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544 lines
22 KiB
TypeScript
544 lines
22 KiB
TypeScript
/* Partly copied from https://github.com/leanprover/vscode-lean4/blob/master/lean4-infoview/src/infoview/main.tsx */
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import * as React from 'react';
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import type { DidCloseTextDocumentParams, DidChangeTextDocumentParams, Location, DocumentUri } from 'vscode-languageserver-protocol';
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import 'tachyons/css/tachyons.css';
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import '@vscode/codicons/dist/codicon.css';
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import '../../../../node_modules/lean4-infoview/src/infoview/index.css';
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import '../../css/infoview.css'
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import { LeanFileProgressParams, LeanFileProgressProcessingInfo, defaultInfoviewConfig, EditorApi, InfoviewApi } from '@leanprover/infoview-api';
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import { useClientNotificationEffect, useServerNotificationEffect, useEventResult, useServerNotificationState } from '../../../../node_modules/lean4-infoview/src/infoview/util';
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import { EditorContext, ConfigContext, ProgressContext, VersionContext } from '../../../../node_modules/lean4-infoview/src/infoview/contexts';
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import { RpcContext, WithRpcSessions, useRpcSessionAtPos } from '../../../../node_modules/lean4-infoview/src/infoview/rpcSessions';
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import { ServerVersion } from '../../../../node_modules/lean4-infoview/src/infoview/serverVersion';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faDeleteLeft, faHome, faArrowRight, faArrowLeft, faRotateLeft } from '@fortawesome/free-solid-svg-icons'
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import * as monaco from 'monaco-editor/esm/vs/editor/editor.api.js'
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import { GameIdContext } from '../../app';
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import { useAppDispatch, useAppSelector } from '../../hooks';
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import { LevelInfo } from '../../state/api';
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import { changedInventory, levelCompleted, selectCode, selectCompleted, selectInventory } from '../../state/progress';
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import Markdown from '../markdown';
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import { Infos } from './infos';
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import { AllMessages, Errors, WithLspDiagnosticsContext } from './messages';
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import { Goal } from './goals';
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import { DeletedChatContext, InputModeContext, MobileContext, MonacoEditorContext, ProofContext, ProofStep, SelectionContext, WorldLevelIdContext } from './context';
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import { Typewriter, hasErrors, hasInteractiveErrors } from './typewriter';
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import { InteractiveDiagnostic } from '@leanprover/infoview/*';
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import { Button } from '../button';
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import { CircularProgress } from '@mui/material';
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import { GameHint } from './rpc_api';
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import { store } from '../../state/store';
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import { Hints, filterHints } from '../hints';
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/** Wrapper for the two editors. It is important that the `div` with `codeViewRef` is
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* always present, or the monaco editor cannot start.
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*/
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export function DualEditor({ level, codeviewRef, levelId, worldId, worldSize }) {
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const ec = React.useContext(EditorContext)
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const { typewriterMode } = React.useContext(InputModeContext)
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return <>
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<div className={typewriterMode ? 'hidden' : ''}>
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<ExerciseStatement data={level} showLeanStatement={true} />
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<div ref={codeviewRef} className={'codeview'}></div>
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</div>
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{ec ?
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<DualEditorMain worldId={worldId} levelId={levelId} level={level} worldSize={worldSize} /> :
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// TODO: Style this if relevant.
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<></>
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}
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</>
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}
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/** The part of the two editors that needs the editor connection first */
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function DualEditorMain({ worldId, levelId, level, worldSize }: { worldId: string, levelId: number, level: LevelInfo, worldSize: number }) {
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const ec = React.useContext(EditorContext)
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const gameId = React.useContext(GameIdContext)
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const { typewriterMode } = React.useContext(InputModeContext)
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// Mark level as completed when server gives notification
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const dispatch = useAppDispatch()
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useServerNotificationEffect(
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'$/game/completed',
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(params: any) => {
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if (ec.events.changedCursorLocation.current &&
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ec.events.changedCursorLocation.current.uri === params.uri) {
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dispatch(levelCompleted({ game: gameId, world: worldId, level: levelId }))
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// On completion, add the names of all new items to the local storage
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let newTiles = [
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...level?.tactics,
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...level?.lemmas,
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...level?.definitions
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].filter((tile) => tile.new).map((tile) => tile.name)
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// Add the proven statement to the local storage as well.
