError m] : m Name := do
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match curWorldExt.getState (← getEnv) with
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| some world => return world
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| none => throwError "Current world not set"
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def getCurLevelIdx [MonadError m] : m Nat := do
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match curLevelExt.getState (← getEnv) with
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| some level => return level
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| none => throwError "Current level not set"
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/-! ## Levels -/
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structure LevelId where
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game : Name
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world : Name
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level : Nat
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deriving Inhabited
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structure InventoryInfo where
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-- new inventory items introduced by this level:
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new : Array Name
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-- inventory items exceptionally forbidden in this level:
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disabled : Array Name
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-- only these inventory items are allowed in this level (ignored if empty):
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only : Array Name
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-- inventory items in this level (computed by `MakeGame`):
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computed : Array ComputedInventoryItem
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deriving ToJson, FromJson, Repr, Inhabited
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def getCurLevelId [MonadError m] : m LevelId := do
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return { game := ← getCurGameId, world := ← getCurWorldId, level := ← getCurLevelIdx}
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/-- Instance to make GameLevel Repr work -/
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instance : Repr Elab.Command.Scope := ⟨fun s _ => repr s.currNamespace⟩
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structure GameLevel where
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index: Nat
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/-- The title of the level. -/
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title: String := default
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/-- Introduction text shown all the time. (markdown) -/
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introduction: String := default
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conclusion: String := default
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/-- The name of the exercise proven. If provided this lemma will be available in
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future levels. -/
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statementName: Name := default
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hints: Array GoalHintEntry := default
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/-- The statement in Lean. -/
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goal : TSyntax `Lean.Parser.Command.declSig := default
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scope : Elab.Command.Scope := default
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/-- The mathematical statement in mathematician-readable form. (markdown) -/
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descrText: String := default
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descrFormat : String := default
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/-- The `category` of lemmas to be open by default -/
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lemmaTab: Option String := none
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/-- The module to be imported when playing this level -/
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module : Name := default
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tactics: InventoryInfo := default
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definitions: InventoryInfo := default
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lemmas: InventoryInfo := default
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deriving Inhabited, Repr
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/-! ## World -/
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/-- A world is a collection of levels, like a chapter. -/
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structure World where
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/- Internal name of the world. Not visible to the player. -/
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name: Name
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/-- Display title of the world. -/
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title: String := default
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/-- World introduction to be shown before the first level is loaded. (markdown) -/
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introduction: String := default
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/-- TODO: This is currently unused. -/
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conclusion : String := default
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/-- The levels of the world. -/
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levels: HashMap Nat GameLevel := default
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deriving Inhabited
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instance : ToJson World := ⟨
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fun world => Json.mkObj [
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("name", toJson world.name),
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("title", world.title),
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("introduction", world.introduction)]
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⟩
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/-! ## Game -/
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structure Game where
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/-- Internal name of the game. -/
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name : Name
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/-- TODO: currently unused. -/
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title : String := default
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/-- Text displayed on the main landing page of the game. -/
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introduction : String := default
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/-- TODO: currently unused. -/
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conclusion : String := default
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/-- TODO: currently unused. -/
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authors : List String := default
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worlds : Graph Name World := default
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deriving Inhabited, ToJson
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/-! ## Game environment extension -/
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def HashMap.merge [BEq α] [Hashable α] (old : HashMap α β) (new : HashMap α β) (merge : β → β → β) :
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HashMap α β :=
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new.fold (fun acc a b =>
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if let some bOld := acc.find? a
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then acc.insert a (merge bOld b)
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else acc.insert a b) old
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def GameLevel.merge (old : GameLevel) (new : GameLevel) : GameLevel :=
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new -- simply override old level
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def World.merge (old : World) (new : World) : World :=
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{ new with
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levels := HashMap.merge old.levels new.levels GameLevel.merge}
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def Game.merge (old : Game) (new : Game) : Game :=
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{ new with
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worlds := {
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nodes := HashMap.merge old.worlds.nodes new.worlds.nodes World.merge
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edges := Id.run do
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let mut res := old.worlds.edges
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for e in new.worlds.edges do
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if ¬ res.contains e then
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res := res.push e
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return res
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} }
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initialize gameExt : PersistentEnvExtension (Name × Game) (Name × Game) (HashMap Name Game) ←
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do registerPersistentEnvExtension {
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name := `gameExt,
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mkInitial := pure {},
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addImportedFn := fun ess => do
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let mut games := {}
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for es in ess do
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for (name, game) in es do
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match games.find? name with
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| some oldgame =>
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games := games.insert name (Game.merge oldgame game)
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| none =>
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games := games.insert name game
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return games
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addEntryFn := (λ s n => s.insert n.1 n.2),
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exportEntriesFn := HashMap.toArray,
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statsFn := fun s => format "number of local entries: " ++ format s.size
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}
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def getGame? (n : Name) : m (Option Game) := do
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return (gameExt.getState (← getEnv)).find? n
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def insertGame (n : Name) (g : Game) : m Unit := do
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modifyEnv (gameExt.addEntry · (n, g))
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def getLevel? (levelId : LevelId) : m (Option GameLevel) := do
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let some game ← getGame? levelId.game
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| return none
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let some world := game.worlds.nodes.find? levelId.world
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| return none
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let some level := world.levels.find? levelId.level
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| return none
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return level
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def getCurGame [MonadError m] : m Game := do
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let some game ← getGame? (← getCurGameId)
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| throwError m!"Game {← getCurGameId} does not exist"
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return game
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def modifyCurGame (fn : Game → m Game) [MonadError m] : m Unit := do
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let game ← getCurGame
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insertGame game.name (← fn game)
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def addWorld (world : World) [MonadError m] : m Unit := do
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modifyCurGame fun game => do
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return {game with worlds := game.worlds.insertNode world.name world}
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def getCurWorld [MonadError m] : m World := do
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let some world := (← getCurGame).worlds.nodes.find? (← getCurWorldId)
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| throwError m!"World {← getCurWorldId} does not exist"
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return world
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def modifyCurWorld (fn : World → m World) [MonadError m] : m Unit := do
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modifyCurGame fun game => do
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let world ← getCurWorld
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return {game with worlds := {game.worlds with nodes := game.worlds.nodes.insert world.name (← fn world) }}
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def addLevel (level : GameLevel) [MonadError m] : m Unit := do
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modifyCurWorld fun world => do
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return {world with levels := world.levels.insert level.index level}
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def getCurLevel [MonadError m] : m GameLevel := do
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let some level := (← getCurWorld).levels.find? (← getCurLevelIdx)
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| throwError m!"Level {← getCurLevelIdx} does not exist"
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return level
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def modifyCurLevel (fn : GameLevel → m GameLevel) [MonadError m] : m Unit := do
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modifyCurWorld fun world => do
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let level ← getCurLevel
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return {world with levels := world.levels.insert level.index (← fn level)}
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def modifyLevel (levelId : LevelId) (fn : GameLevel → m GameLevel) [MonadError m] : m Unit := do
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let some game ← getGame? levelId.game
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| throwError m!"Game {levelId.game} does not exist"
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let some world := (← getCurGame).worlds.nodes.find? levelId.world
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| throwError m!"World {levelId.world} does not exist"
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let some level := world.levels.find? levelId.level
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| throwError m!"Level {levelId.level} does not exist"
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let level' ← fn level
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let world' := {world with levels := world.levels.insert levelId.level level'}
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let game' := {game with worlds := game.worlds.insertNode levelId.world world'}
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insertGame levelId.game game'
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