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lean4game/server/testgame/TestGame/Levels/SetTheory/L05_Empty.lean

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import TestGame.Metadata
import TestGame.Levels.SetTheory.L04_SubsetEmpty
--import Mathlib.Data.Set.Basic
import Mathlib.Init.Set
import Mathlib.Tactic.Tauto
import Mathlib.Tactic.PushNeg
set_option tactic.hygienic false
Game "TestGame"
World "SetTheory"
Level 5
Title "Nonempty"
Introduction
"
Das Gegenteil von `A = ∅` ist `A ≠ ∅`, aber in Lean wird der Ausdruck `A.Nonempty` bevorzugt.
Dieser ist dadurch existiert, dass in `A` ein Element existiert: `∃x, x ∈ A`.
Zeige dass die beiden Ausdrücke äquivalent sind:
"
namespace MySet
open Set
theorem subset_empty_iff {A : Type _} (s : Set A) : s ⊆ ∅ ↔ s = ∅ := by
constructor
intro h
rw [Subset.antisymm_iff]
constructor
assumption
simp only [empty_subset]
intro a
rw [Subset.antisymm_iff] at a
rcases a with ⟨h₁, h₂⟩
assumption
Statement eq_empty_iff_forall_not_mem
""
{A : Type _} (s : Set A) :
s = ∅ ↔ ∀ x, x ∉ s := by
rw [←subset_empty_iff]
rfl -- This is quite a miracle :)
NewTactics constructor intro rw assumption rcases simp tauto trivial
NewLemmas Subset.antisymm_iff empty_subset
end MySet