|
|
import GameServer.AbstractCtx
|
|
|
import GameServer.Graph
|
|
|
|
|
|
|
|
|
|
|
|
/-- The default game name if `Game "MyGame"` is not used. -/
|
|
|
def defaultGameName: String := "MyGame"
|
|
|
-- Note: When changing any of these default names, one also needs to change them in `index.mjs`
|
|
|
|
|
|
/-- The default game module name. -/
|
|
|
def defaultGameModule: String := "Game"
|
|
|
|
|
|
/-! # Environment extensions
|
|
|
|
|
|
The game framework stores almost all its game building data in environment extensions
|
|
|
defined in this file.
|
|
|
-/
|
|
|
|
|
|
open Lean
|
|
|
|
|
|
/-! ## Hints -/
|
|
|
|
|
|
/-- A hint to help the user with a specific goal state -/
|
|
|
structure GoalHintEntry where
|
|
|
goal : AbstractCtxResult
|
|
|
/-- Text of the hint as an expression of type `Array Expr → MessageData` -/
|
|
|
text : Expr
|
|
|
/-- If true, then hint should be hidden and only be shown on player's request -/
|
|
|
hidden : Bool := false
|
|
|
/-- If true, then the goal must contain only the assumptions specified in `goal` and no others -/
|
|
|
strict : Bool := false
|
|
|
|
|
|
instance : Repr GoalHintEntry := {
|
|
|
reprPrec := fun a n => reprPrec a.text n
|
|
|
}
|
|
|
|
|
|
/-! ## Inventory (documentation)
|
|
|
|
|
|
The inventory contains documentation that the user can access.
|
|
|
There are three inventory types: Lemma, Tactic, Definition. They vary about in the information
|
|
|
they carry.
|
|
|
|
|
|
The commands `LemmaDoc`, `TacticDoc`, and `DefinitionDoc` add keys and templates to an
|
|
|
env. extension called `InventoryTemplateExt`. Commands like `NewLemma`, etc. as well as
|
|
|
`Statement` check if there is a key registered in this extension and might add a default or
|
|
|
print a warning if not.
|
|
|
|
|
|
Then, `MakeGame` takes the templates from `InventoryTemplateExt` and creates the documentation entries
|
|
|
that are sent to the client. This allows us to modify them like adding information from
|
|
|
mathlib or from parsing the lemma in question.
|
|
|
-/
|
|
|
|
|
|
/-- The game knows three different inventory types that contain slightly different information -/
|
|
|
inductive InventoryType := | Tactic | Lemma | Definition
|
|
|
deriving ToJson, FromJson, Repr, BEq, Hashable, Inhabited
|
|
|
|
|
|
-- TODO: golf this?
|
|
|
instance : ToString InventoryType := ⟨fun t => match t with
|
|
|
| .Tactic => "Tactic"
|
|
|
| .Lemma => "Lemma"
|
|
|
| .Definition => "Definition"⟩
|
|
|
|
|
|
/-- The keys/templates of the inventory items, stored in `InventoryTemplateExt`. -/
|
|
|
structure InventoryTemplate where
|
|
|
/-- Lemma, Tactic, or Definition -/
|
|
|
type: InventoryType
|
|
|
/-- Depends on the type:
|
|
|
* Tactic: the tactic's name
|
|
|
* Lemma: fully qualified lemma name
|
|
|
* Definition: no restrictions (preferably the definitions fully qualified name)
|
|
|
-/
|
|
|
name: Name
|
|
|
/-- Only for Lemmas. To sort them into tabs -/
|
|
|
category: String := default
|
|
|
/-- Free-text short name -/
|
|
|
displayName: String := name.toString
|
|
|
/-- Template documentation. Allows for special tags to insert mathlib info [TODO!] -/
|
|
|
content: String := ""
|
|
|
deriving ToJson, Repr, Inhabited
|
|
|
|
|
|
/-- A full inventory item including the processing by `MakeGame`, which creates these
|
|
|
from the `InventoryTemplate`s and modifies them. -/
|
|
|
structure InventoryItem extends InventoryTemplate where
|
|
|
statement: String := ""
|
|
|
deriving ToJson, Repr, Inhabited
|
|
|
|
|
|
/-- A reduced variant of `InventoryItem` which is used for the tiles in the doc -/
|
|
|
structure InventoryTile where
|
|
|
/--
|
|
|
The name of the item. The restrictions are:
|
|
|
|
|
|
* for Tactics: The name of the tactic.
