pull/118/head
Jon Eugster 3 years ago
parent 4039fa9467
commit 042bf37f1d

@ -1,5 +1,5 @@
/**
* @fileOverview
* @fileOverview Define API of the server-client communication
*/
import { createApi, fetchBaseQuery } from '@reduxjs/toolkit/query/react'
import { Connection } from '../connection'

@ -28,6 +28,7 @@ interface ProgressState {
const initialProgressState: ProgressState = loadState() ?? { games: {} }
// TODO: There was some weird unreproducible bug with removing `as LevelProgressState` here...
const initalLevelProgressState: LevelProgressState = {code: "", completed: false, selections: []}
/** Add an empty skeleton with progress for the current level */

@ -1,3 +1,6 @@
/**
* @fileOverview configure the store and save the state periodically to the browser storage
*/
import { configureStore } from '@reduxjs/toolkit';
import { debounce } from "debounce";
@ -21,10 +24,11 @@ export const store = configureStore({
}).concat(apiSlice.middleware),
});
// Save progress in local storage
/**
* Save progress in local storage once each 800ms.
* This is for better performance when multiple changes occur in a short time
*/
store.subscribe(
// we use debounce to save the state once each 800ms
// for better performances in case multiple changes occur in a short time
debounce(() => {
saveState(store.getState()[progressSlice.name]);
}, 800)

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