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<H3><A NAME="SECTION00089400000000000000">
Method: allocate_wrk</A>
</H3><BIG CLASS="LARGE"><BIG CLASS="LARGE"></BIG></BIG>
<P>
<BIG CLASS="LARGE"><BIG CLASS="LARGE"></BIG></BIG>
<DIV ALIGN="CENTER"><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"><code>call p%allocate_wrk(info[, vmold])</code>
<BR></BIG></BIG></BIG></DIV><BIG CLASS="LARGE"><BIG CLASS="LARGE"></BIG></BIG>
<P>
<BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE">
Allocate internal work vectors. Each application of the preconditioner
uses a number of work vectors which are allocated internally as
necessary; therefore allocation and deallocation of memory occurs
multiple times during the execution of a Krylov method. In most cases
this strategy is perfectly acceptable, but
on some platforms, most notably GPUs, memory allocation is
a slow operation, and the default behaviour would lead to a
slowdown. This method allows to trade space for time by preallocating
the internal workspace outside of the invocation of a Krylov
method. When using GPUs or other specialized devices, the <code>vmold</code>
argument is also necessary to ensure the internal work vectors are of
the appropriate dynamic type to exploit the accelerator hardware; when
allocation occurs internally this is taken care of based on the dynamic
type of the <code>x</code> argument to the <code>apply</code> method.
</BIG></BIG></BIG>
<P>
<BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"><B>Arguments</B></BIG> </BIG></BIG></BIG>
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<code>info</code> </BIG></BIG></BIG></TD>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH=340><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"> <code>integer, intent(out)</code>.</BIG></BIG></BIG></TD>
</TR>
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</BIG></BIG></BIG></TD>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH=340><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"> Error code. If no error, 0 is returned. See Section&nbsp;<A HREF="node34.html#sec:errors">8</A> for details.</BIG></BIG></BIG></TD>
</TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP" WIDTH=34><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE">
<code>vmold</code> </BIG></BIG></BIG></TD>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH=340><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"> <code>class(psb_</code><SPAN CLASS="textit">x</SPAN><code>_base_vect_type), intent(in), optional</code>. </BIG></BIG></BIG></TD>
</TR>
<TR><TD ALIGN="LEFT" VALIGN="TOP" WIDTH=34><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE">
</BIG></BIG></BIG></TD>
<TD ALIGN="LEFT" VALIGN="TOP" WIDTH=340><BIG CLASS="LARGE"><BIG CLASS="LARGE"><BIG CLASS="LARGE"> The desired dynamic type for internal vector
components; this allows e.g. running on GPUs. </BIG></BIG></BIG></TD>
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