|
|
|
* for Lemmas: *Fully qualified* lemma name.
|
|
|
* for Definitions: no restrictions.
|
|
|
-/
|
|
|
name : Name
|
|
|
/-- The display name shown in the inventory. This can be free-text. -/
|
|
|
displayName : String
|
|
|
/-- Category to group inventory items by (currently only used for lemmas). -/
|
|
|
category : String
|
|
|
/-- If `true` then the item only gets unlocked in a later level. -/
|
|
|
locked := true
|
|
|
/-- If `true` then the item is blocked for this level. -/
|
|
|
disabled := false
|
|
|
/-- To mark an item that has been added freshly in this level. -/
|
|
|
new := false
|
|
|
/-- hide the item in the inventory display -/
|
|
|
hidden := false
|
|
|
deriving ToJson, FromJson, Repr, Inhabited
|
|
|
|
|
|
/-- The extension that stores the doc templates. Note that you can only add, but never modify
|
|
|
entries! -/
|
|
|
initialize inventoryTemplateExt :
|
|
|
SimplePersistentEnvExtension InventoryTemplate (Array InventoryTemplate) ←
|
|
|
registerSimplePersistentEnvExtension {
|
|
|
name := `inventory_keys
|
|
|
addEntryFn := Array.push
|
|
|
addImportedFn := Array.concatMap id }
|
|
|
|
|
|
/-- Receive the template with that matches `(name, type)` -/
|
|
|
def getInventoryTemplate? [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
|
|
m (Option InventoryTemplate) := do
|
|
|
return (inventoryTemplateExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
|
|
|
|
|
/-- The extension that contains the inventory content after it has been processed.
|
|
|
`MakeGame` is the only command adding items here. -/
|
|
|
initialize inventoryExt : SimplePersistentEnvExtension InventoryItem (Array InventoryItem) ←
|
|
|
registerSimplePersistentEnvExtension {
|
|
|
name := `inventory_doc
|
|
|
addEntryFn := Array.push
|
|
|
addImportedFn := Array.concatMap id }
|
|
|
|
|
|
/-- Receive the item with that matches `(name, type)` -/
|
|
|
def getInventoryItem? [Monad m] [MonadEnv m] (n : Name) (type : InventoryType) :
|
|
|
m (Option InventoryItem) := do
|
|
|
return (inventoryExt.getState (← getEnv)).find? (fun x => x.name == n && x.type == type)
|
|
|
|
|
|
|
|
|
|
|
|
/-! ## Environment extensions for game specification -/
|
|
|
|
|
|
/-- Register a (non-persistent) environment extension to hold the current level -/
|
|
|
initialize curGameExt : EnvExtension (Option Name) ← registerEnvExtension (pure none)
|
|
|
/-- Register a (non-persistent) environment extension to hold the current level -/
|
|
|
initialize curWorldExt : EnvExtension (Option Name) ← registerEnvExtension (pure none)
|
|
|
/-- Register a (non-persistent) environment extension to hold the current level -/
|
|
|
initialize curLevelExt : EnvExtension (Option Nat) ← registerEnvExtension (pure none)
|
|
|
|
|
|
/--
|
|
|
A game has three layers: Game, World, Levels. These are set with the commands
|
|
|
`Game`, `World`, and `Level`. Commands like `Introduction` depend on the current level.