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if (level?.statementName != null) {
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newTiles.push(level?.statementName)
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}
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let inv: string[] = selectInventory(gameId)(store.getState())
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// add new items and remove duplicates
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let newInv = [...inv, ...newTiles].filter((item, i, array) => array.indexOf(item) == i)
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dispatch(changedInventory({ game: gameId, inventory: newInv }))
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}
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}, [level]
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)
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/* Set up updates to the global infoview state on editor events. */
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const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
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const [allProgress, _1] = useServerNotificationState(
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'$/lean/fileProgress',
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new Map<DocumentUri, LeanFileProgressProcessingInfo[]>(),
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async (params: LeanFileProgressParams) => (allProgress) => {
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const newProgress = new Map(allProgress);
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return newProgress.set(params.textDocument.uri, params.processing);
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}, [])
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const serverVersion = useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
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return <>
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<ConfigContext.Provider value={config}>
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<VersionContext.Provider value={serverVersion}>
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<WithRpcSessions>
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<WithLspDiagnosticsContext>
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<ProgressContext.Provider value={allProgress}>
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{typewriterMode ?
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<TypewriterInterfaceWrapper world={worldId} level={levelId} data={level} worldSize={worldSize}/>
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:
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<Main key={`${worldId}/${levelId}`} world={worldId} level={levelId} data={level} />
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}
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</ProgressContext.Provider>
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</WithLspDiagnosticsContext>
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</WithRpcSessions>
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</VersionContext.Provider>
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</ConfigContext.Provider>
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</>
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}
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/** The mathematical formulation of the statement, supporting e.g. Latex
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* It takes three forms, depending on the precence of name and description:
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* - Theorem xyz: description
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* - Theorem xyz
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* - Exercises: description
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*
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* If `showLeanStatement` is true, it will additionally display the lean code.
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*/
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function ExerciseStatement({ data, showLeanStatement = false }) {
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if (!(data?.descrText || data?.descrFormat)) { return <></> }
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return <>
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<div className="exercise-statement">
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{data?.descrText &&
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<Markdown>
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{(data?.displayName ? `**Theorem** \`${data?.displayName}\`: ` : '') + data?.descrText}
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</Markdown>
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}
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{data?.descrFormat && showLeanStatement &&
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<p><code className="lean-code">{data?.descrFormat}</code></p>
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}
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</div>
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</>
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}
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// TODO: This is only used in `EditorInterface`
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// while `TypewriterInterface` has this copy-pasted in.
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export function Main(props: { world: string, level: number, data: LevelInfo}) {
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const ec = React.useContext(EditorContext);
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const gameId = React.useContext(GameIdContext)
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const {worldId, levelId} = React.useContext(WorldLevelIdContext)
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const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
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console.debug(`template: ${props.data?.template}`)
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// React.useEffect (() => {
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// if (props.data.template) {
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// let code: string = selectCode(gameId, worldId, levelId)(store.getState())
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// if (!code.length) {
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// //models.push(monaco.editor.createModel(code, 'lean4', uri))
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// }
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// }
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// }, [props.data.template])
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/* Set up updates to the global infoview state on editor events. */
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const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
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const [allProgress, _1] = useServerNotificationState(
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'$/lean/fileProgress',
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new Map<DocumentUri, LeanFileProgressProcessingInfo[]>(),
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async (params: LeanFileProgressParams) => (allProgress) => {
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const newProgress = new Map(allProgress);
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return newProgress.set(params.textDocument.uri, params.processing);
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},
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[]
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);
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const curUri = useEventResult(ec.events.changedCursorLocation, loc => loc?.uri);
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useClientNotificationEffect(
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'textDocument/didClose',
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(params: DidCloseTextDocumentParams) => {
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if (ec.events.changedCursorLocation.current &&
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ec.events.changedCursorLocation.current.uri === params.textDocument.uri) {
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ec.events.changedCursorLocation.fire(undefined)
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}
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},
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[]
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);
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const serverVersion =
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useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
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const serverStoppedResult = useEventResult(ec.events.serverStopped);
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// NB: the cursor may temporarily become `undefined` when a file is closed. In this case
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// it's important not to reconstruct the `WithBlah` wrappers below since they contain state
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// that we want to persist.
