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174 lines
4.2 KiB
Go
174 lines
4.2 KiB
Go
// This package contains the database interface and an in memory implementation.
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//
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// For the in-memory implementation see the "NewInMemoryStore()" function.
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package db
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import (
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"errors"
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"fmt"
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"sync"
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"git.phc.dm.unipi.it/aziis98/posti-dm/server/util"
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)
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// ErrAlreadyExists is the error thrown from Store functions when an entity already exists.
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var ErrAlreadyExists = errors.New(`object already exists in database`)
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// ErrDoesntExist is the error thrown from Store functions when an entity doesn't exist.
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var ErrDoesntExist = errors.New(`object doesn't exist in database`)
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const (
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PermissionAdmin = "admin"
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PermissionModerator = "moderator"
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)
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// Entities
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// type FrontendUser struct {
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// Anonymous bool `json:"anonymous,omitempty"`
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// ID string `json:"id,omitempty"`
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// Permissions []string `json:"permissions,omitempty"`
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// }
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// User represents a user in the database.
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type User struct {
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ID string `json:"id"`
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Permissions util.Set[string] `json:"permissions"`
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// passwordSaltHash string
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}
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func (user User) UID() string {
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return user.ID
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}
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// Room represents a room in the database, a room has an id, a name and a collection of seatIDs of this room.
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type Room struct {
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ID string `json:"id"`
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SeatIDs []string `json:"seatIds"`
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// gridRows, gridCols int
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}
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// Version 1:
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//
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// type SeatState struct {
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// Occupied bool
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// Anonymous bool
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// UserID string
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// }
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// Version 2:
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//
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// type SeatState interface{ isSeatState() }
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//
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// type SeatNotOccupied struct{}
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// type SeatOccupiedByUser struct{ UserID string }
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// type SeatOccupiedByAnonymous struct{}
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//
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// func (s SeatNotOccupied) isSeatState()
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// func (s SeatOccupiedByUser) isSeatState()
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// func (s SeatOccupiedByAnonymous) isSeatState()
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// Seat represents a seat in the database, it belongs to a single room and can be free or occupied by some user (referenced by userID).
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type Seat struct {
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ID string `json:"id"`
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RoomID string `json:"roomId"`
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// OccupiedBy is an empty list or a singleton of a userID
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OccupiedBy []string `json:"occupiedBy"`
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// x, y, w, h int
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}
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// type FrontendSeat struct {
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// ID string `json:"id"`
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// RoomID string `json:"roomId"`
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// // OccupiedBy is an empty list or a singleton of a userID
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// OccupiedBy *FrontendUser `json:"occupiedBy"`
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// DiagramRect struct {
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// X int `json:"x"`
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// Y int `json:"y"`
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// Width int `json:"width"`
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// Height int `json:"height"`
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// } `json:"diagramRect"`
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// }
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//
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// Database Interfaces
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//
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// Database is the main interface for interacting with database implementations, for now the only implementation is "memDB".
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type Database interface {
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BeginTransaction()
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EndTransaction()
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CreateUser(user *User) error
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CreateRoom(room *Room) error
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CreateSeat(seat *Seat) error
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DeleteUser(user *User) error
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DeleteRoom(room *Room) error
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DeleteSeat(seat *Seat) error
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GetUser(userID string) (*User, error)
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GetRoom(roomID string) (*Room, error)
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GetSeat(seatID string) (*Seat, error)
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GetRooms() ([]string, error)
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GetRoomOccupiedSeats(roomID string) ([]string, error)
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GetRoomFreeSeats(roomID string) ([]string, error)
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GetUserSeats(userID string) (util.Set[string], error)
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OccupySeat(seatID, userID string) error
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FreeSeat(seatID string) error
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}
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// TODO: Create an SQLite implementation
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// NewInMemoryStore creates an instance of memDB hidden behind the Store interface.
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func NewInMemoryStore() Database {
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db := &memDB{
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&sync.Mutex{},
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make(map[string]*User),
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make(map[string]*Room),
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make(map[string]*Seat),
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}
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db.rooms["aula-stud"] = &Room{
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ID: "aula-stud",
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SeatIDs: []string{},
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}
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for i := 1; i <= 11; i++ {
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seatID := fmt.Sprintf(`aula-stud/posto-%d`, i)
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db.rooms["aula-stud"].SeatIDs = append(db.rooms["aula-stud"].SeatIDs, seatID)
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db.seats[seatID] = &Seat{
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ID: seatID,
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RoomID: "aula-stud",
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OccupiedBy: []string{},
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}
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}
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db.seats["aula-stud/posto-7"].OccupiedBy = []string{"aziis98"}
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db.seats["aula-stud/posto-1"].OccupiedBy = []string{"bachoseven"}
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db.users["aziis98"] = &User{
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ID: "aziis98",
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Permissions: util.NewSet(PermissionAdmin),
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}
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db.users["bachoseven"] = &User{
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ID: "bachoseven",
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Permissions: util.NewSet(PermissionAdmin),
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}
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return db
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}
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