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122 lines
4.3 KiB
Go
122 lines
4.3 KiB
Go
// The [sl] package has two main concepts, the [ServiceLocator] itself is the main object that one should pass around through the application. A [ServiceLocator] has a list of slots that can be filled with [InjectLazy] and [InjectValue] and retrieved with [Use]. As slots should be unique they can only be created with the [NewSlot] function.
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//
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// The usual way to use this module is to make slots for go interfaces and then pass implementations using the [InjectValue] and [InjectLazy] functions.
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package sl
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import (
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"fmt"
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"log"
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"os"
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)
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// Logger is the debug logger, in the future this will be disabled and discard by default.
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//
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// As this is the service locator module it was meaning less to pass this through the ServiceLocator itself (without making the whole module more complex)
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var Logger *log.Logger = log.New(os.Stderr, "[sl]", log.LstdFlags)
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// slot is just a "typed" unique "symbol".
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type slot[T any] *struct{}
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// NewSlot is the only way to create instances of the slot type. Each instance is unique.
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//
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// This then lets you attach a service instance of type "T" to a [ServiceLocator] object.
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func NewSlot[T any]() slot[T] {
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return slot[T](new(struct{}))
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}
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// slotEntry represents a service that can lazily initialized (using "createFunc"). Once initialized the instance is kept in the "value" field. The field "typeName" just for debugging purposes.
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type slotEntry struct {
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createFunc func(*ServiceLocator) (any, error)
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created bool
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value any
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typeName string
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}
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func (s *slotEntry) checkInitialized(l *ServiceLocator) error {
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if !s.created {
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v, err := s.createFunc(l)
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if err != nil {
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return err
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}
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Logger.Printf(`initialized lazy value of type %T for slot of type %s`, v, s.typeName)
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s.created = true
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s.value = v
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}
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return nil
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}
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// ServiceLocator is the main context passed around to retrive service instances, the interface uses generics so to inject and retrive service instances you should use the functions [InjectValue], [InjectLazy] and [Use].
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type ServiceLocator struct {
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providers map[any]*slotEntry
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}
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// New creates a new [ServiceLocator] context to pass around in the application.
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func New() *ServiceLocator {
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return &ServiceLocator{
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providers: map[any]*slotEntry{},
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}
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}
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// InjectValue will inject a concrete instance inside the ServiceLocator "l" for the given "slotKey". This should be used for injecting "static" services, for instances whose construction depend on other services you should use the [InjectLazy] function.
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//
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// This is generic over "T" to check that instances for the given slot type check as "T" can also be an interface.
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func InjectValue[T any](l *ServiceLocator, slotKey slot[T], value T) T {
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Logger.Printf(`injected value of type %T for slot of type %s`, value, getTypeName[T]())
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l.providers[slotKey] = &slotEntry{
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nil,
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true,
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value,
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getTypeName[T](),
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}
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return value
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}
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// InjectLazy will inject an instance inside the given ServiceLocator and "slotKey" that is created only when requested with a call to the [Use] function.
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//
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// This is generic over "T" to check that instances for the given slot type check as "T" can also be an interface.
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func InjectLazy[T any](l *ServiceLocator, slotKey slot[T], createFunc func(*ServiceLocator) (T, error)) {
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Logger.Printf(`injected lazy for slot of type %s`, getTypeName[T]())
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l.providers[slotKey] = &slotEntry{
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createFunc: func(l *ServiceLocator) (any, error) {
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return createFunc(l)
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},
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created: false,
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value: nil,
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typeName: getTypeName[T](),
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}
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}
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// Use retrieves the value of type T associated with the given slot key from the provided ServiceLocator instance.
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//
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// If the ServiceLocator does not have a value for the slot key, or if the value wasn't correctly initialized (in the case of a lazy slot), an error is returned.
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func Use[T any](l *ServiceLocator, slotKey slot[T]) (T, error) {
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var zero T
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slot, ok := l.providers[slotKey]
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if !ok {
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return zero, fmt.Errorf(`no injected value for type %s`, getTypeName[T]())
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}
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err := slot.checkInitialized(l)
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if err != nil {
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return zero, err
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}
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v := slot.value.(T)
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Logger.Printf(`using slot of type %s with value of type %T`, getTypeName[T](), v)
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return v, nil
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}
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// getTypeName is a trick to get the name of a type (even if it is an interface type)
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func getTypeName[T any]() string {
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var zero T
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return fmt.Sprintf(`%T`, &zero)[1:]
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}
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