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/-
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This is the Lean 4 game server. It offers a way to interact with Lean 4 which
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is completely distinct from running the command-line lean or the language server protocol.
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It is based on lean-gym by Daniel Selsam.
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-/
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import Lean.Data.Json.Basic
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import GameServer.Utils
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import GameServer.EnvExtensions
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open Lean Meta Elab Tactic Std
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/-- Convert format to string without line breaks -/
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def Std.Format.oneline : Format → String
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| .nil => ""
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| .line => ""
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| .text s => s
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| .nest _ f => f.oneline
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| .append f g => f.oneline ++ g.oneline
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| .group f _ => f.oneline
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| .tag _ f => f.oneline
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/-- Convert JSON to string without line breaks -/
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instance instToStringJsonOneLine : ToString Json := ⟨fun o => o.render.oneline⟩
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attribute [-instance] Lean.Json.instToStringJson
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/-! ## GameGoal -/
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structure GameGoal where
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objects : List LocalDecl
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assumptions : List LocalDecl
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goal : String
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mvarid : MVarId
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def Lean.MVarId.toGameGoal (goal : MVarId) : MetaM GameGoal := do
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match (← getMCtx).findDecl? goal with
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| none => throwError "unknown goal"
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| some mvarDecl => do
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-- toGameGoalAux below will sort local declarations from the context of goal into data and assumptions,
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-- discarding auxilliary declarations
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let rec toGameGoalAux : List (Option LocalDecl) → MetaM (List LocalDecl × List LocalDecl)
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| (some decl)::t => withLCtx mvarDecl.lctx mvarDecl.localInstances do
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let (o, a) ← toGameGoalAux t
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if decl.isAuxDecl then
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return (o, a)
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if (← inferType decl.type).isProp then
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return (o, decl::a)
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else
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return (decl::o, a)
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| none:: t => toGameGoalAux t
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| [] => return ([], [])
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withLCtx mvarDecl.lctx mvarDecl.localInstances do
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let (objects, assumptions) ← toGameGoalAux mvarDecl.lctx.decls.toList
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return {objects := objects, assumptions := assumptions, goal := toString (← Meta.ppExpr mvarDecl.type),
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mvarid := goal }
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def GameGoal.toJson (gameGoal : GameGoal) : MetaM Json :=
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gameGoal.mvarid.withContext do
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return Json.mkObj [("objects", Lean.ToJson.toJson (← gameGoal.objects.mapM Lean.LocalDecl.toJson)),
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("assumptions", Lean.ToJson.toJson (← gameGoal.assumptions.mapM Lean.LocalDecl.toJson)),
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("goal", gameGoal.goal)]
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/-! ## Action -/
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inductive Action where
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| info : Action
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| loadLevel : Nat → Action
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| runTactic : String → Action
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| undo : Action
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| restartGame : Action
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| restartLevel : Action
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| quit : Action
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| next : Action
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| prev : Action
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| invalid : String → Action -- Used for broken Json parsing
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deriving ToJson, FromJson, Repr
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def Action.parse (s : String) : Action :=
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let e : Except String Action :=
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try
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return ← fromJson? (← Json.parse s)
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catch _ => return Action.invalid s
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match e with
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| Except.ok a => a
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| _ => Action.info
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def Action.get : IO Action :=
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return Action.parse (← (← IO.getStdin).getLine)
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/-! ## LevelInfo -/
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structure LevelInfo extends GameLevel where
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goals : List GameGoal := []
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errors : Array String := #[]
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message : String := ""
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def LevelInfo.toJson (info : LevelInfo) : MetaM Json :=
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return Json.mkObj [("index", Lean.ToJson.toJson info.index),
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("title", Lean.ToJson.toJson info.title),
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("tactics", Lean.ToJson.toJson info.tactics),
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("lemmas", Lean.ToJson.toJson info.lemmas),
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("errors", Lean.ToJson.toJson info.errors),
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("goals", Lean.ToJson.toJson (← info.goals.mapM (·.toJson))),
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("message", info.message)]
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namespace Server
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/-! ## LevelM and Response -/
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structure SavedState where
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tacticState : Tactic.SavedState
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message : String := ""
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abbrev LevelM := ReaderT GameLevel StateRefT (Array SavedState) TermElabM
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/-- Returns the most recent SavedState. -/
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def getState : LevelM SavedState := do
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let some state := (← get).back? | throwError "Couldn't find tactic state"
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return state
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structure Response : Type where
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goals : List GameGoal := []
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errors : Array String := #[]
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message : String := ""
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def Response.toJson (resp : Response) : MetaM Json :=
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return Json.mkObj [("errors", Lean.ToJson.toJson resp.errors),
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("goals", Lean.ToJson.toJson (← resp.goals.mapM (·.toJson))),
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("message", resp.message)]
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/-! ## Main running functions -/
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/-- Dummy `Core.Context` value to be fed to `Lean.Core.CoreM.toIO` -/
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def coreCtx : Core.Context := {
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currNamespace := Name.anonymous,
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openDecls := [],
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fileName := "<Game>",
