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website/libs/sl/sl.go

185 lines
5.6 KiB
Go

// The [sl] package has two main concepts, the [ServiceLocator] itself is the
// main object that one should pass around through the application. A
// [ServiceLocator] has a list of slots that can be filled with
// [InjectLazy] and [InjectValue] and retrieved with [Use]. Slots should
// be unique by type and they can only be created with the [NewSlot] function.
//
// The usual way to use this module is to make slots for Go interfaces and
// then pass implementations using the [InjectValue] and
// [InjectLazy] functions.
//
// Services can be of various types:
// - a service with no dependencies can be directly injected inside a
// ServiceLocator using [InjectValue].
// - a service with dependencies on other service should use
// [InjectLazy]. This lets the service to initialize itself when needed
// and makes the developer not think about correctly ordering the
// initialization of its dependencies
// - a service can also be private, in this case the slot for a service
// should be a private field in the service package. This kind of
// services should also provide a way to inject them into a
// ServiceLocator.
// - a package can also just provide a slot with some value. This is useful
// for using the ServiceLocator to easily pass around values, effectively
// threating slots just as dynamically scoped variables.
package sl
import (
"fmt"
"log"
"os"
)
// Logger is the debug logger
//
// TODO: in the future this will be disabled and discard by default.
//
// As this is the service locator module it was meaning less to pass this
// through the ServiceLocator itself (without making the whole module more
// complex)
var Logger *log.Logger = log.New(os.Stderr, "[service locator] ", log.Lmsgprefix)
// slot is just a "typed" unique "symbol".
type slot[T any] *struct{}
// NewSlot is the only way to create instances of the slot type. Each instance
// is unique.
//
// This then lets you attach a service instance of type "T" to a
// [ServiceLocator] object.
func NewSlot[T any]() slot[T] {
return slot[T](new(struct{}))
}
// slotEntry represents a service that can lazily initialized
// (using "createFunc"). Once initialized the instance is kept in the "value"
// field and "created" will always be "true". The field "typeName" just for
// debugging purposes.
type slotEntry struct {
typeName string
createFunc func(*ServiceLocator) (any, error)
created bool
value any
}
func (s *slotEntry) checkInitialized(l *ServiceLocator) error {
if !s.created {
v, err := s.createFunc(l)
if err != nil {
return err
}
Logger.Printf(`[slot: %s] initialized value of type %T`, s.typeName, v)
s.created = true
s.value = v
}
return nil
}
// ServiceLocator is the main context passed around to retrive service
// instances, the interface uses generics so to inject and retrive service
// instances you should use the functions [InjectValue], [InjectLazy] and
// [Use].
type ServiceLocator struct {
providers map[any]*slotEntry
}
// New creates a new [ServiceLocator] context to pass around in the application.
func New() *ServiceLocator {
return &ServiceLocator{
providers: map[any]*slotEntry{},
}
}
// InjectValue will inject a concrete instance inside the ServiceLocator "l"
// for the given "slotKey". This should be used for injecting "static"
// services, for instances whose construction depend on other services you
// should use the [InjectLazy] function.
//
// This is generic over "T" to check that instances for the given slot type
// check as "T" can also be an interface.
func InjectValue[T any](l *ServiceLocator, slotKey slot[T], value T) T {
Logger.Printf(`[slot: %s] injected value of type %T`, getTypeName[T](), value)
l.providers[slotKey] = &slotEntry{
getTypeName[T](),
nil,
true,
value,
}
return value
}
// InjectLazy will inject an instance inside the given ServiceLocator
// and "slotKey" that is created only when requested with a call to the
// [Use] function.
//
// This is generic over "T" to check that instances for the given slot type
// check as "T" can also be an interface.
func InjectLazy[T any](l *ServiceLocator, slotKey slot[T], createFunc func(*ServiceLocator) (T, error)) {
Logger.Printf(`[slot: %s] injected lazy`, getTypeName[T]())
l.providers[slotKey] = &slotEntry{
createFunc: func(l *ServiceLocator) (any, error) {
return createFunc(l)
},
created: false,
value: nil,
typeName: getTypeName[T](),
}
}
// Use retrieves the value of type T associated with the given slot key from
// the provided ServiceLocator instance.
//
// If the ServiceLocator does not have a value for the slot key, or if the
// value wasn't correctly initialized (in the case of a lazy slot), an error
// is returned.
func Use[T any](l *ServiceLocator, slotKey slot[T]) (T, error) {
var zero T
slot, ok := l.providers[slotKey]
if !ok {
return zero, fmt.Errorf(`no injected value for type %s`, getTypeName[T]())
}
err := slot.checkInitialized(l)
if err != nil {
return zero, err
}
v := slot.value.(T)
Logger.Printf(`[slot: %s] using slot with value of type %T`, getTypeName[T](), v)
return v, nil
}
func Invoke[T any](l *ServiceLocator, slotKey slot[T]) error {
slot, ok := l.providers[slotKey]
if !ok {
return fmt.Errorf(`no injected value for type %s`, getTypeName[T]())
}
err := slot.checkInitialized(l)
if err != nil {
return err
}
v := slot.value.(T)
Logger.Printf(`[slot: %s] using slot with value of type %T`, getTypeName[T](), v)
return nil
}
// getTypeName is a trick to get the name of a type (even if it is an
// interface type)
func getTypeName[T any]() string {
var zero T
return fmt.Sprintf(`%T`, &zero)[1:]
}