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let ret
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if (!serverVersion) {
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ret = <p>Waiting for Lean server to start...</p>
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} else if (serverStoppedResult) {
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ret = <div><p>{serverStoppedResult.message}</p><p className="error">{serverStoppedResult.reason}</p></div>
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} else {
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ret = <div className="infoview vscode-light">
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{completed && <div className="level-completed">Level completed! 🎉</div>}
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<Infos />
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</div>
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}
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return ret
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}
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const goalFilter = {
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reverse: false,
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showType: true,
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showInstance: true,
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showHiddenAssumption: true,
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showLetValue: true
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}
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/** The display of a single entered lean command */
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function Command({ command, deleteProof }: { command: string, deleteProof: any }) {
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// The first step will always have an empty command
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if (!command) { return <></> }
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return <div className="command">
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<div className="command-text">{command}</div>
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<Button to="" className="undo-button btn btn-inverted" title="Retry proof from here" onClick={deleteProof}>
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<FontAwesomeIcon icon={faDeleteLeft} /> Retry
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</Button>
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</div>
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}
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// const MessageView = React.memo(({uri, diag}: MessageViewProps) => {
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// const ec = React.useContext(EditorContext);
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// const fname = escapeHtml(basename(uri));
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// const {line, character} = diag.range.start;
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// const loc: Location = { uri, range: diag.range };
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// const text = TaggedText_stripTags(diag.message);
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// const severityClass = diag.severity ? {
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// [DiagnosticSeverity.Error]: 'error',
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// [DiagnosticSeverity.Warning]: 'warning',
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// [DiagnosticSeverity.Information]: 'information',
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// [DiagnosticSeverity.Hint]: 'hint',
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// }[diag.severity] : '';
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// const title = `Line ${line+1}, Character ${character}`;
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// // Hide "unsolved goals" messages
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// let message;
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// if ("append" in diag.message && "text" in diag.message.append[0] &&
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// diag.message?.append[0].text === "unsolved goals") {
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// message = diag.message.append[0]
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// } else {
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// message = diag.message
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// }
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// const { typewriterMode } = React.useContext(InputModeContext)
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// return (
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// // <details open>
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// // <summary className={severityClass + ' mv2 pointer'}>{title}
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// // <span className="fr">
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// // <a className="link pointer mh2 dim codicon codicon-go-to-file"
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// // onClick={e => { e.preventDefault(); void ec.revealLocation(loc); }}
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// // title="reveal file location"></a>
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// // <a className="link pointer mh2 dim codicon codicon-quote"
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// // data-id="copy-to-comment"
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// // onClick={e => {e.preventDefault(); void ec.copyToComment(text)}}
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// // title="copy message to comment"></a>
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// // <a className="link pointer mh2 dim codicon codicon-clippy"
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// // onClick={e => {e.preventDefault(); void ec.api.copyToClipboard(text)}}
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// // title="copy message to clipboard"></a>
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// // </span>
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// // </summary>
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// <div className={severityClass + ' ml1 message'}>
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// {!typewriterMode && <p className="mv2">{title}</p>}
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// <pre className="font-code pre-wrap">
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// <InteractiveMessage fmt={message} />
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// </pre>
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// </div>
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// // </details>
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// )
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// }, fastIsEqual)
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/** The tabs of goals that lean ahs after the command of this step has been processed */
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function GoalsTabs({ proofStep, last, onClick, onGoalChange=(n)=>{}}: { proofStep: ProofStep, last : boolean, onClick? : any, onGoalChange?: (n?: number) => void }) {
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const [selectedGoal, setSelectedGoal] = React.useState<number>(0)
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return <div className="goal-tabs" onClick={onClick}>
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<div className={`tab-bar ${last ? 'current' : ''}`}>
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{proofStep.goals.map((goal, i) => (
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// TODO: Should not use index as key.
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<div key={`proof-goal-${i}`} className={`tab ${i == (selectedGoal) ? "active" : ""}`} onClick={(ev) => { onGoalChange(i); setSelectedGoal(i); ev.stopPropagation() }}>
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{i ? `Goal ${i + 1}` : "Active Goal"}
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</div>
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))}
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</div>
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<div className="goal-tab vscode-light">
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<Goal typewriter={false} filter={goalFilter} goal={proofStep.goals[selectedGoal]} />
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</div>
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</div>
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}
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// Splitting up Typewriter into two parts is a HACK
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export function TypewriterInterfaceWrapper(props: { world: string, level: number, data: LevelInfo, worldSize: number }) {
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const ec = React.useContext(EditorContext)
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const gameId = React.useContext(GameIdContext)
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useClientNotificationEffect(
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'textDocument/didClose',
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(params: DidCloseTextDocumentParams) => {
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if (ec.events.changedCursorLocation.current &&
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ec.events.changedCursorLocation.current.uri === params.textDocument.uri) {
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ec.events.changedCursorLocation.fire(undefined)
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}
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}, []
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)
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const serverVersion =
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useEventResult(ec.events.serverRestarted, result => new ServerVersion(result.serverInfo?.version ?? ''))
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const serverStoppedResult = useEventResult(ec.events.serverStopped);
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// NB: the cursor may temporarily become `undefined` when a file is closed. In this case
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// it's important not to reconstruct the `WithBlah` wrappers below since they contain state
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// that we want to persist.
