fail gracefully on bad gameId #150
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@@ -367,6 +367,11 @@ export function ChatPanel ({visible = true}) {
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return <div className={`column chat-panel${visible ? '' : ' hidden'}`}>
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<div ref={chatRef} className="chat" >
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{ gameInfo.error &&
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<div className="message error">
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Could not find the game!
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</div>
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}
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<Hints hints={introText} counter={readIntro ? undefined : counter}/>
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<Hints hints={chatMessages}/>
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{/* {proof?.steps.map((step, i) =>
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@@ -148,9 +148,9 @@ export const progressSlice = createSlice({
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export function selectLevel(game: string, world: string, level: number) {
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return (state) => {
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if (!state.progress.games[game?.toLowerCase()]) { return initalLevelProgressState }
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if (!state.progress.games[game?.toLowerCase()].data[world]) { return initalLevelProgressState }
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if (!state.progress.games[game?.toLowerCase()].data[world][level]) { return initalLevelProgressState }
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return state.progress.games[game?.toLowerCase()].data[world][level]
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if (!state.progress.games[game?.toLowerCase()]?.data[world]) { return initalLevelProgressState }
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if (!state.progress.games[game?.toLowerCase()]?.data[world][level]) { return initalLevelProgressState }
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return state.progress.games[game?.toLowerCase()]?.data[world][level]
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}
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}
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@@ -165,7 +165,7 @@ export function selectCode(game: string, world: string, level: number) {
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export function selectInventory(game: string) {
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return (state) => {
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if (!state.progress.games[game?.toLowerCase()]) { return [] }
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return state.progress.games[game?.toLowerCase()].inventory
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return state.progress.games[game?.toLowerCase()]?.inventory
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}
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}
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@@ -208,7 +208,7 @@ export function selectDifficulty(game: string) {
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export function selectReadIntro(game: string, worldId: string) {
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return (state) => {
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if (worldId) {
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return state.progress.games[game?.toLowerCase()].data[worldId]?.readIntro
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return state.progress.games[game?.toLowerCase()]?.data[worldId]?.readIntro
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}
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return state.progress.games[game?.toLowerCase()]?.readIntro
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}
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