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lean4game/client/src/components/welcome.tsx

243 lines
8.5 KiB
TypeScript

import * as React from 'react'
import { useState, useEffect } from 'react'
import { useSelector } from 'react-redux'
import Split from 'react-split'
import { Box, Typography, CircularProgress } from '@mui/material'
import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
import { faGlobe, faBook, faArrowRight, faArrowLeft } from '@fortawesome/free-solid-svg-icons'
import { GameIdContext } from '../app'
import { useAppDispatch } from '../hooks'
import { GameProgressState, changedOpenedIntro, deleteProgress, loadProgress, selectOpenedIntro, selectProgress } from '../state/progress'
import { useGetGameInfoQuery, useLoadInventoryOverviewQuery } from '../state/api'
import { Button } from './button'
import { MobileContext } from './infoview/context'
import { InventoryPanel } from './inventory'
import Markdown from './markdown'
import {PrivacyPolicyPopup} from './privacy_policy'
import { WorldTreePanel, downloadFile } from './world_tree'
import './welcome.css'
import { WelcomeAppBar } from './app_bar'
import { Hint } from './hints'
/** The panel showing the game's introduction text */
function IntroductionPanel({introduction}: {introduction: string}) {
const {mobile, setPageNumber} = React.useContext(MobileContext)
const gameId = React.useContext(GameIdContext)
const dispatch = useAppDispatch()
// TODO: I left the setup for splitting up the introduction in place, but if it's not needed
// then this can be simplified.
// let text: Array<string> = introduction.split(/\n(\s*\n)+/)
let text: Array<string> = introduction ? [introduction] : []
return <div className="column chat-panel">
<div className="chat">
{text?.map(((t, i) =>
t.trim() ?
<Hint key={`intro-p-${i}`}
hint={{text: t, hidden: false}}
step={0} selected={null} toggleSelection={undefined} />
: <></>
))}
</div>
{/* <Typography variant="body1" component="div" className="welcome-text">
<h1>{title}</h1>
<Markdown>{introduction}</Markdown>
</Typography>
*/}
{mobile &&
<div className="button-row">
<Button className="btn" to=""
title="" onClick={() => {
setPageNumber(1);
dispatch(changedOpenedIntro({game: gameId, openedIntro: true}))
}}>
Start&nbsp;<FontAwesomeIcon icon={faArrowRight}/>
</Button>
</div>
}
</div>
}
export function InfoPopup ({info, handleClose}: {info: string, handleClose: () => void}) {
return <div className="modal-wrapper">
<div className="modal-backdrop" onClick={handleClose} />
<div className="modal">
<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
<Typography variant="body1" component="div" className="welcome-text">
<Markdown>{info}</Markdown>
</Typography>
</div>
</div>
}
function ErasePopup ({handleClose}) {
const gameId = React.useContext(GameIdContext)
const gameProgress = useSelector(selectProgress(gameId))
const dispatch = useAppDispatch()
/** Download the current progress (i.e. what's saved in the browser store) */
const downloadProgress = (e) => {
e.preventDefault()
downloadFile({
data: JSON.stringify(gameProgress, null, 2),
fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
fileType: 'text/json',
})
}
const eraseProgress = () => {
dispatch(deleteProgress({game: gameId}))
handleClose()
}
const downloadAndErase = (e) => {
downloadProgress(e)
eraseProgress()
}
return <div className="modal-wrapper">
<div className="modal-backdrop" onClick={handleClose} />
<div className="modal">
<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
<h2>Delete Progress?</h2>
<p>Do you want to delete your saved progress irreversibly?</p>
<p>
(This deletes your proofs and your collected inventory.
Saves from other games are not deleted.)
