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lean4game/client/src/state/store.ts

37 lines
1.1 KiB
TypeScript

import { configureStore } from '@reduxjs/toolkit';
import { debounce } from "debounce";
import { connection } from './connection'
import { apiSlice } from './api'
import { progressSlice } from './progress'
import { saveState } from "./local_storage";
export const store = configureStore({
reducer: {
[apiSlice.reducerPath]: apiSlice.reducer,
[progressSlice.name]: progressSlice.reducer,
},
// Make connection available in thunks:
middleware: getDefaultMiddleware =>
getDefaultMiddleware({
thunk: {
extraArgument: { connection }
}
}).concat(apiSlice.middleware),
});
// Save progress in local storage
store.subscribe(
// we use debounce to save the state once each 800ms
// for better performances in case multiple changes occur in a short time
debounce(() => {
saveState(store.getState()[progressSlice.name]);
}, 800)
);
// Infer the `RootState` and `AppDispatch` types from the store itself
export type RootState = ReturnType<typeof store.getState>
// Inferred type: {posts: PostsState, comments: CommentsState, users: UsersState}
export type AppDispatch = typeof store.dispatch