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// The [sl] package has two main concepts, the [ServiceLocator] itself is the
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// main object that one should pass around through the application. A
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// [ServiceLocator] has a list of slots that can be filled with
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// [InjectLazy] and [InjectValue] and retrieved with [Use]. Slots should
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// be unique by type and they can only be created with the [NewSlot] function.
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//
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// The usual way to use this module is to make slots for Go interfaces and
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// then pass implementations using the [InjectValue] and
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// [InjectLazy] functions.
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//
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// Services can be of various types:
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// - a service with no dependencies can be directly injected inside a
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// ServiceLocator using [InjectValue].
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// - a service with dependencies on other service should use
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// [InjectLazy]. This lets the service to initialize itself when needed
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// and makes the developer not think about correctly ordering the
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// initialization of its dependencies
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// - a service can also be private, in this case the slot for a service
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// should be a private field in the service package. This kind of
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// services should also provide a way to inject them into a
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// ServiceLocator.
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// - a package can also just provide a slot with some value. This is useful
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// for using the ServiceLocator to easily pass around values, effectively
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// threating slots just as dynamically scoped variables.
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package sl
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import (
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"fmt"
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"log"
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"os"
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)
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// Logger is the debug logger
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//
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// TODO: in the future this will be disabled and discard by default.
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//
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// As this is the service locator module it was meaning less to pass this
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// through the ServiceLocator itself (without making the whole module more
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// complex)
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var Logger *log.Logger = log.New(os.Stderr, "[service locator] ", log.Lmsgprefix)
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// slot is just a "typed" unique "symbol".
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type slot[T any] *struct{}
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// NewSlot is the only way to create instances of the slot type. Each instance
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// is unique.
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//
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// This then lets you attach a service instance of type "T" to a
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// [ServiceLocator] object.
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func NewSlot[T any]() slot[T] {
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return slot[T](new(struct{}))
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}
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// slotEntry represents a service that can lazily initialized
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// (using "createFunc"). Once initialized the instance is kept in the "value"
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// field and "created" will always be "true". The field "typeName" just for
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// debugging purposes.
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type slotEntry struct {
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typeName string
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createFunc func(*ServiceLocator) (any, error)
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created bool
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value any
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}
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func (s *slotEntry) checkInitialized(l *ServiceLocator) error {
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if !s.created {
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v, err := s.createFunc(l)
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if err != nil {
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return err
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}
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Logger.Printf(`[slot: %s] initialized value of type %T`, s.typeName, v)
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s.created = true
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s.value = v
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}
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return nil
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}
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// ServiceLocator is the main context passed around to retrive service
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// instances, the interface uses generics so to inject and retrive service
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// instances you should use the functions [InjectValue], [InjectLazy] and
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// [Use].
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type ServiceLocator struct {
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providers map[any]*slotEntry
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}
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// New creates a new [ServiceLocator] context to pass around in the application.
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func New() *ServiceLocator {
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return &ServiceLocator{
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providers: map[any]*slotEntry{},
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}
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}
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// InjectValue will inject a concrete instance inside the ServiceLocator "l"
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// for the given "slotKey". This should be used for injecting "static"
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// services, for instances whose construction depend on other services you
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// should use the [InjectLazy] function.
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//
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// This is generic over "T" to check that instances for the given slot type
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// check as "T" can also be an interface.
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func InjectValue[T any](l *ServiceLocator, slotKey slot[T], value T) T {
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Logger.Printf(`[slot: %s] injected value of type %T`, getTypeName[T](), value)
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l.providers[slotKey] = &slotEntry{
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getTypeName[T](),
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nil,
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true,
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value,
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}
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return value
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}
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// InjectLazy will inject an instance inside the given ServiceLocator
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// and "slotKey" that is created only when requested with a call to the
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// [Use] function.
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//
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// This is generic over "T" to check that instances for the given slot type
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// check as "T" can also be an interface.
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func InjectLazy[T any](l *ServiceLocator, slotKey slot[T], createFunc func(*ServiceLocator) (T, error)) {
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Logger.Printf(`[slot: %s] injected lazy`, getTypeName[T]())
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l.providers[slotKey] = &slotEntry{
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createFunc: func(l *ServiceLocator) (any, error) {
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return createFunc(l)
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},
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created: false,
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value: nil,
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typeName: getTypeName[T](),
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}
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}
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// Use retrieves the value of type T associated with the given slot key from
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// the provided ServiceLocator instance.
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//
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// If the ServiceLocator does not have a value for the slot key, or if the
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// value wasn't correctly initialized (in the case of a lazy slot), an error
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// is returned.
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func Use[T any](l *ServiceLocator, slotKey slot[T]) (T, error) {
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var zero T
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slot, ok := l.providers[slotKey]
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if !ok {
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return zero, fmt.Errorf(`no injected value for type %s`, getTypeName[T]())
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}
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err := slot.checkInitialized(l)
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if err != nil {
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return zero, err
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}
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v := slot.value.(T)
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Logger.Printf(`[slot: %s] using slot with value of type %T`, getTypeName[T](), v)
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return v, nil
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}
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// getTypeName is a trick to get the name of a type (even if it is an
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// interface type)
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func getTypeName[T any]() string {
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var zero T
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return fmt.Sprintf(`%T`, &zero)[1:]
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}
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