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/**
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* @fileOverview Define the menu displayed with the tree of worlds on the welcome page
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*/
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import * as React from 'react'
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import { useStore, useSelector } from 'react-redux';
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import { FontAwesomeIcon } from '@fortawesome/react-fontawesome'
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import { faDownload, faUpload, faEraser } from '@fortawesome/free-solid-svg-icons'
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import './world_selection_menu.css'
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import { Button } from './button'
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import { GameIdContext } from '../app';
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import { useAppDispatch, useAppSelector } from '../hooks';
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import { deleteProgress, selectProgress, loadProgress, GameProgressState } from '../state/progress';
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/** Only to specify the types for `downloadFile` */
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interface downloadFileParam {
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data: string
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fileName: string
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fileType: string
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}
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/** Download a file containing `data` */
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const downloadFile = ({ data, fileName, fileType } : downloadFileParam) => {
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const blob = new Blob([data], { type: fileType })
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const a = document.createElement('a')
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a.download = fileName
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a.href = window.URL.createObjectURL(blob)
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const clickEvt = new MouseEvent('click', {
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view: window,
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bubbles: true,
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cancelable: true,
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})
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a.dispatchEvent(clickEvt)
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a.remove()
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}
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/** The menu that is shown next to the world selection graph */
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function WorldSelectionMenu() {
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const [file, setFile] = React.useState<File>();
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const gameId = React.useContext(GameIdContext)
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const store = useStore()
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/* state variables to toggle the pop-up menus */
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const [eraseMenu, setEraseMenu] = React.useState(false);
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const openEraseMenu = () => setEraseMenu(true);
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const closeEraseMenu = () => setEraseMenu(false);
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const [uploadMenu, setUploadMenu] = React.useState(false);
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const openUploadMenu = () => setUploadMenu(true);
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const closeUploadMenu = () => setUploadMenu(false);
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const gameProgress = useSelector(selectProgress(gameId))
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const dispatch = useAppDispatch()
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/** Download the current progress (i.e. what's saved in the browser store) */
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const downloadProgress = (e) => {
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e.preventDefault()
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downloadFile({
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data: JSON.stringify(gameProgress),
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fileName: `lean4game-${gameId}-${new Date().toLocaleDateString()}.json`,
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fileType: 'text/json',
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})
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}
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const handleFileChange = (e) => {
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if (e.target.files) {
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setFile(e.target.files[0])
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}
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}
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/** Upload progress from a */
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const uploadProgress = (e) => {
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if (!file) {return}
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const fileReader = new FileReader()
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fileReader.readAsText(file, "UTF-8")
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fileReader.onload = (e) => {
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const data = JSON.parse(e.target.result.toString()) as GameProgressState
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console.debug("Json Data", data)
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dispatch(loadProgress({game: gameId, data: data}))
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}
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closeUploadMenu()
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}
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const eraseProgress = () => {
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dispatch(deleteProgress({game: gameId}))
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closeEraseMenu()
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}
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const downloadAndErase = (e) => {
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downloadProgress(e)
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eraseProgress()
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}
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return <nav className="world-selection-menu">
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<Button onClick={downloadProgress} title="Download game progress" to=""><FontAwesomeIcon icon={faDownload} /></Button>
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<Button title="Load game progress from JSON" onClick={openUploadMenu} to=""><FontAwesomeIcon icon={faUpload} /></Button>
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<Button title="Clear game progress" to="" onClick={openEraseMenu}><FontAwesomeIcon icon={faEraser} /></Button>
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{eraseMenu?
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<div className="modal-wrapper">
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<div className="modal-backdrop" onClick={closeEraseMenu} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={closeEraseMenu}></div>
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<h2>Delete Progress?</h2>
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<p>Do you want to delete your saved progress irreversibly?</p>
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<p>(This only affects your saved proofs, no levels are ever locked.
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Saves from other games are not deleted.)</p>
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<Button onClick={eraseProgress} to="">Delete</Button>
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<Button onClick={downloadAndErase} to="">Download & Delete</Button>
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<Button onClick={closeEraseMenu} to="">Cancel</Button>
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</div>
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</div> : null}
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{uploadMenu ?
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<div className="modal-wrapper">
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<div className="modal-backdrop" onClick={closeUploadMenu} />
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<div className="modal">
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<div className="codicon codicon-close modal-close" onClick={closeUploadMenu}></div>
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<h2>Upload Saved Progress</h2>
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<p>Select a JSON file with the saved game progress to load your progress.</p>
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<p><b>Warning:</b> This will delete your current game progress!
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Consider <a className="download-link" onClick={downloadProgress} >downloading your current progress</a> first!</p>
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<input type="file" onChange={handleFileChange}/>
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<Button to="" onClick={uploadProgress}>Load selected file</Button>
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</div>
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</div> : null}
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</nav>
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}
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export default WorldSelectionMenu
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