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if (!serverVersion) { return <></> }
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if (serverStoppedResult) {
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return <div>
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<p>{serverStoppedResult.message}</p>
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<p className="error">{serverStoppedResult.reason}</p>
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</div>
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}
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return <TypewriterInterface props={props} />
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}
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/** The interface in command line mode */
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export function TypewriterInterface({props}) {
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const ec = React.useContext(EditorContext)
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const gameId = React.useContext(GameIdContext)
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const editor = React.useContext(MonacoEditorContext)
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const model = editor.getModel()
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const uri = model.uri.toString()
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const [disableInput, setDisableInput] = React.useState<boolean>(false)
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const [loadingProgress, setLoadingProgress] = React.useState<number>(0)
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const { setDeletedChat, showHelp, setShowHelp } = React.useContext(DeletedChatContext)
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const {mobile} = React.useContext(MobileContext)
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const { proof } = React.useContext(ProofContext)
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const { setTypewriterInput } = React.useContext(InputModeContext)
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const { selectedStep, setSelectedStep } = React.useContext(SelectionContext)
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const proofPanelRef = React.useRef<HTMLDivElement>(null)
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const completed = useAppSelector(selectCompleted(gameId, props.world, props.level))
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// const config = useEventResult(ec.events.changedInfoviewConfig) ?? defaultInfoviewConfig;
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// const curUri = useEventResult(ec.events.changedCursorLocation, loc => loc?.uri);
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const rpcSess = useRpcSessionAtPos({uri: uri, line: 0, character: 0})
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/** Delete all proof lines starting from a given line.
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* Note that the first line (i.e. deleting everything) is `1`!
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*/
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function deleteProof(line: number) {
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return (ev) => {
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let deletedChat: Array<GameHint> = []
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filterHints(proof).slice(line).map((hintsAtStep, i) => {
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// Only add these hidden hints to the deletion stack which were visible
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deletedChat = [...deletedChat, ...hintsAtStep.filter(hint => (!hint.hidden || showHelp.has(line + i)))]
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})
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setDeletedChat(deletedChat)
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editor.executeEdits("typewriter", [{
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range: monaco.Selection.fromPositions(
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{ lineNumber: line, column: 1 },
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editor.getModel().getFullModelRange().getEndPosition()
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),
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text: '',
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forceMoveMarkers: false
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}])
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setSelectedStep(undefined)
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setTypewriterInput(proof[line].command)
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ev.stopPropagation()
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}
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}
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function toggleSelectStep(line: number) {
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return (ev) => {
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if (mobile) {return}
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if (selectedStep == line) {
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setSelectedStep(undefined)
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console.debug(`unselected step`)
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} else {
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setSelectedStep(line)
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console.debug(`step ${line} selected`)
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}
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}
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}
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// Scroll to the end of the proof if it is updated.
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React.useEffect(() => {
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if (proof?.length > 1) {
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proofPanelRef.current?.lastElementChild?.scrollIntoView() //scrollTo(0,0)
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} else {
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proofPanelRef.current?.scrollTo(0,0)
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}
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// also reenable the commandline when the proof changes
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// BUG: If selecting 2nd goal on a intermediate proofstep and then delete proof to there,
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// the commandline is not displaying disabled even though it should.
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setDisableInput(false)
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}, [proof])
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// Scroll to element if selection changes
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React.useEffect(() => {
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if (typeof selectedStep !== 'undefined') {
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Array.from(proofPanelRef.current?.getElementsByClassName(`step-${selectedStep}`)).map((elem) => {
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elem.scrollIntoView({ block: "center" })
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})
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}
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}, [selectedStep])
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// TODO: This about hidden hints is all copied from `level.tsx`. Can we move that into `hints.tsx`?
