chore: fixing minor astro warnings
continuous-integration/drone/push Build is passing

This commit is contained in:
2024-11-18 00:16:01 +01:00
parent b6ad4ebf4d
commit 33d7e654c5
4 changed files with 32 additions and 33 deletions
+20 -21
View File
@@ -60,8 +60,8 @@ const RENDERER_FPS = 30
function setup() {
console.log('Setting up circuits art...')
$canvas.width = $canvas.clientWidth
$canvas.height = $canvas.clientHeight
$canvas.width = $canvas.clientWidth * window.devicePixelRatio
$canvas.height = $canvas.clientHeight * window.devicePixelRatio
const g = $canvas.getContext('2d')!
const state: State = {
@@ -75,14 +75,19 @@ function setup() {
const handle = window.setInterval(() => {
const time = new Date().getTime() - startTime.getTime()
update(state, g.canvas.width, g.canvas.height, time)
update(
state,
g.canvas.width / window.devicePixelRatio,
g.canvas.height / window.devicePixelRatio,
time
)
render(g, state, time)
}, 1000 / RENDERER_FPS)
renderer = { timer: handle }
}
function update(state: State, width: number, height: number, time: number) {
function update(state: State, width: number, _height: number, _time: number) {
const w = (width / CELL_SIZE) | 0
// const h = (height / CELL_SIZE) | 0
@@ -166,14 +171,20 @@ const RENDER_CELL: Record<WireCell, (g: CanvasRenderingContext2D) => void> = {
},
}
function render(g: CanvasRenderingContext2D, state: State, time: number) {
function render(g: CanvasRenderingContext2D, state: State, _time: number) {
const WIDTH = g.canvas.width / window.devicePixelRatio
const HEIGHT = g.canvas.height / window.devicePixelRatio
g.clearRect(0, 0, g.canvas.width, g.canvas.height)
g.resetTransform()
g.scale(window.devicePixelRatio, window.devicePixelRatio)
g.scale(CELL_SIZE, CELL_SIZE)
g.lineWidth = 3 / CELL_SIZE
const w = (g.canvas.width / CELL_SIZE) | 0
const h = (g.canvas.height / CELL_SIZE) | 0
const w = (WIDTH / CELL_SIZE) | 0
const h = (HEIGHT / CELL_SIZE) | 0
for (let y = 0; y <= h + 1; y++) {
for (let x = 0; x <= w + 1; x++) {
if (!state.grid.has([x, y])) continue
@@ -235,18 +246,6 @@ function randomChoice<T>(choices: T[]): T {
return choices[randomInt(0, choices.length - 1)]
}
function randomWeightedChoice<T>(choices: [T, number][]) {
return
}
// 3 + 4 + 5 + 6
randomWeightedChoice([
['a', 3],
['b', 4],
['c', 5],
['d', 6],
])
const DIR_TO_VEC: Record<WireDirection, Point2> = {
['down']: [0, 1],
['down-left']: [-1, 1],
@@ -277,14 +276,14 @@ const DIR_AVAILABLE_PREDICATE: Record<WireDirection, (pos: Point2, grid: Grid<Wi
function pruneDirections(
grid: Grid<WireCell>,
position: Point2,
directions: WireDirection[],
directions: WireDirection[]
): WireDirection[] {
return directions.filter(dir => DIR_AVAILABLE_PREDICATE[dir](position, grid))
}
function generateWire(
grid: Grid<WireCell>,
startingPoint: Point2,
startingPoint: Point2
): { position: Point2; direction: WireCell }[] {
const segmentLength = Math.floor(1 - Math.random() ** 2) * 10 + 30
let currentPosition = startingPoint