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317 lines
8.4 KiB
TypeScript
317 lines
8.4 KiB
TypeScript
const $canvas: HTMLCanvasElement = document.querySelector('#circuits-art')!
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interface Grid<T> extends Iterable<[number, number, T]> {
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has(point: [number, number]): boolean
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get(point: [number, number]): T
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set(point: [number, number], value: T): void
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}
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function createGrid<T>(): Grid<T> {
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const cells: Record<string, T> = {}
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return {
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has([x, y]) {
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return cells[`${x},${y}`] !== undefined
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},
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get([x, y]) {
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return cells[`${x},${y}`]
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},
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set([x, y], value) {
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cells[`${x},${y}`] = value
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},
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*[Symbol.iterator]() {
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for (const [coord, value] of Object.entries(cells)) {
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const [x, y] = coord.split(',').map(s => parseInt(s))
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yield [x, y, value]
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}
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},
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}
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}
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type WireCell = 'down' | 'down-left' | 'down-right' | 'dot'
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type WireDirection = 'down' | 'down-left' | 'down-right'
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type WireSteps = { position: Point2; direction: WireCell }[]
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type Point2 = [number, number]
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type State = {
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grid: Grid<WireCell>
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queuedWire: {
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index: number
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steps: WireSteps
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} | null
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badTries: 0
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}
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type Renderer = {
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timer: number
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}
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let renderer: Renderer | null = null
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const RENDERER_FPS = 30
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function setup() {
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console.log('Setting up circuits art...')
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$canvas.width = $canvas.clientWidth
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$canvas.height = $canvas.clientHeight
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const g = $canvas.getContext('2d')!
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const state: State = {
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grid: createGrid(),
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queuedWire: null,
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badTries: 0,
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}
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const startTime = new Date()
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const handle = setInterval(() => {
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const time = new Date().getTime() - startTime.getTime()
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update(state, g.canvas.width, g.canvas.height, time)
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render(g, state, time)
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}, 1000 / RENDERER_FPS)
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renderer = { timer: handle }
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}
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function update(state: State, width: number, height: number, time: number) {
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const w = (width / CELL_SIZE) | 0
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// const h = (height / CELL_SIZE) | 0
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if (state.badTries > 1000) {
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console.log('finished')
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clearInterval(renderer!.timer)
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}
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if (!state.queuedWire) {
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const sx = randomInt(0, w)
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if (!state.grid.has([sx, 0])) {
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const steps = generateWire(state.grid, [sx, 0])
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if (steps.length < 7) {
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state.badTries++
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return
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}
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state.queuedWire = {
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index: 0,
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steps,
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}
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state.grid.set(state.queuedWire.steps[0].position, 'dot')
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return
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}
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state.badTries++
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} else {
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const wire = state.queuedWire
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const step = wire.steps[wire.index]
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state.grid.set(step.position, step.direction)
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if (wire.index + 1 < wire.steps.length) {
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state.grid.set(wire.steps[wire.index + 1].position, 'dot')
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}
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wire.index++
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if (wire.index >= wire.steps.length) {
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state.queuedWire = null
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}
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}
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}
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const CELL_SIZE = 27
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const BACKGROUND_COLOR = '#ecffe3'
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const WIRE_COLOR = '#a6ce94'
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const RENDER_CELL: Record<WireCell, (g: CanvasRenderingContext2D) => void> = {
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'down': g => {
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g.strokeStyle = WIRE_COLOR
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g.beginPath()
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g.moveTo(0, 0)
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g.lineTo(0, 1)
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g.stroke()
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},
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'down-left': g => {
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g.strokeStyle = WIRE_COLOR
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g.beginPath()
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g.moveTo(0, 0)
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g.lineTo(-1, 1)
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g.stroke()
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},
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'down-right': g => {
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g.strokeStyle = WIRE_COLOR
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g.beginPath()
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g.moveTo(0, 0)
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g.lineTo(+1, 1)
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g.stroke()
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},
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'dot': g => {
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g.fillStyle = BACKGROUND_COLOR
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g.beginPath()
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g.ellipse(0, 0, 0.15, 0.15, 0, 0, 2 * Math.PI)
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g.fill()
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g.strokeStyle = WIRE_COLOR
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g.beginPath()
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g.ellipse(0, 0, 0.15, 0.15, 0, 0, 2 * Math.PI)
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g.stroke()
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},
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}
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function render(g: CanvasRenderingContext2D, state: State, time: number) {
