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lean4game/client/src/components/TacticState.tsx

73 lines
3.1 KiB
TypeScript

import * as React from 'react';
import '@fontsource/roboto/300.css';
import '@fontsource/roboto/400.css';
import '@fontsource/roboto/500.css';
import '@fontsource/roboto/700.css';
import ReactMarkdown from 'react-markdown';
import { MathJax } from "better-react-mathjax";
import List from '@mui/material/List';
import ListItem from '@mui/material/ListItem';
import { Paper, Box, Typography, Alert } from '@mui/material';
const errorRegex = /<stdin>:1:(?<col>[^:]*): (?<msg>.*)/;
function Goal({ goal }) {
const hasObject = typeof goal.objects === "object" && goal.objects.length > 0
const hasAssumption = typeof goal.assumptions === "object" && goal.assumptions.length > 0
return (
<Box sx={{ pl: 2 }}>
{hasObject && <Box><Typography>Objects</Typography>
<List>
{goal.objects.map((item) =>
<ListItem key={item.userName}>
<Typography color="primary" sx={{ mr: 1 }}>{item.userName}</Typography> :
<Typography color="secondary" sx={{ ml: 1 }}>{item.type}</Typography>
</ListItem>)}
</List></Box>}
{hasAssumption && <Box><Typography>Assumptions</Typography>
<List>
{goal.assumptions.map((item) => <ListItem key={item}><Typography color="primary" sx={{ mr: 1 }}>{item.userName}</Typography> :
<Typography color="secondary" sx={{ ml: 1 }}>{item.type}</Typography></ListItem>)}
</List></Box>}
<Typography>Prove:</Typography>
<Typography color="primary" sx={{ ml: 2 }}>{goal.goal}</Typography>
{goal.messages.map((message) => <Alert severity="info" sx={{ mt: 1 }}><MathJax><ReactMarkdown>{message}</ReactMarkdown></MathJax></Alert>)}
</Box>)
}
function TacticState({ goals, errors, completed }) {
const hasError = typeof errors === "object" && errors.length > 0
const hasGoal = goals !== null && goals.length > 0
const hasManyGoal = hasGoal && goals.length > 1
var col = ""
var msg = ""
if (hasError) {
const m = errors[0].match(errorRegex)
if (m) {
col = `Column ${m.groups.col}: `
msg = m.groups.msg
} else {
msg = errors[0]
if (msg === "Unrecognized tactic") { msg = "Unknown spell!" }
}
}
return (
<Box sx={{ height: "100%" }}>
{goals === null && <Typography variant="h6">No goals at cursor position</Typography>}
{hasGoal && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5">Main goal at cursor</Typography> <Goal goal={goals[0]} /></Paper>}
{completed && <Typography variant="h6">Level completed ! 🎉</Typography>}
{hasError && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, height: "100%" }}><Typography variant="h5" color="error">Spell invocation failed</Typography>
<Typography component="pre" sx={{ my: 1 }}>{col}{msg}</Typography>
<Typography>Use the undo button to go back to a sane state.</Typography>
</Paper>}
{hasManyGoal && <Paper sx={{ pt: 1, pl: 2, pr: 3, pb: 1, mt: 1 }}>
<Typography variant="h6" sx={{ mb: 2 }}>Other goals</Typography>
{goals.slice(1).map((goal, index) => <Paper><Goal key={index} goal={goal} /></Paper>)}
</Paper>}
</Box>
)
}
export default TacticState