Optimize the typewriterMode code logic about the game

pull/159/head
ran 1 year ago
parent 088711b5d1
commit 0c4ae92856

@ -27,7 +27,7 @@ export interface GameProgressState {
difficulty: number,
openedIntro: boolean,
data: WorldProgressState,
typewriterMode: boolean
typewriterMode?: boolean
}
/**
@ -54,7 +54,7 @@ const initalLevelProgressState: LevelProgressState = {code: "", completed: false
/** Add an empty skeleton with progress for the current game */
function addGameProgress (state: ProgressState, action: PayloadAction<{game: string}>) {
if (!state.games[action.payload.game]) {
state.games[action.payload.game] = {inventory: [], openedIntro: true, data: {}, difficulty: DEFAULT_DIFFICULTY, typewriterMode: true}
state.games[action.payload.game] = {inventory: [], openedIntro: true, data: {}, difficulty: DEFAULT_DIFFICULTY}
}
if (!state.games[action.payload.game].data) {
state.games[action.payload.game].data = {}
@ -100,7 +100,7 @@ export const progressSlice = createSlice({
},
/** delete all progress for this game */
deleteProgress(state: ProgressState, action: PayloadAction<{game: string}>) {
state.games[action.payload.game] = {inventory: [], data: {}, openedIntro: true, difficulty: DEFAULT_DIFFICULTY, typewriterMode: true}
state.games[action.payload.game] = {inventory: [], data: {}, openedIntro: true, difficulty: DEFAULT_DIFFICULTY}
},
/** delete progress for this level */
deleteLevelProgress(state: ProgressState, action: PayloadAction<{game: string, world: string, level: number}>) {
@ -127,6 +127,7 @@ export const progressSlice = createSlice({
addGameProgress(state, action)
state.games[action.payload.game].openedIntro = action.payload.openedIntro
},
/** set the typewriter mode */
changeTypewriterMode(state: ProgressState, action: PayloadAction<{game: string, typewriterMode: boolean}>) {
addGameProgress(state, action)
state.games[action.payload.game].typewriterMode = action.payload.typewriterMode
@ -201,10 +202,10 @@ export function selectOpenedIntro(game: string) {
}
}
/** return whether the intro has been read */
/** return typewriter mode for the current game if it exists */
export function selectTypewriterMode(game: string) {
return (state) => {
return state.progress.games[game] ? state.progress.games[game].typewriterMode : true
return state.progress.games[game]?.typewriterMode ?? true
}
}

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