|
|
|
-/
|
|
|
inductive Layer :=
|
|
|
| Game | World | Level
|
|
|
|
|
|
variable {m: Type → Type} [Monad m] [MonadEnv m]
|
|
|
|
|
|
/-- Set the current game -/
|
|
|
def setCurGameId (game : Name) : m Unit :=
|
|
|
modifyEnv (curGameExt.setState · game)
|
|
|
|
|
|
/-- Set the current world -/
|
|
|
def setCurWorldId (world : Name) : m Unit :=
|
|
|
modifyEnv (curWorldExt.setState · world)
|
|
|
|
|
|
/-- Set the current level -/
|
|
|
def setCurLevelIdx (level : Nat) : m Unit :=
|
|
|
modifyEnv (curLevelExt.setState · level)
|
|
|
|
|
|
/-- Get the current layer. -/
|
|
|
def getCurLayer [MonadError m] : m Layer := do
|
|
|
-- previously, we also had `curGameExt.getState (← getEnv), ` in here, which got removed
|
|
|
-- when we made the `Game` command optional
|
|
|
match curWorldExt.getState (← getEnv), curLevelExt.getState (← getEnv) with
|
|
|
| some _, some _ => return Layer.Level
|
|
|
| some _, none => return Layer.World
|
|
|
| none, none => return Layer.Game
|
|
|
| _, _ => throwError "Invalid Layer"
|
|
|
|
|
|
/-- Get the current game, or default if none is specified -/
|
|
|
def getCurGameId [Monad m] : m Name := do
|
|
|
match curGameExt.getState (← getEnv) with
|
|
|
| some game => return game
|
|
|
| none => return defaultGameName
|
|
|
|
|
|
/-- Get the current world -/
|
|
|
def getCurWorldId [MonadError m] : m Name := do
|
|
|
match curWorldExt.getState (← getEnv) with
|
|
|
| some world => return world
|
|
|
| none => throwError "Current world not set"
|
|
|
|
|
|
/-- Get the current level -/
|
|
|
def getCurLevelIdx [MonadError m] : m Nat := do
|
|
|
match curLevelExt.getState (← getEnv) with
|
|
|
| some level => return level
|
|
|
| none => throwError "Current level not set"
|
|
|
|
|
|
/-! ## Levels -/
|
|
|
|
|
|
structure LevelId where
|
|
|
game : Name
|
|
|
world : Name
|
|
|
level : Nat
|
|
|
deriving Inhabited
|
|
|
|
|
|
instance : ToString LevelId := ⟨fun id =>
|
|
|
s!"{id.game}:{id.world}:{id.level}"⟩
|
|
|
|
|
|
structure InventoryInfo where
|
|
|
/-- inventory items used by the main sample solution of this level -/
|
|
|
used : Array Name
|
|
|
/-- new inventory items introduced by this level -/
|
|
|
new : Array Name
|
|
|
/-- inventory items that shall not be displayed in the inventory -/
|
|
|
hidden : Array Name
|
|
|
/-- inventory items exceptionally forbidden in this level -/
|
|
|
disabled : Array Name
|
|
|
/-- only these inventory items are allowed in this level (ignored if empty) -/
|
|
|
only : Array Name
|
|
|
/-- inventory items in this level (computed by `MakeGame`) -/
|
|
|
tiles : Array InventoryTile
|
|
|
deriving ToJson, FromJson, Repr, Inhabited
|
|
|
|
|
|
def getCurLevelId [MonadError m] : m LevelId := do
|
|
|
return { game := ← getCurGameId, world := ← getCurWorldId, level := ← getCurLevelIdx}
|
|
|
|
|
|
/-- Instance to make GameLevel Repr work -/
|
|
|
instance : Repr Elab.Command.Scope := ⟨fun s _ => repr s.currNamespace⟩
|
|
|
|
|
|
|
|
|
structure GameLevel where
|
|
|
index: Nat
|
|
|
/-- The title of the level. -/
|
|
|
title: String := default
|
|
|
/-- Introduction text shown all the time. (markdown) -/
|
|
|
introduction: String := default
|
|
|
conclusion: String := default
|
|
|
/-- The name of the exercise proven. If provided this lemma will be available in
|
|
|
future levels. -/
|
|
|
statementName: Name := default
|
|
|
hints: Array GoalHintEntry := default
|
|
|
/-- The statement in Lean. -/
|
|
|