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g.clearRect(0, 0, g.canvas.width, g.canvas.height)
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g.resetTransform()
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g.scale(CELL_SIZE, CELL_SIZE)
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g.lineWidth = 3 / CELL_SIZE
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const w = (g.canvas.width / CELL_SIZE) | 0
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const h = (g.canvas.height / CELL_SIZE) | 0
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for (let y = 0; y <= h + 1; y++) {
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for (let x = 0; x <= w + 1; x++) {
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if (!state.grid.has([x, y])) continue
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const cell = state.grid.get([x, y])
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g.save()
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g.translate(x, y)
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// g.fillStyle = '#f008'
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// g.beginPath()
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// g.rect(-0.25, -0.25, 0.5, 0.5)
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// g.fill()
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RENDER_CELL[cell](g)
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g.restore()
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}
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}
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// if (state.queuedWire) {
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// for (const step of state.queuedWire.steps) {
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// const [x, y] = step.position
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// g.fillStyle = '#00f8'
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// g.save()
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// g.translate(x, y)
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// g.beginPath()
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// g.rect(-0.25, -0.25, 0.5, 0.5)
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// g.fill()
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// g.restore()
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// }
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// }
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// const [mx, my] = state.mouse
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// g.save()
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// g.fillStyle = '#0008'
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// g.translate(Math.floor(mx / CELL_SIZE), Math.floor(my / CELL_SIZE))
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// g.beginPath()
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// g.rect(0, 0, 1, 1)
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// g.fill()
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// g.restore()
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}
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setup()
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window.addEventListener('resize', () => {
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if (renderer) {
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clearInterval(renderer.timer)
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}
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setup()
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})
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function randomInt(from: number, to: number) {
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return Math.floor(Math.random() * (to - from + 1))
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}
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function randomChoice<T>(choices: T[]): T {
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return choices[randomInt(0, choices.length - 1)]
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}
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function randomWeightedChoice<T>(choices: [T, number][]) {
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return
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}
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// 3 + 4 + 5 + 6
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randomWeightedChoice([
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['a', 3],
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['b', 4],
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['c', 5],
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['d', 6],
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])
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const DIR_TO_VEC: Record<WireDirection, Point2> = {
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['down']: [0, 1],
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['down-left']: [-1, 1],
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['down-right']: [+1, 1],
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}
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type ShortCircuitBoolean = boolean | (() => boolean)
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const callOrBoolean = (v: ShortCircuitBoolean): boolean => (typeof v === 'boolean' ? v : v())
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const implies = (a: ShortCircuitBoolean, b: ShortCircuitBoolean) => !callOrBoolean(a) || callOrBoolean(b)
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/**
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* Tells whether a given direction is not blocked by some other cell in a given grid and starting position
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*/
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const DIR_AVAILABLE_PREDICATE: Record<WireDirection, (pos: Point2, grid: Grid<WireCell>) => boolean> = {
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['down']: ([x, y], grid) =>
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!grid.has([x, y + 1]) &&
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implies(grid.has([x - 1, y]), () => grid.get([x - 1, y]) !== 'down-right') &&
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implies(grid.has([x + 1, y]), () => grid.get([x + 1, y]) !== 'down-left'),
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['down-left']: ([x, y], grid) => !grid.has([x - 1, y + 1]) && implies(grid.has([x - 1, y]), () => grid.get([x - 1, y]) === 'down-left'),
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['down-right']: ([x, y], grid) =>
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!grid.has([x + 1, y + 1]) && implies(grid.has([x + 1, y]), () => grid.get([x + 1, y]) === 'down-right'),
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}
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function pruneDirections(grid: Grid<WireCell>, position: Point2, directions: WireDirection[]): WireDirection[] {
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return directions.filter(dir => DIR_AVAILABLE_PREDICATE[dir](position, grid))
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}
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function generateWire(grid: Grid<WireCell>, startingPoint: Point2): { position: Point2; direction: WireCell }[] {
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const segmentLength = Math.floor(1 - Math.random() ** 2) * 10 + 30
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let currentPosition = startingPoint
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let currentDirection: WireDirection = randomChoice(['down', 'down', 'down', 'down-left', 'down-right'])
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const steps: { position: Point2; direction: WireCell }[] = []
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for (let i = 0; i < segmentLength; i++) {
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const availableDirections = pruneDirections(grid, currentPosition, ['down', 'down-left', 'down-right'])
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if (availableDirections.length === 0) {
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break
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} else {
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const dir =
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availableDirections.includes(currentDirection) && Math.random() < 0.25
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? currentDirection
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: randomChoice(availableDirections)
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if ((currentDirection === 'down-left' && dir === 'down-right') || (currentDirection === 'down-right' && dir === 'down-left')) {
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break
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}
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const [x, y] = currentPosition
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const [dx, dy] = DIR_TO_VEC[dir]
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steps.push({
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position: [x, y],
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direction: dir,
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})
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currentPosition = [x + dx, y + dy]
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currentDirection = dir
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}
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}
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const last = steps.at(-1)
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if (last) {
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last.direction = 'dot'
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}
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return steps
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}
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