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fileMap := { source := "", positions := #[0], lines := #[1] } }
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partial def runLevel (GameName : Name) (levels : HashMap Nat GameLevel) (idx : Nat) : IO Unit := do
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let levelName : Name := s!"Level{toString idx}"
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let termElabM : TermElabM Unit := do
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let some lvl := levels.find? idx | throwError s!"Cannot find level {idx}"
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let mvar ← mkFreshExprMVar (some lvl.goal) (kind := MetavarKind.synthetic)
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let (_, mvar) ← mvar.mvarId!.introNP lvl.intro_nb
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mvar.withContext do
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let state := #[{tacticState := { term := ← Term.saveState, tactic := { goals := [mvar] }}}]
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let levelM : LevelM Unit := do
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let resp := {← mkResponse with message := lvl.introduction}
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let levelInfo : LevelInfo :=
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{ index := lvl.index,
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title := lvl.title,
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tactics := lvl.tactics,
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lemmas := lvl.lemmas,
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errors := resp.errors,
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goals := resp.goals,
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message := resp.message }
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output (← levelInfo.toJson)
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mainLoop
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levelM.run lvl |>.run' state
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let metaM : MetaM Unit := termElabM.run' (ctx := {})
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try
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let env ← importModules [{ module := `Init : Import }, { module := GameName ++ "Levels" ++ levelName : Import }] {} 0
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discard <| metaM.run'.toIO coreCtx { env := env }
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catch
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| .userError s => output s!"Could not run level {idx}: {s}"
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| _ => output s!"Could not run level {idx}"
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where
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mkResponse (errors : Array String := #[]) : LevelM Response := do
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let savedState ← getState
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let goals := savedState.tacticState.tactic.goals
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return { goals := (← liftM $ goals.mapM Lean.MVarId.toGameGoal), message := savedState.message, errors := errors }
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/-- Try to parse the given String as a single line tactic invocation. Update the LevelM state only
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if the tactic succeeds. Always return a Response object which contains information about the current
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state with a message and errors if any. -/
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runTactic (tacticString : String) : LevelM Response := do
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let lvl ← read
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let tacticNames := (lvl.tactics.map (·.name.toString)).toList
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let tacName := (tacticString.trim.splitOn " ").headD ""
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if not (tacticNames.contains tacName) then mkResponse #["Unrecognized tactic"] else
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let savedState ← getState
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match Parser.runParserCategory (← getEnv) `tactic tacticString "<stdin>" with
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| Except.error err => mkResponse #[err]
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| Except.ok stx => do
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savedState.tacticState.term.restore
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let mvarId : MVarId := savedState.tacticState.tactic.goals.head!
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try
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let unsolvedGoals ← Tactic.run mvarId do set savedState.tacticState.tactic
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evalTactic stx
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if (← getThe Core.State).messages.hasErrors then
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let messages := (← getThe Core.State).messages.getErrorMessages.toList.toArray
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mkResponse (← (messages.map Message.data).mapM fun md => md.toString)
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else
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let savedState : Tactic.SavedState := { term := (← Term.saveState), tactic := { goals := unsolvedGoals}}
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let mut message := ""
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match unsolvedGoals with
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| goal::_ => do
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let normalized_tgt ← normalizedRevertExpr goal
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for msg in lvl.messages do
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if ← isDefEq normalized_tgt msg.normalized_goal then
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message := msg.message
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break
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| [] => pure ()
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if unsolvedGoals matches [] then
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message := (← read).conclusion
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modify fun s => s.push {tacticState := savedState, message := message}
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mkResponse
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catch ex => mkResponse #[← ex.toMessageData.toString]
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mainLoop : LevelM Unit := do
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match ← Action.get with
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| Action.runTactic tac => do let resp ← runTactic tac; output s!"{← resp.toJson}"
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| Action.loadLevel n => runLevel GameName levels n
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| Action.undo => do modify fun s => s.pop; output s!"{← (← mkResponse).toJson}"
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| Action.restartLevel => runLevel GameName levels idx
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| Action.prev => runLevel GameName levels idx.pred
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| Action.next => runLevel GameName levels idx.succ
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| Action.quit => IO.Process.exit 0
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| Action.restartGame => output "Can't restart game now"
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| Action.info => output "Can't get info now"
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| Action.invalid s => output s!"{← { ← mkResponse with errors := #[s!"Invalid action: {s}"] : Response}.toJson}"
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mainLoop
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open System Lean Std in
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partial def runGame (GameName : Name) (paths : List FilePath): IO Unit := do
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searchPathRef.set paths
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let env ← importModules [{ module := `Init : Import }, { module := GameName : Import }] {} 0
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let termElabM : TermElabM Unit := do
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let levels := levelsExt.getState env
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let game := {← gameExt.get with nb_levels := levels.size }
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mainLoop game levels
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let metaM : MetaM Unit := termElabM.run' (ctx := {})
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discard <| metaM.run'.toIO coreCtx { env := env }
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where
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mainLoop (game : Game) (levels : HashMap Nat GameLevel): IO Unit := do
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match ← Action.get with
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| Action.info => output (toJson game)
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| Action.loadLevel n => runLevel GameName levels n
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| Action.quit => IO.Process.exit 0
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| Action.invalid s => output s!"Invalid action: {s}"
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| _ => output "Invalid action"
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mainLoop game levels
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end Server
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