reorganise popups
parent
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commit
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/**
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* @fileOverview
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*/
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import * as React from 'react'
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import { useSelector } from 'react-redux'
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import { GameIdContext } from '../../app'
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import { useAppDispatch } from '../../hooks'
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import { deleteProgress, selectProgress } from '../../state/progress'
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import { downloadFile } from '../world_tree'
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import { Button } from '../button'
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/** Pop-up to delete game progress.
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*
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* `handleClose` is the function to close it again because it's open/closed state is
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* controlled by the containing element.
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*/
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export function ErasePopup ({handleClose}) {
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const gameId = React.useContext(GameIdContext)
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const gameProgress = useSelector(selectProgress(gameId))
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const dispatch = useAppDispatch()
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/** Download the current progress (i.e. what's saved in the browser store) */
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const downloadProgress = (e) => {
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e.preventDefault()
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downloadFile({
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data: JSON.stringify(gameProgress, null, 2),
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fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
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fileType: 'text/json',
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})
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}
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const eraseProgress = () => {
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dispatch(deleteProgress({game: gameId}))
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handleClose()
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}
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const downloadAndErase = (e) => {
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downloadProgress(e)
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eraseProgress()
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}
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return <div className="modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<h2>Delete Progress?</h2>
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<p>Do you want to delete your saved progress irreversibly?</p>
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<p>
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(This deletes your proofs and your collected inventory.
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Saves from other games are not deleted.)
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</p>
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<Button onClick={eraseProgress} to="">Delete</Button>
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<Button onClick={downloadAndErase} to="">Download & Delete</Button>
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<Button onClick={handleClose} to="">Cancel</Button>
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</div>
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</div>
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}
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@ -0,0 +1,23 @@
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/**
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* @fileOverview
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*/
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import * as React from 'react'
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import { Typography } from '@mui/material'
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import Markdown from '../markdown'
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/** Pop-up that is displaying the Game Info.
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*
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* `handleClose` is the function to close it again because it's open/closed state is
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* controlled by the containing element.
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*/
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export function InfoPopup ({info, handleClose}: {info: string, handleClose: () => void}) {
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return <div className="modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<Typography variant="body1" component="div" className="welcome-text">
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<Markdown>{info}</Markdown>
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</Typography>
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</div>
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</div>
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}
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/**
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* @fileOverview
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*/
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import * as React from 'react'
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/** Pop-up that is displayed when opening the help explaining the game rules.
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*
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* `handleClose` is the function to close it again because it's open/closed state is
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* controlled by the containing element.
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*/
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export function RulesHelpPopup ({handleClose}: {handleClose: () => void}) {
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return <div className="privacy-policy modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<h2>Game Rules</h2>
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<p>
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Game rules determine if it is allowed to skip levels and if the games runs checks to only
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allow unlocked tactics and theorems in proofs.
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</p>
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<p>
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Note: "Unlocked" tactics (or theorems) are determined by two things: The set of minimal
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tactics needed to solve a level, plus any tactics you unlocked in another level. That means
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if you unlock <code>simp</code> in a level, you can use it henceforth in any level.
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</p>
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<p>The options are:</p>
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<table>
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<thead>
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<tr>
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<th scope="col"></th>
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<th scope="col">levels</th>
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<th scope="col">tactics</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<th scope="row">regular</th>
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<td>🔐</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">relaxed</th>
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<td>🔓</td>
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<td>🔐</td>
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</tr>
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<tr>
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<th scope="row">none</th>
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<td>🔓</td>
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<td>🔓</td>
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</tr>
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</tbody>
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</table>
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</div>
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</div>
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}
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@ -0,0 +1,70 @@
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/**
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* @fileOverview
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*/
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import * as React from 'react'
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import { useSelector } from 'react-redux'
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import { GameIdContext } from '../../app'
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import { useAppDispatch } from '../../hooks'
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import { GameProgressState, loadProgress, selectProgress } from '../../state/progress'
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import { downloadFile } from '../world_tree'
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import { Button } from '../button'
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/** Pop-up that is displaying the Game Info.
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*
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* `handleClose` is the function to close it again because it's open/closed state is
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* controlled by the containing element.
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*/
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export function UploadPopup ({handleClose}) {
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const [file, setFile] = React.useState<File>();
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const gameId = React.useContext(GameIdContext)
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const gameProgress = useSelector(selectProgress(gameId))
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const dispatch = useAppDispatch()
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const handleFileChange = (e) => {
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if (e.target.files) {
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setFile(e.target.files[0])
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}
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}
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/** Upload progress from a */
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const uploadProgress = (e) => {
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if (!file) {return}
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const fileReader = new FileReader()
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fileReader.readAsText(file, "UTF-8")
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fileReader.onload = (e) => {
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const data = JSON.parse(e.target.result.toString()) as GameProgressState
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console.debug("Json Data", data)
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dispatch(loadProgress({game: gameId, data: data}))
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}
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handleClose()
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}
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/** Download the current progress (i.e. what's saved in the browser store) */
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const downloadProgress = (e) => {
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e.preventDefault()
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downloadFile({
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data: JSON.stringify(gameProgress, null, 2),
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fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
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fileType: 'text/json',
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})
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}
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return <div className="modal-wrapper">
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<div className="modal-backdrop" onClick={handleClose} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={handleClose}></div>
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<h2>Upload Saved Progress</h2>
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<p>Select a JSON file with the saved game progress to load your progress.</p>
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<p><b>Warning:</b> This will delete your current game progress!
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Consider <a className="download-link" onClick={downloadProgress} >downloading your current progress</a> first!</p>
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<p>
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<input type="file" onChange={handleFileChange}/>
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</p>
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<Button to="" onClick={uploadProgress}>Load selected file</Button>
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</div>
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</div>
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}
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