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lean4game/server/index.mjs

112 lines
3.6 KiB
JavaScript

import { WebSocketServer } from 'ws';
import express from 'express'
import path from 'path'
import * as cp from 'child_process';
import * as url from 'url';
import * as rpc from 'vscode-ws-jsonrpc';
import * as jsonrpcserver from 'vscode-ws-jsonrpc/server';
const games = {
adam: {
name: "Adam",
module: "Adam",
queueLength: 5
},
nng: {
name: "NNG",
module: "NNG",
queueLength: 5
}
}
const __filename = url.fileURLToPath(import.meta.url);
const __dirname = url.fileURLToPath(new URL('.', import.meta.url));
const app = express()
const PORT = process.env.PORT || 8080;
const server = app
.use(express.static(path.join(__dirname, '../client/dist/')))
.listen(PORT, () => console.log(`Listening on ${PORT}`));
const wss = new WebSocketServer({ server })
const environment = process.env.NODE_ENV
const isDevelopment = environment === 'development'
/** We keep queues of started Lean Server processes to be ready when a user arrives */
const queue = {}
const queueLength = 5
function startServerProcess(gameId) {
const serverProcess = isDevelopment
? cp.spawn("./gameserver",
["--server", gameId, games[gameId].module, games[gameId].name],
{ cwd: "./leanserver/build/bin/" })
: cp.spawn("docker",
["run", "--runtime=runsc", "--network=none", "--rm", "-i", `${gameId}:latest`,
"./gameserver", "--server", gameId, games[gameId].module, games[gameId].name],
{ cwd: "." })
serverProcess.on('error', error =>
console.error(`Launching Lean Server failed: ${error}`)
);
if (serverProcess.stderr !== null) {
serverProcess.stderr.on('data', data =>
console.error(`Lean Server: ${data}`)
);
}
return serverProcess
}
/** start Lean Server processes to refill the queue */
function fillQueue(gameId) {
while (queue[gameId].length < games[gameId].queueLength) {
const serverProcess = startServerProcess(gameId)
queue[gameId].push(serverProcess)
}
}
for (let gameId in games) {
queue[gameId] = []
fillQueue(gameId)
}
const urlRegEx = new RegExp("^/websocket/(.*)$")
wss.addListener("connection", function(ws, req) {
const reRes = urlRegEx.exec(req.url)
if (!reRes) { console.error(`Connection refused because of invalid URL: ${req.url}`); return; }
const gameId = reRes[1]
if (!games[gameId]) { console.error(`Unknown game: ${gameId}`); return; }
let ps;
if (isDevelopment) { // Don't use queue in development
ps = startServerProcess(gameId)
} else {
ps = queue[gameId].shift() // Pick the first Lean process; it's likely to be ready immediately
fillQueue(gameId)
}
const socket = {
onMessage: (cb) => { ws.on("message", cb) },
onError: (cb) => { ws.on("error", cb) },
onClose: (cb) => { ws.on("close", cb) },
send: (data, cb) => { ws.send(data,cb) }
}
const reader = new rpc.WebSocketMessageReader(socket);
const writer = new rpc.WebSocketMessageWriter(socket);
const socketConnection = jsonrpcserver.createConnection(reader, writer, () => ws.close())
const serverConnection = jsonrpcserver.createProcessStreamConnection(ps);
socketConnection.forward(serverConnection, message => {
console.log(`CLIENT: ${JSON.stringify(message)}`)
return message;
});
serverConnection.forward(socketConnection, message => {
console.log(`SERVER: ${JSON.stringify(message)}`)
return message;
});
socketConnection.onClose(() => serverConnection.dispose());
serverConnection.onClose(() => socketConnection.dispose());
})