goal : TSyntax `Lean.Parser.Command.declSig := default
|
|
|
scope : Elab.Command.Scope := default
|
|
|
/-- The mathematical statement in mathematician-readable form. (markdown) -/
|
|
|
descrText: Option String := none
|
|
|
descrFormat : String := default
|
|
|
/-- The `category` of lemmas to be open by default -/
|
|
|
lemmaTab: Option String := none
|
|
|
/-- The module to be imported when playing this level -/
|
|
|
module : Name := default
|
|
|
tactics: InventoryInfo := default
|
|
|
definitions: InventoryInfo := default
|
|
|
lemmas: InventoryInfo := default
|
|
|
/-- A proof template that is printed in an empty editor. -/
|
|
|
template: Option String := none
|
|
|
deriving Inhabited, Repr
|
|
|
|
|
|
|
|
|
/-! ## World -/
|
|
|
|
|
|
/-- A world is a collection of levels, like a chapter. -/
|
|
|
structure World where
|
|
|
/- Internal name of the world. Not visible to the player. -/
|
|
|
name: Name
|
|
|
/-- Display title of the world. -/
|
|
|
title: String := default
|
|
|
/-- World introduction to be shown before the first level is loaded. (markdown) -/
|
|
|
introduction: String := default
|
|
|
/-- TODO: This is currently unused. -/
|
|
|
conclusion : String := default
|
|
|
/-- The levels of the world. -/
|
|
|
levels: HashMap Nat GameLevel := default
|
|
|
deriving Inhabited
|
|
|
|
|
|
instance : ToJson World := ⟨
|
|
|
fun world => Json.mkObj [
|
|
|
("name", toJson world.name),
|
|
|
("title", world.title),
|
|
|
("introduction", world.introduction)]
|
|
|
⟩
|
|
|
|
|
|
/-! ## Game -/
|
|
|
|
|
|
structure Game where
|
|
|
/-- Internal name of the game. -/
|
|
|
name : Name
|
|
|
/-- TODO: currently unused. -/
|
|
|
title : String := default
|
|
|
/-- Text displayed on the main landing page of the game. -/
|
|
|
introduction : String := default
|
|
|
/-- Text displayed on the main landing page of the game. -/
|
|
|
info : String := default
|
|
|
/-- TODO: currently unused. -/
|
|
|
conclusion : String := default
|
|
|
/-- TODO: currently unused. -/
|
|
|
authors : List String := default
|
|
|
worlds : Graph Name World := default
|
|
|
deriving Inhabited, ToJson
|
|
|
|
|
|
/-! ## Game environment extension -/
|
|
|
|
|
|
def HashMap.merge [BEq α] [Hashable α] (old : HashMap α β) (new : HashMap α β) (merge : β → β → β) :
|
|
|
HashMap α β :=
|
|
|
new.fold (fun acc a b =>
|
|
|
if let some bOld := acc.find? a
|
|
|
then acc.insert a (merge bOld b)
|
|
|
else acc.insert a b) old
|
|
|
|
|
|
def GameLevel.merge (_old : GameLevel) (new : GameLevel) : GameLevel :=
|
|
|
new -- simply override old level
|
|
|
|
|
|
def World.merge (old : World) (new : World) : World :=
|
|
|
{ new with
|
|
|
levels := HashMap.merge old.levels new.levels GameLevel.merge}
|
|
|
|
|
|
def Game.merge (old : Game) (new : Game) : Game :=
|
|
|
{ new with
|
|
|
worlds := {
|
|
|
nodes := HashMap.merge old.worlds.nodes new.worlds.nodes World.merge
|
|
|
edges := Id.run do
|
|
|
let mut res := old.worlds.edges
|
|
|
for e in new.worlds.edges do
|
|
|
if ¬ res.contains e then
|
|
|
res := res.push e
|
|
|
return res
|
|
|
} }
|
|
|
|
|
|
initialize gameExt : PersistentEnvExtension (Name × Game) (Name × Game) (HashMap Name Game) ←
|
|
|
do registerPersistentEnvExtension {
|
|
|
name := `gameExt,
|
|
|
mkInitial := pure {},
|
|
|
addImportedFn := fun ess => do
|
|
|
let mut games := {}
|
|
|
for es in ess do
|
|
|
for (name, game) in es do
|
|
|
match games.find? name with
|
|
|
| some oldgame =>