</p>
<Button onClick={eraseProgress} to="">Delete</Button>
<Button onClick={downloadAndErase} to="">Download & Delete</Button>
<Button onClick={handleClose} to="">Cancel</Button>
</div>
</div>
}
function UploadPopup ({handleClose}) {
const [file, setFile] = React.useState<File>();
const gameId = React.useContext(GameIdContext)
const gameProgress = useSelector(selectProgress(gameId))
const dispatch = useAppDispatch()
const handleFileChange = (e) => {
if (e.target.files) {
setFile(e.target.files[0])
}
}
/** Upload progress from a */
const uploadProgress = (e) => {
if (!file) {return}
const fileReader = new FileReader()
fileReader.readAsText(file, "UTF-8")
fileReader.onload = (e) => {
const data = JSON.parse(e.target.result.toString()) as GameProgressState
console.debug("Json Data", data)
dispatch(loadProgress({game: gameId, data: data}))
}
handleClose()
}
/** Download the current progress (i.e. what's saved in the browser store) */
const downloadProgress = (e) => {
e.preventDefault()
downloadFile({
data: JSON.stringify(gameProgress, null, 2),
fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
fileType: 'text/json',
})
}
return <div className="modal-wrapper">
<div className="modal-backdrop" onClick={handleClose} />
<div className="modal">
<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
<h2>Upload Saved Progress</h2>
<p>Select a JSON file with the saved game progress to load your progress.</p>
<p><b>Warning:</b> This will delete your current game progress!
Consider <a className="download-link" onClick={downloadProgress} >downloading your current progress</a> first!</p>
<input type="file" onChange={handleFileChange}/>
<Button to="" onClick={uploadProgress}>Load selected file</Button>
</div>
</div>
}
/** main page of the game showing amoung others the tree of worlds/levels */
function Welcome() {
const gameId = React.useContext(GameIdContext)
const {mobile, pageNumber, setPageNumber} = React.useContext(MobileContext)
const gameInfo = useGetGameInfoQuery({game: gameId})
const inventory = useLoadInventoryOverviewQuery({game: gameId})
// impressum pop-up
const [impressum, setImpressum] = React.useState(false)
function closeImpressum() {setImpressum(false)}
function toggleImpressum() {setImpressum(!impressum)}
const [info, setInfo] = React.useState(false)
function closeInfo() {setInfo(false)}
function toggleInfo() {setInfo(!impressum)}
/* state variables to toggle the pop-up menus */
const [eraseMenu, setEraseMenu] = React.useState(false);
const openEraseMenu = () => setEraseMenu(true);
const closeEraseMenu = () => setEraseMenu(false);
const [uploadMenu, setUploadMenu] = React.useState(false);
const openUploadMenu = () => setUploadMenu(true);
const closeUploadMenu = () => setUploadMenu(false);
// set the window title
useEffect(() => {
if (gameInfo.data?.title) {
window.document.title = gameInfo.data.title
}
}, [gameInfo.data?.title])
return gameInfo.isLoading ?
<Box display="flex" alignItems="center" justifyContent="center" sx={{ height: "calc(100vh - 64px)" }}>
<CircularProgress />
</Box>
: <>
<WelcomeAppBar gameInfo={gameInfo.data} toggleImpressum={toggleImpressum} openEraseMenu={openEraseMenu}
openUploadMenu={openUploadMenu} toggleInfo={toggleInfo} />
<div className="app-content">
{ mobile ?
<div className="welcome mobile">
{(pageNumber == 0 ?
<IntroductionPanel introduction={gameInfo.data?.introduction} />
: pageNumber == 1 ?
<WorldTreePanel worlds={gameInfo.data?.worlds} worldSize={gameInfo.data?.worldSize} />
:
<InventoryPanel levelInfo={inventory?.data} />
)}
</div>
:
<Split className="welcome" minSize={0} snapOffset={200} sizes={[25, 50, 25]}>
<IntroductionPanel introduction={gameInfo.data?.introduction} />
<WorldTreePanel worlds={gameInfo.data?.worlds} worldSize={gameInfo.data?.worldSize} />
<InventoryPanel levelInfo={inventory?.data} />
</Split>
}
</div>
{impressum ? <PrivacyPolicyPopup handleClose={closeImpressum} /> : null}
{eraseMenu? <ErasePopup handleClose={closeEraseMenu}/> : null}
{uploadMenu? <UploadPopup handleClose={closeUploadMenu}/> : null}
{info ? <InfoPopup info={gameInfo.data?.info} handleClose={closeInfo}/> : null}
</>
}
export default Welcome