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// If the last step has errors, we want to treat it as if it is part of the second-to-last step
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let k = proof.length - 1
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let withErr = hasInteractiveErrors(proof[k]?.errors) ? 1 : 0
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const activateHiddenHints = (ev) => {
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// If the last step (`k`) has errors, we want the hidden hints from the
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// second-to-last step to be affected
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if (!(proof.length)) {return}
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// state must not be mutated, therefore we need to clone the set
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let tmp = new Set(showHelp)
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if (tmp.has(k - withErr)) {
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tmp.delete(k - withErr)
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} else {
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tmp.add(k - withErr)
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}
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setShowHelp(tmp)
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console.debug(`help: ${Array.from(tmp.values())}`)
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}
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function hasHiddenHints(i : number): boolean {
|
|
let step = proof[i]
|
|
|
|
// For example if the proof isn't loaded yet
|
|
if(!step) {return false}
|
|
|
|
return step.hints.some((hint) => hint.hidden)
|
|
}
|
|
|
|
let lastStepErrors = proof.length ? hasInteractiveErrors(proof[proof.length - 1].errors) : false
|
|
|
|
|
|
useServerNotificationEffect("$/game/loading", (params : any) => {
|
|
if (params.kind == "loadConstants") {
|
|
setLoadingProgress(params.counter/100*50)
|
|
} else if (params.kind == "finalizeExtensions") {
|
|
setLoadingProgress(50 + params.counter/150*50)
|
|
} else {
|
|
console.error(`Unknown loading kind: ${params.kind}`)
|
|
}
|
|
})
|
|
|
|
return <div className="typewriter-interface">
|
|
<RpcContext.Provider value={rpcSess}>
|
|
<div className="content">
|
|
<div className="tmp-pusher">
|
|
</div>
|
|
<div className='proof' ref={proofPanelRef}>
|
|
<ExerciseStatement data={props.data} />
|
|
{proof.length ?
|
|
<>
|
|
{proof.map((step, i) => {
|
|
if (i == proof.length - 1 && lastStepErrors) {
|
|
// if the last command contains an error, we only display the errors but not the
|
|
// entered command as it is still present in the command line.
|
|
// TODO: Should not use index as key.
|
|
return <div key={`proof-step-${i}`}>
|
|
<Errors errors={step.errors} typewriterMode={true} />
|
|
</div>
|
|
} else {
|
|
return <div key={`proof-step-${i}`} className={`step step-${i}` + (selectedStep == i ? ' selected' : '')}>
|
|
<Command command={step.command} deleteProof={deleteProof(i)} />
|
|
<Errors errors={step.errors} typewriterMode={true} />
|
|
{mobile && i == 0 && props.data?.introduction &&
|
|
<div className={`message information step-0${selectedStep === 0 ? ' selected' : ''}`} onClick={toggleSelectStep(0)}>
|
|
<Markdown>{props.data?.introduction}</Markdown>
|
|
</div>
|
|
}
|
|
{mobile && <>
|
|
<Hints key={`hints-${i}`}
|
|
hints={step.hints} showHidden={showHelp.has(i)} step={i}
|
|
selected={selectedStep} toggleSelection={toggleSelectStep(i)}/>
|
|
{i == proof.length - 1 && hasHiddenHints(proof.length - 1) && !showHelp.has(k - withErr) &&
|
|
<Button className="btn btn-help" to="" onClick={activateHiddenHints}>
|
|
Show more help!
|
|
</Button>
|
|
}
|
|
</>
|
|
}
|
|
<GoalsTabs proofStep={step} last={i == proof.length - (lastStepErrors ? 2 : 1)} onClick={toggleSelectStep(i)} onGoalChange={i == proof.length - 1 - withErr ? (n) => setDisableInput(n > 0) : (n) => {}}/>
|
|
{/* Show a message that there are no goals left */}
|
|
{!step.goals.length && (
|
|
<div className="message information">
|
|
{completed ?
|
|
<p>Level completed! 🎉</p> :
|
|
<p>
|
|
<b>no goals left</b><br />
|
|
<i>This probably means you solved the level with warnings or Lean encountered a parsing error.</i>
|
|
</p>
|
|
}
|
|
</div>
|
|
)}
|
|
</div>
|
|
}
|
|
})}
|
|
{mobile && completed &&
|
|
<div className="button-row">
|
|
{props.level >= props.worldSize ?
|
|
<Button to={`/${gameId}`}>
|
|
<FontAwesomeIcon icon={faHome} /> Leave World
|
|
</Button>
|
|
:
|
|
<Button to={`/${gameId}/world/${props.world}/level/${props.level + 1}`}>
|
|
Next <FontAwesomeIcon icon={faArrowRight} />
|
|
</Button>
|
|
}
|
|
</div>
|
|
}
|
|
</> : <CircularProgress variant="determinate" value={loadingProgress} />
|
|
}
|
|
</div>
|
|
</div>
|
|
<Typewriter hidden={!withErr && proof[proof.length - 1]?.goals.length == 0} disabled={disableInput || !proof.length}/>
|
|
</RpcContext.Provider>
|
|
</div>
|
|
}
|