|
|
|
games := games.insert name (Game.merge oldgame game)
|
|
|
| none =>
|
|
|
games := games.insert name game
|
|
|
return games
|
|
|
addEntryFn := (λ s n => s.insert n.1 n.2),
|
|
|
exportEntriesFn := HashMap.toArray,
|
|
|
statsFn := fun s => format "number of local entries: " ++ format s.size
|
|
|
}
|
|
|
|
|
|
def getGame? (n : Name) : m (Option Game) := do
|
|
|
return (gameExt.getState (← getEnv)).find? n
|
|
|
|
|
|
def insertGame (n : Name) (g : Game) : m Unit := do
|
|
|
modifyEnv (gameExt.addEntry · (n, g))
|
|
|
|
|
|
def getLevel? (levelId : LevelId) : m (Option GameLevel) := do
|
|
|
let some game ← getGame? levelId.game
|
|
|
| return none
|
|
|
let some world := game.worlds.nodes.find? levelId.world
|
|
|
| return none
|
|
|
let some level := world.levels.find? levelId.level
|
|
|
| return none
|
|
|
return level
|
|
|
|
|
|
def getCurGame [Monad m] : m Game := do
|
|
|
let some game ← getGame? (← getCurGameId)
|
|
|
| let game := {name := defaultGameName}
|
|
|
insertGame defaultGameName game
|
|
|
return game
|
|
|
return game
|
|
|
|
|
|
def modifyCurGame (fn : Game → m Game) [MonadError m] : m Unit := do
|
|
|
let game ← getCurGame
|
|
|
insertGame game.name (← fn game)
|
|
|
|
|
|
def addWorld (world : World) [MonadError m] : m Unit := do
|
|
|
modifyCurGame fun game => do
|
|
|
return {game with worlds := game.worlds.insertNode world.name world}
|
|
|
|
|
|
def getCurWorld [MonadError m] : m World := do
|
|
|
let some world := (← getCurGame).worlds.nodes.find? (← getCurWorldId)
|
|
|
| throwError m!"World {← getCurWorldId} does not exist"
|
|
|
return world
|
|
|
|
|
|
def modifyCurWorld (fn : World → m World) [MonadError m] : m Unit := do
|
|
|
modifyCurGame fun game => do
|
|
|
let world ← getCurWorld
|
|
|
return {game with worlds := {game.worlds with nodes := game.worlds.nodes.insert world.name (← fn world) }}
|
|
|
|
|
|
def addLevel (level : GameLevel) [MonadError m] : m Unit := do
|
|
|
let worldId ← getCurWorldId
|
|
|
match ← getLevel? ⟨← getCurGameId, worldId, level.index⟩ with
|
|
|
| some _existingLevel =>
|
|
|
throwError m!"Level {level.index} already exists for world {worldId}!"
|
|
|
| none =>
|
|
|
modifyCurWorld fun world => do
|
|
|
return {world with levels := world.levels.insert level.index level}
|
|
|
|
|
|
def getCurLevel [MonadError m] : m GameLevel := do
|
|
|
let some level := (← getCurWorld).levels.find? (← getCurLevelIdx)
|
|
|
| throwError m!"Level {← getCurLevelIdx} does not exist"
|
|
|
return level
|
|
|
|
|
|
def modifyCurLevel (fn : GameLevel → m GameLevel) [MonadError m] : m Unit := do
|
|
|
modifyCurWorld fun world => do
|
|
|
let level ← getCurLevel
|
|
|
return {world with levels := world.levels.insert level.index (← fn level)}
|
|
|
|
|
|
def modifyLevel (levelId : LevelId) (fn : GameLevel → m GameLevel) [MonadError m] : m Unit := do
|
|
|
let some game ← getGame? levelId.game
|
|
|
| throwError m!"Game {levelId.game} does not exist"
|
|
|
let some world := (← getCurGame).worlds.nodes.find? levelId.world
|
|
|
| throwError m!"World {levelId.world} does not exist"
|
|
|
let some level := world.levels.find? levelId.level
|
|
|
| throwError m!"Level {levelId.level} does not exist"
|
|
|
let level' ← fn level
|
|
|
let world' := {world with levels := world.levels.insert levelId.level level'}
|
|
|
let game' := {game with worlds := game.worlds.insertNode levelId.world world'}
|
|
|
insertGame levelId.game game'
|